clutter/cogl: Use more of memory management helpers
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
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parent
75023d96bc
commit
586c43d5a9
12 changed files with 25 additions and 110 deletions
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@ -259,17 +259,8 @@ clutter_backend_do_real_create_context (ClutterBackend *backend,
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return TRUE;
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error:
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if (backend->cogl_display != NULL)
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{
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g_object_unref (backend->cogl_display);
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backend->cogl_display = NULL;
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}
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if (backend->cogl_renderer != NULL)
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{
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g_object_unref (backend->cogl_renderer);
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backend->cogl_renderer = NULL;
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}
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g_clear_object (&backend->cogl_display);
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g_clear_object (&backend->cogl_renderer);
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if (swap_chain != NULL)
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g_object_unref (swap_chain);
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@ -147,11 +147,7 @@ clutter_blur_effect_dispose (GObject *gobject)
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{
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ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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cogl_clear_object (&self->pipeline);
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G_OBJECT_CLASS (clutter_blur_effect_parent_class)->dispose (gobject);
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}
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@ -230,7 +230,7 @@ create_fbo (ClutterBlur *blur,
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float height;
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float width;
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g_clear_pointer (&pass->texture, cogl_object_unref);
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cogl_clear_object (&pass->texture);
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g_clear_object (&pass->framebuffer);
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width = cogl_texture_get_width (blur->source_texture);
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@ -326,8 +326,8 @@ apply_blur_pass (BlurPass *pass)
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static void
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clear_blur_pass (BlurPass *pass)
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{
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g_clear_pointer (&pass->pipeline, cogl_object_unref);
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g_clear_pointer (&pass->texture, cogl_object_unref);
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cogl_clear_object (&pass->pipeline);
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cogl_clear_object (&pass->texture);
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g_clear_object (&pass->framebuffer);
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}
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@ -155,11 +155,7 @@ clutter_brightness_contrast_effect_dispose (GObject *gobject)
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{
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ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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cogl_clear_object (&self->pipeline);
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G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
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}
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@ -127,13 +127,8 @@ clutter_canvas_finalize (GObject *gobject)
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{
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ClutterCanvasPrivate *priv = CLUTTER_CANVAS (gobject)->priv;
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if (priv->buffer != NULL)
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{
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g_object_unref (priv->buffer);
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priv->buffer = NULL;
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}
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g_clear_pointer (&priv->texture, cogl_object_unref);
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g_clear_object (&priv->buffer);
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cogl_clear_object (&priv->texture);
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G_OBJECT_CLASS (clutter_canvas_parent_class)->finalize (gobject);
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}
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@ -322,7 +317,7 @@ clutter_canvas_paint_content (ClutterContent *content,
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return;
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if (priv->dirty)
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g_clear_pointer (&priv->texture, cogl_object_unref);
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cogl_clear_object (&priv->texture);
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if (priv->texture == NULL)
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priv->texture = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (priv->buffer));
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@ -443,11 +438,7 @@ clutter_canvas_invalidate (ClutterContent *content)
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ClutterCanvas *self = CLUTTER_CANVAS (content);
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ClutterCanvasPrivate *priv = self->priv;
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if (priv->buffer != NULL)
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{
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g_object_unref (priv->buffer);
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priv->buffer = NULL;
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}
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g_clear_object (&priv->buffer);
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if (priv->width <= 0 || priv->height <= 0)
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return;
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@ -113,11 +113,7 @@ clutter_colorize_effect_dispose (GObject *gobject)
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{
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ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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cogl_clear_object (&self->pipeline);
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G_OBJECT_CLASS (clutter_colorize_effect_parent_class)->dispose (gobject);
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}
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@ -337,23 +337,9 @@ clutter_deform_effect_free_arrays (ClutterDeformEffect *self)
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{
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ClutterDeformEffectPrivate *priv = self->priv;
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if (priv->buffer)
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{
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cogl_object_unref (priv->buffer);
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priv->buffer = NULL;
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}
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if (priv->primitive)
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{
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cogl_object_unref (priv->primitive);
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priv->primitive = NULL;
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}
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if (priv->lines_primitive)
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{
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cogl_object_unref (priv->lines_primitive);
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priv->lines_primitive = NULL;
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}
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cogl_clear_object (&priv->buffer);
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cogl_clear_object (&priv->primitive);
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cogl_clear_object (&priv->lines_primitive);
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}
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static void
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@ -501,11 +487,7 @@ clutter_deform_effect_free_back_pipeline (ClutterDeformEffect *self)
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{
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ClutterDeformEffectPrivate *priv = self->priv;
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if (priv->back_pipeline != NULL)
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{
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cogl_object_unref (priv->back_pipeline);
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priv->back_pipeline = NULL;
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}
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cogl_clear_object (&priv->back_pipeline);
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}
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static void
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@ -124,11 +124,7 @@ clutter_desaturate_effect_dispose (GObject *gobject)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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cogl_clear_object (&self->pipeline);
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G_OBJECT_CLASS (clutter_desaturate_effect_parent_class)->dispose (gobject);
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}
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@ -111,11 +111,7 @@ clutter_image_finalize (GObject *gobject)
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ClutterImage *image = CLUTTER_IMAGE (gobject);
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ClutterImagePrivate *priv = clutter_image_get_instance_private (image);
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if (priv->texture != NULL)
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{
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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}
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cogl_clear_object (&priv->texture);
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G_OBJECT_CLASS (clutter_image_parent_class)->finalize (gobject);
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}
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@ -395,8 +391,7 @@ clutter_image_set_area (ClutterImage *image,
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if (!res)
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{
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cogl_object_unref (priv->texture);
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priv->texture = NULL;
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cogl_clear_object (&priv->texture);
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}
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}
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@ -134,11 +134,7 @@ clutter_path_constraint_dispose (GObject *gobject)
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{
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ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
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if (self->path != NULL)
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{
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g_object_unref (self->path);
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self->path = NULL;
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}
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g_clear_object (&self->path);
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G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
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}
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@ -298,11 +294,7 @@ clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
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if (constraint->path == path)
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return;
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if (constraint->path != NULL)
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{
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g_object_unref (constraint->path);
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constraint->path = NULL;
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}
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g_clear_object (&constraint->path);
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if (path != NULL)
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constraint->path = g_object_ref_sink (path);
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@ -175,19 +175,8 @@ clutter_shader_effect_clear (ClutterShaderEffect *self,
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{
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ClutterShaderEffectPrivate *priv = self->priv;
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if (priv->shader != NULL)
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{
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g_object_unref (priv->shader);
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priv->shader = NULL;
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}
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if (priv->program != NULL)
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{
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g_object_unref (priv->program);
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priv->program = NULL;
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}
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g_clear_object (&priv->shader);
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g_clear_object (&priv->program);
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if (reset_uniforms && priv->uniforms != NULL)
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{
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@ -62,17 +62,8 @@ cogl_display_dispose (GObject *object)
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display->setup = FALSE;
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}
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if (display->renderer)
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{
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g_object_unref (display->renderer);
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display->renderer = NULL;
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}
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if (display->onscreen_template)
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{
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g_object_unref (display->onscreen_template);
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display->onscreen_template = NULL;
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}
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g_clear_object (&display->renderer);
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g_clear_object (&display->onscreen_template);
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G_OBJECT_CLASS (cogl_display_parent_class)->dispose (object);
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}
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