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Use libcanberra to play system bell and workspace switch sounds

Patch by Lennart Poettering

* configure.in: Require libcanberra-gtk

* src/core/bell.c (meta_bell_notify): Play the alert sound from
the sound theme instead of the dreaded system bell.

* src/core/workspace.c (meta_workspace_activate_with_focus): Play
a sound on workspace switch.

https://bugzilla.gnome.org/show_bug.cgi?id=557921

https://bugzilla.gnome.org/show_bug.cgi?id=609585
This commit is contained in:
Matthias Clasen 2009-02-12 00:53:23 +00:00 committed by Owen W. Taylor
parent e7751e170e
commit 5aab9e878f
4 changed files with 109 additions and 4 deletions

View file

@ -124,7 +124,7 @@ if test "x$GCC" = "xyes"; then
fi
changequote([,])dnl
MUTTER_PC_MODULES='gtk+-2.0 >= 2.10.0 pango >= 1.2.0'
MUTTER_PC_MODULES='gtk+-2.0 >= 2.10.0 pango >= 1.2.0 libcanberra-gtk'
AC_ARG_ENABLE(gconf,
AC_HELP_STRING([--disable-gconf],

View file

@ -1,5 +1,6 @@
# List of source files containing translatable strings.
# Please keep this file sorted alphabetically.
src/core/bell.c
src/core/core.c
src/core/delete.c
src/core/display.c

View file

@ -52,6 +52,7 @@
#include "bell.h"
#include "screen-private.h"
#include "prefs.h"
#include <canberra-gtk.h>
/**
* Flashes one entire screen. This is done by making a window the size of the
@ -228,7 +229,7 @@ bell_flash_window_frame (MetaWindow *window)
*/
static void
bell_flash_frame (MetaDisplay *display,
XkbAnyEvent *xkb_ev)
XkbAnyEvent *xkb_ev)
{
XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent *) xkb_ev;
MetaWindow *window;
@ -285,6 +286,46 @@ meta_bell_notify (MetaDisplay *display,
/* flash something */
if (meta_prefs_get_visual_bell ())
bell_visual_notify (display, xkb_ev);
if (meta_prefs_bell_is_audible ())
{
ca_proplist *p;
XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent*) xkb_ev;
MetaWindow *window;
int res;
ca_proplist_create (&p);
ca_proplist_sets (p, CA_PROP_EVENT_ID, "bell-window-system");
ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION, _("Bell event"));
ca_proplist_sets (p, CA_PROP_CANBERRA_ENABLE, "1");
window = meta_display_lookup_x_window (display, xkb_bell_event->window);
if (!window && (display->focus_window) && (display->focus_window->frame))
window = display->focus_window;
if (window)
{
ca_proplist_sets (p, CA_PROP_WINDOW_NAME, window->title);
ca_proplist_setf (p, CA_PROP_WINDOW_X11_XID, "%lu", (unsigned long)window->xwindow);
ca_proplist_sets (p, CA_PROP_APPLICATION_NAME, window->res_name);
ca_proplist_setf (p, CA_PROP_APPLICATION_PROCESS_ID, "%d", window->net_wm_pid);
}
/* First, we try to play a real sound ... */
res = ca_context_play_full (ca_gtk_context_get (), 1, p, NULL, NULL);
ca_proplist_destroy (p);
if (res != CA_SUCCESS && res != CA_ERROR_DISABLED)
{
/* ...and in case that failed we use the classic X11 bell. */
XkbForceDeviceBell (display->xdisplay,
xkb_bell_event->device,
xkb_bell_event->bell_class,
xkb_bell_event->bell_id,
xkb_bell_event->percent);
}
}
}
#endif /* HAVE_XKB */
@ -326,8 +367,7 @@ meta_bell_init (MetaDisplay *display)
XkbChangeEnabledControls (display->xdisplay,
XkbUseCoreKbd,
XkbAudibleBellMask,
meta_prefs_bell_is_audible ()
? XkbAudibleBellMask : 0);
0);
if (visual_bell_auto_reset) {
XkbSetAutoResetControls (display->xdisplay,
XkbAudibleBellMask,

View file

@ -33,6 +33,7 @@
#include <X11/Xatom.h>
#include <string.h>
#include <canberra-gtk.h>
enum {
PROP_0,
@ -439,6 +440,66 @@ meta_workspace_queue_calc_showing (MetaWorkspace *workspace)
}
}
static void
workspace_switch_sound(MetaWorkspace *from,
MetaWorkspace *to)
{
MetaWorkspaceLayout layout;
int i, nw, x, y, fi, ti;
const char *e;
nw = meta_screen_get_n_workspaces(from->screen);
fi = meta_workspace_index(from);
ti = meta_workspace_index(to);
meta_screen_calc_workspace_layout(from->screen,
nw,
fi,
&layout);
for (i = 0; i < nw; i++)
if (layout.grid[i] == ti)
break;
if (i >= nw)
{
meta_bug("Failed to find destination workspace in layout\n");
goto finish;
}
y = i / layout.cols;
x = i % layout.cols;
/* We priorize horizontal over vertical movements here. The
rationale for this is that horizontal movements are probably more
interesting for sound effects because speakers are usually
positioned on a horizontal and not a vertical axis. i.e. your
spatial "Woosh!" effects will easily be able to encode horizontal
movement but not such much vertical movement. */
if (x < layout.current_col)
e = "desktop-switch-left";
else if (x > layout.current_col)
e = "desktop-switch-right";
else if (y < layout.current_row)
e = "desktop-switch-up";
else if (y > layout.current_row)
e = "desktop-switch-down";
else
{
meta_bug("Uh, origin and destination workspace at same logic position!\n");
goto finish;
}
ca_context_play(ca_gtk_context_get(), 1,
CA_PROP_EVENT_ID, e,
CA_PROP_EVENT_DESCRIPTION, "Desktop switched",
NULL);
finish:
meta_screen_free_workspace_layout (&layout);
}
/**
* meta_workspace_activate_with_focus:
* @workspace: a #MetaWorkspace
@ -482,6 +543,9 @@ meta_workspace_activate_with_focus (MetaWorkspace *workspace,
* a current resize or move operation */
meta_display_cleanup_edges (workspace->screen->display);
if (workspace->screen->active_workspace)
workspace_switch_sound (workspace->screen->active_workspace, workspace);
/* Note that old can be NULL; e.g. when starting up */
old = workspace->screen->active_workspace;