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culling: Use vertex_count not '4' to determine partial culls

We were mistakenly using the constant 4 to determine the number of
vertices that need to be culled for a paint-volume to be considered
fully culled too. This is only ok for 2d volumes and was resulting in
some 3d volumes being considered culled whenever 4 out of 8 vertices
were culled. This fix is simply to reference the vertex_count variable
instead of assuming 4.
This commit is contained in:
Robert Bragg 2011-06-02 12:10:59 +01:00
parent ba8cc8e064
commit 588d97c2c7

View file

@ -963,7 +963,7 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
out++;
}
if (out == 4)
if (out == vertex_count)
return CLUTTER_CULL_RESULT_OUT;
else if (out != 0)
partial = TRUE;