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doc: Update the list of files to ignore

Another list to maintain by hand. We could split the variables declaring
the source files into private and public header in a separate Makefile
and then include it from both doc/reference/cogl/Makefile and
cogl/Makefile, but I'll leave this for the next person to look at the
documentation.

(cherry picked from commit f2daeb45fe118b848fbb2ad755d632d5699cd98b)
This commit is contained in:
Damien Lespiau 2012-12-31 21:48:55 +00:00 committed by Robert Bragg
parent ec6a713fcc
commit 58680d3a4f

View file

@ -57,23 +57,38 @@ cogl_private_headers := \
cd $(top_srcdir)/cogl/winsys && echo *-private.h && cd -)
IGNORE_HFILES=\
driver \
tesselator \
cogl.h \
$(cogl_private_headers) \
cogl-atlas.h \
cogl-path.h \
cogl-program.h \
cogl-shader.h \
cogl-bitmap-packing.h \
cogl-bitmask.h \
cogl-blend-string.h \
cogl-blit.h \
cogl-boxed-value.h \
cogl-clip-stack.h \
cogl-debug.h \
cogl-debug-options.h \
cogl-defines.h \
cogl-driver.h \
cogl-enum-types.h \
cogl-flags.h \
cogl-gles2-types.h \
cogl-gl-header.h \
cogl-glsl-shader-boilerplate.h \
cogl-deprecated.h \
cogl-internal.h \
cogl-matrix-mesa.h \
cogl-spans.h \
cogl-profile.h \
cogl-queue.h \
cogl-rectangle-map.h \
cogl-spans.h \
cogl-texture-driver.h \
cogl-util.h \
driver \
tesselator
$(NULL)
EXTRA_HFILES=