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[cogl-shader] Make get_info_log() slightly nicer

The cogl_shader_get_info_log() function is very inconvenient for
language bindings and for regular use, as it requires a static
buffer to be filled -- basically just providing a wrapper around
glGetInfoLogARB().

Since COGL aims to be a more convenient API than raw GL we should
just make cogl_shader_get_info_log() return an allocated string
with the GLSL compiler log.
This commit is contained in:
Emmanuele Bassi 2009-06-01 16:31:32 +01:00
parent 5c26cc6ba7
commit 61deeafa71
4 changed files with 31 additions and 24 deletions

View file

@ -451,16 +451,22 @@ clutter_shader_glsl_bind (ClutterShader *self,
cogl_shader_compile (shader);
if (!cogl_shader_is_compiled (shader))
{
gchar error_buf[512];
gchar *log_buf;
cogl_shader_get_info_log (shader, 512, error_buf);
log_buf = cogl_shader_get_info_log (shader);
/* translators: the first %s is the type of the shader, either
* Vertex shader or Fragment shader; the second %s is the actual
* error as reported by COGL
*/
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_COMPILE,
_("%s compilation failed: %s"),
shader_type == CLUTTER_VERTEX_SHADER ? _("Vertex shader")
: _("Fragment shader"),
error_buf);
log_buf);
g_free (log_buf);
return FALSE;
}

View file

@ -106,7 +106,7 @@ gboolean cogl_is_shader (CoglHandle handle);
* one.
*/
void cogl_shader_source (CoglHandle shader,
const char *source);
const gchar *source);
/**
* cogl_shader_compile:
* @handle: #CoglHandle for a shader.
@ -119,17 +119,16 @@ void cogl_shader_compile (CoglHandle handle);
/**
* cogl_shader_get_info_log:
* @handle: #CoglHandle for a shader.
* @size: maximum number of bytes to retrieve.
* @buffer: location for info log.
*
* Retrieves the information log for a coglobject, can be used in conjunction
* with #cogl_shader_get_parameteriv to retrieve the compiler warnings/error
* with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
* messages that caused a shader to not compile correctly, mainly useful for
* debugging purposes.
*
* Return value: a newly allocated string containing the info log. Use
* g_free() to free it
*/
void cogl_shader_get_info_log (CoglHandle handle,
size_t size,
char *buffer);
gchar * cogl_shader_get_info_log (CoglHandle handle);
/**
* cogl_shader_get_type:

View file

@ -108,22 +108,23 @@ cogl_shader_compile (CoglHandle handle)
glCompileShaderARB (shader->gl_handle);
}
void
cogl_shader_get_info_log (CoglHandle handle,
size_t size,
char *buffer)
gchar *
cogl_shader_get_info_log (CoglHandle handle)
{
CoglShader *shader;
char buffer[512];
int len;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_GET_CONTEXT (ctx, NULL);
if (!cogl_is_shader (handle))
return;
return NULL;
shader = _cogl_shader_pointer_from_handle (handle);
glGetInfoLogARB (shader->gl_handle, size-1, &len, buffer);
glGetInfoLogARB (shader->gl_handle, 511, &len, buffer);
buffer[len]='\0';
return g_strdup (buffer);
}
CoglShaderType

View file

@ -99,22 +99,23 @@ cogl_shader_compile (CoglHandle handle)
glCompileShader (shader->gl_handle);
}
void
cogl_shader_get_info_log (CoglHandle handle,
size_t size,
char *buffer)
gchar *
cogl_shader_get_info_log (CoglHandle handle)
{
CoglShader *shader;
char buffer[512]
int len = 0;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_GET_CONTEXT (ctx, NULL);
if (!cogl_is_shader (handle))
return;
return NULL;
shader = _cogl_shader_pointer_from_handle (handle);
glGetShaderInfoLog (shader->gl_handle, size - 1, &len, buffer);
glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
buffer[len] = '\0';
return g_strdup (buffer);
}
CoglShaderType