cogl/matrix: Make CoglMatrix a typedef to graphene_matrix_t
After the previous commit, the only field in the CoglMatrix structure is a graphene_matrix_t. That means that CoglMatrix is effectively a graphene matrix now, and the CoglMatrix struct isn't that much useful anymore. Remove the CoglMatrix structure and make the CoglMatrix type a typedef to graphene_matrix_t. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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3 changed files with 32 additions and 59 deletions
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@ -52,14 +52,14 @@ cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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const CoglMatrix *b)
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{
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graphene_matrix_multiply (&b->m, &a->m, &result->m);
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graphene_matrix_multiply (b, a, result);
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_COGL_MATRIX_DEBUG_PRINT (result);
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}
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void
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_cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
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{
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graphene_matrix_print (&matrix->m);
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graphene_matrix_print (matrix);
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}
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/*
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@ -95,7 +95,7 @@ calculate_inverse (const CoglMatrix *matrix,
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float v[16];
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float scale;
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graphene_matrix_init_from_matrix (&m, &matrix->m);
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graphene_matrix_init_from_matrix (&m, matrix);
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graphene_matrix_to_float (&m, v);
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pivot = MIN (pivot, v[0]);
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@ -109,12 +109,12 @@ calculate_inverse (const CoglMatrix *matrix,
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/* Float precision is a limiting factor */
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graphene_matrix_multiply (&m, &scaled, &m);
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invertible = graphene_matrix_inverse (&m, &inverse->m);
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invertible = graphene_matrix_inverse (&m, inverse);
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if (invertible)
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graphene_matrix_multiply (&scaled, &inverse->m, &inverse->m);
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graphene_matrix_multiply (&scaled, inverse, inverse);
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else
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graphene_matrix_init_identity (&inverse->m);
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graphene_matrix_init_identity (inverse);
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return invertible;
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}
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@ -137,7 +137,7 @@ cogl_matrix_rotate (CoglMatrix *matrix,
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graphene_vec3_init (&axis, x, y, z);
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graphene_matrix_init_rotate (&rotation, angle, &axis);
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graphene_matrix_multiply (&rotation, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&rotation, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -167,7 +167,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
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left, right,
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bottom, top,
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z_near, z_far);
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graphene_matrix_multiply (&frustum, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&frustum, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -206,7 +206,7 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
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left, right,
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top, bottom,
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near, far);
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graphene_matrix_multiply (&ortho, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&ortho, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -220,7 +220,7 @@ cogl_matrix_scale (CoglMatrix *matrix,
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graphene_matrix_t scale;
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graphene_matrix_init_scale (&scale, sx, sy, sz);
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graphene_matrix_multiply (&scale, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&scale, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -235,7 +235,7 @@ cogl_matrix_translate (CoglMatrix *matrix,
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graphene_matrix_init_translate (&translation,
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&GRAPHENE_POINT3D_INIT (x, y, z));
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graphene_matrix_multiply (&translation, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&translation, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -243,7 +243,7 @@ cogl_matrix_translate (CoglMatrix *matrix,
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void
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cogl_matrix_init_identity (CoglMatrix *matrix)
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{
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graphene_matrix_init_identity (&matrix->m);
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graphene_matrix_init_identity (matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -253,7 +253,7 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
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float ty,
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float tz)
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{
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graphene_matrix_init_translate (&matrix->m, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
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graphene_matrix_init_translate (matrix, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -270,7 +270,7 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
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static void
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_cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array)
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{
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graphene_matrix_init_from_float (&matrix->m, array);
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graphene_matrix_init_from_float (matrix, array);
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}
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void
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@ -291,15 +291,15 @@ void
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_cogl_matrix_init_from_matrix_without_inverse (CoglMatrix *matrix,
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const CoglMatrix *src)
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{
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graphene_matrix_init_from_matrix (&matrix->m, &src->m);
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graphene_matrix_init_from_matrix (matrix, src);
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}
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void
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cogl_matrix_init_from_euler (CoglMatrix *matrix,
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const graphene_euler_t *euler)
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{
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graphene_matrix_init_identity (&matrix->m);
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graphene_matrix_rotate_euler (&matrix->m, euler);
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graphene_matrix_init_identity (matrix);
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graphene_matrix_rotate_euler (matrix, euler);
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}
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void
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@ -368,7 +368,7 @@ cogl_matrix_equal (const void *v1, const void *v2)
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g_return_val_if_fail (v1 != NULL, FALSE);
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g_return_val_if_fail (v2 != NULL, FALSE);
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return graphene_matrix_equal_fast (&a->m, &b->m);
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return graphene_matrix_equal_fast (a, b);
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}
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CoglMatrix *
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@ -390,7 +390,7 @@ void
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cogl_matrix_to_float (const CoglMatrix *matrix,
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float *out_array)
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{
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graphene_matrix_to_float (&matrix->m, out_array);
