cogl: Unconditionally free pipeline shader/program state cache struct
destroy_shader_state()/destroy_program_state() are called when the qdata
pointer to the state cache structure gets overwritten, but were only
conditionally destroying it. This lead to leaks when called with a
shader/program state ref count > 1.
Fixes: 9b9e12edb
("cogl: Port Node/Pipeline/PipelineLayer away from CoglObject")
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3141
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3366>
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3 changed files with 6 additions and 3 deletions
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@ -164,8 +164,9 @@ destroy_shader_state (void *user_data)
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g_free (shader_state->unit_state);
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g_free (shader_state);
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g_free (cache);
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}
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g_free (cache);
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}
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static void
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@ -298,8 +298,9 @@ destroy_program_state (void *user_data)
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g_array_free (program_state->uniform_locations, TRUE);
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g_free (program_state);
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g_free (cache);
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}
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g_free (cache);
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}
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static void
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@ -121,8 +121,9 @@ destroy_shader_state (void *user_data)
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GE( ctx, glDeleteShader (shader_state->gl_shader) );
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g_free (shader_state);
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g_free (cache);
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}
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g_free (cache);
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}
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static void
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