clutter/layer-node: Rename CoglPipeline field to 'pipeline'
So it clearly reads what it actually is. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
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5f5ce08ba4
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5817779656
1 changed files with 13 additions and 11 deletions
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@ -1242,7 +1242,7 @@ struct _ClutterLayerNode
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float fbo_width;
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float fbo_height;
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CoglPipeline *state;
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CoglPipeline *pipeline;
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CoglFramebuffer *offscreen;
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CoglTexture *texture;
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@ -1334,7 +1334,7 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
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case PAINT_OP_TEX_RECT:
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/* now we need to paint the texture */
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cogl_framebuffer_draw_textured_rectangle (fb,
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lnode->state,
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lnode->pipeline,
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op->op.texrect[0],
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op->op.texrect[1],
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op->op.texrect[2],
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@ -1347,7 +1347,7 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
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case PAINT_OP_MULTITEX_RECT:
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cogl_framebuffer_draw_multitextured_rectangle (fb,
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lnode->state,
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lnode->pipeline,
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op->op.texrect[0],
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op->op.texrect[1],
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op->op.texrect[2],
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@ -1357,11 +1357,13 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
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break;
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case PAINT_OP_PATH:
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cogl_framebuffer_fill_path (fb, lnode->state, op->op.path);
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cogl_framebuffer_fill_path (fb, lnode->pipeline, op->op.path);
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break;
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case PAINT_OP_PRIMITIVE:
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cogl_framebuffer_draw_primitive (fb, lnode->state, op->op.primitive);
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cogl_framebuffer_draw_primitive (fb,
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lnode->pipeline,
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op->op.primitive);
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break;
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}
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}
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@ -1372,8 +1374,8 @@ clutter_layer_node_finalize (ClutterPaintNode *node)
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{
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ClutterLayerNode *lnode = CLUTTER_LAYER_NODE (node);
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if (lnode->state != NULL)
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cogl_object_unref (lnode->state);
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if (lnode->pipeline != NULL)
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cogl_object_unref (lnode->pipeline);
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if (lnode->offscreen != NULL)
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cogl_object_unref (lnode->offscreen);
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@ -1458,12 +1460,12 @@ clutter_layer_node_new (const CoglMatrix *projection,
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* interpolation filters because the texture is always
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* going to be painted at a 1:1 texel:pixel ratio
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*/
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res->state = cogl_pipeline_copy (default_texture_pipeline);
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cogl_pipeline_set_layer_filters (res->state, 0,
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res->pipeline = cogl_pipeline_copy (default_texture_pipeline);
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cogl_pipeline_set_layer_filters (res->pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (res->state, 0, res->texture);
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cogl_pipeline_set_color (res->state, &color);
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cogl_pipeline_set_layer_texture (res->pipeline, 0, res->texture);
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cogl_pipeline_set_color (res->pipeline, &color);
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cogl_object_unref (res->texture);
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out:
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