cleanup: Remove unneeded ifdef
As it is just a comment Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3349>
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1 changed files with 56 additions and 57 deletions
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@ -38,63 +38,62 @@
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#include "core/workspace-private.h"
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#include "meta/prefs.h"
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#if 0
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// This is the short and sweet version of how to hack on this file; see
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// doc/how-constraints-works.txt for the gory details. The basics of
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// understanding this file can be shown by the steps needed to add a new
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// constraint, which are:
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// 1) Add a new entry in the ConstraintPriority enum; higher values
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// have higher priority
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// 2) Write a new function following the format of the example below,
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// "constrain_whatever".
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// 3) Add your function to the all_constraints and all_constraint_names
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// arrays (the latter of which is for debugging purposes)
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//
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// An example constraint function, constrain_whatever:
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//
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// /* constrain_whatever does the following:
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// * Quits (returning true) if priority is higher than PRIORITY_WHATEVER
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// * If check_only is TRUE
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// * Returns whether the constraint is satisfied or not
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// * otherwise
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// * Enforces the constraint
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// * Note that the value of PRIORITY_WHATEVER is centralized with the
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// * priorities of other constraints in the definition of ConstrainPriority
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// * for easier maintenance and shuffling of priorities.
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// */
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// static gboolean
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// constrain_whatever (MetaWindow *window,
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// ConstraintInfo *info,
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// ConstraintPriority priority,
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// gboolean check_only)
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// {
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// if (priority > PRIORITY_WHATEVER)
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// return TRUE;
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//
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// /* Determine whether constraint applies; note that if the constraint
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// * cannot possibly be satisfied, constraint_applies should be set to
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// * false. If we don't do this, all constraints with a lesser priority
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// * will be dropped along with this one, and we'd rather apply as many as
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// * possible.
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// */
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// if (!constraint_applies)
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// return TRUE;
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//
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// /* Determine whether constraint is already satisfied; if we're only
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// * checking the status of whether the constraint is satisfied, we end
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// * here.
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// */
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// if (check_only || constraint_already_satisfied)
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// return constraint_already_satisfied;
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//
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// /* Enforce constraints */
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// return TRUE; /* Note that we exited early if check_only is FALSE; also,
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// * we know we can return TRUE here because we exited early
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// * if the constraint could not be satisfied; not that the
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// * return value is heeded in this case...
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// */
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// }
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#endif
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/*
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This is the short and sweet version of how to hack on this file; see
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doc/how-constraints-works.txt for the gory details. The basics of
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understanding this file can be shown by the steps needed to add a new
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constraint, which are:
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1) Add a new entry in the ConstraintPriority enum; higher values
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have higher priority
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2) Write a new function following the format of the example below,
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"constrain_whatever".
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3) Add your function to the all_constraints and all_constraint_names
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arrays (the latter of which is for debugging purposes)
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An example constraint function, constrain_whatever:
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```c
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// constrain_whatever does the following:
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// Quits (returning true) if priority is higher than PRIORITY_WHATEVER
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// If check_only is TRUE
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// Returns whether the constraint is satisfied or not
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// otherwise
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// Enforces the constraint
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// Note that the value of PRIORITY_WHATEVER is centralized with the
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// priorities of other constraints in the definition of ConstrainPriority
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// for easier maintenance and shuffling of priorities.
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static gboolean
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constrain_whatever (MetaWindow *window,
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ConstraintInfo *info,
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ConstraintPriority priority,
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gboolean check_only)
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{
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if (priority > PRIORITY_WHATEVER)
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return TRUE;
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// Determine whether constraint applies; note that if the constraint
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// cannot possibly be satisfied, constraint_applies should be set to
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// false. If we don't do this, all constraints with a lesser priority
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// will be dropped along with this one, and we'd rather apply as many as
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// possible.
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if (!constraint_applies)
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return TRUE;
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// Determine whether constraint is already satisfied; if we're only
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// checking the status of whether the constraint is satisfied, we end
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// here.
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if (check_only || constraint_already_satisfied)
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return constraint_already_satisfied;
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// Enforce constraints
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// Note that we exited early if check_only is FALSE; also,
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// we know we can return TRUE here because we exited early
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// if the constraint could not be satisfied; not that the
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// return value is heeded in this case...
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return TRUE;
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}
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```
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*/
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typedef enum
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{
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