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graphene_matrix_to_float (matrix, out_array);
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}
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float
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@ -398,7 +398,7 @@ cogl_matrix_get_value (const CoglMatrix *matrix,
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unsigned int row,
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unsigned int column)
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{
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return graphene_matrix_get_value (&matrix->m, column, row);
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return graphene_matrix_get_value (matrix, column, row);
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}
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void
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@ -411,7 +411,7 @@ cogl_matrix_transform_point (const CoglMatrix *matrix,
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graphene_vec4_t p;
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graphene_vec4_init (&p, *x, *y, *z, *w);
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graphene_matrix_transform_vec4 (&matrix->m, &p, &p);
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graphene_matrix_transform_vec4 (matrix, &p, &p);
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*x = graphene_vec4_get_x (&p);
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*y = graphene_vec4_get_y (&p);
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@ -448,7 +448,7 @@ init_matrix_rows (const CoglMatrix *matrix,
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graphene_matrix_t m;
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unsigned int i;
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graphene_matrix_transpose (&matrix->m, &m);
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graphene_matrix_transpose (matrix, &m);
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for (i = 0; i < n_rows; i++)
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graphene_matrix_get_row (&m, i, &rows[i]);
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@ -653,7 +653,7 @@ cogl_matrix_project_points (const CoglMatrix *matrix,
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gboolean
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cogl_matrix_is_identity (const CoglMatrix *matrix)
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{
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return graphene_matrix_is_identity (&matrix->m);
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return graphene_matrix_is_identity (matrix);
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}
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void
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@ -677,7 +677,7 @@ cogl_matrix_look_at (CoglMatrix *matrix,
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graphene_vec3_init (¢er, object_x, object_y, object_z);
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graphene_vec3_init (&up, world_up_x, world_up_y, world_up_z);
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graphene_matrix_init_look_at (&look_at.m, &eye, ¢er, &up);
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graphene_matrix_init_look_at (&look_at, &eye, ¢er, &up);
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cogl_matrix_multiply (matrix, matrix, &look_at);
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}
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@ -686,10 +686,10 @@ void
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cogl_matrix_transpose (CoglMatrix *matrix)
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{
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/* We don't need to do anything if the matrix is the identity matrix */
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if (graphene_matrix_is_identity (&matrix->m))
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if (graphene_matrix_is_identity (matrix))
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return;
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graphene_matrix_transpose (&matrix->m, &matrix->m);
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graphene_matrix_transpose (matrix, matrix);
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}
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GType
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@ -706,7 +706,7 @@ cogl_matrix_skew_xy (CoglMatrix *matrix,
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graphene_matrix_init_identity (&skew);
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graphene_matrix_skew_xy (&skew, factor);
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graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&skew, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -719,7 +719,7 @@ cogl_matrix_skew_xz (CoglMatrix *matrix,
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graphene_matrix_init_identity (&skew);
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graphene_matrix_skew_xz (&skew, factor);
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graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&skew, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -732,7 +732,7 @@ cogl_matrix_skew_yz (CoglMatrix *matrix,
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graphene_matrix_init_identity (&skew);
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graphene_matrix_skew_yz (&skew, factor);
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graphene_matrix_multiply (&skew, &matrix->m, &matrix->m);
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graphene_matrix_multiply (&skew, matrix, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -740,5 +740,5 @@ cogl_matrix_skew_yz (CoglMatrix *matrix,
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const graphene_matrix_t *
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cogl_matrix_get_graphene_matrix (const CoglMatrix *matrix)
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{
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return &matrix->m;
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return matrix;
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}
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@ -56,34 +56,6 @@ G_BEGIN_DECLS
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* be used for direct manipulation of these matrices.
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*/
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/**
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* CoglMatrix:
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*
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* A CoglMatrix holds a 4x4 transform matrix. It uses #graphene_matrix_t
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* internally which means it is compatible with what OpenGL expects.
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*
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* A CoglMatrix can represent transforms such as, rotations, scaling,
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* translation, sheering, and linear projections. You can combine these
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* transforms by multiplying multiple matrices in the order you want them
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* applied.
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*
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* The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
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*
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* |[
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* x_new = xx * x + xy * y + xz * z + xw * w
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* y_new = yx * x + yy * y + yz * z + yw * w
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* z_new = zx * x + zy * y + zz * z + zw * w
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* w_new = wx * x + wy * y + wz * z + ww * w
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* ]|
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*
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* Where w is normally 1
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*/
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struct _CoglMatrix
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{
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/*< private >*/
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graphene_matrix_t m;
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};
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/**
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* cogl_matrix_init_identity:
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* @matrix: A 4x4 transformation matrix
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@ -40,6 +40,7 @@
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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#include <graphene.h>
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#include <glib.h>
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#include <glib-object.h>
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/* We forward declare this in cogl-types to avoid circular dependencies
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* between cogl-matrix.h and cogl-quaterion.h */
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typedef struct _CoglMatrix CoglMatrix;
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typedef graphene_matrix_t CoglMatrix;
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/**
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* CoglAngle:
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