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events: Simplify gesture event management

MetaGestureTracker has been separating the "did I handle an event?" and the
"should the event be filtered out?" questions, merge this and make
handle_event() reply to "should the event be only handled by me?".

If a sequence wasn't accepted yet by the gesture tracker, the event will
go through (eg. not handled exclusively by the gesture tracker) and it'll
still be processed by Clutter, triggering gesture actions, and maybe
changing the sequence into other state.

https://bugzilla.gnome.org/show_bug.cgi?id=733631
This commit is contained in:
Carlos Garnacho 2014-07-22 01:55:02 +02:00
parent 930361b988
commit 63c7591698
3 changed files with 26 additions and 25 deletions

View file

@ -204,8 +204,7 @@ meta_display_handle_event (MetaDisplay *display,
if (meta_gesture_tracker_handle_event (tracker, event))
{
bypass_wayland = TRUE;
bypass_clutter = meta_gesture_tracker_consumes_event (tracker, event);
bypass_wayland = bypass_clutter = TRUE;
goto out;
}

View file

@ -70,8 +70,6 @@ gboolean meta_gesture_tracker_set_sequence_state (MetaGestureTracker
MetaSequenceState state);
MetaSequenceState meta_gesture_tracker_get_sequence_state (MetaGestureTracker *tracker,
ClutterEventSequence *sequence);
gboolean meta_gesture_tracker_consumes_event (MetaGestureTracker *tracker,
const ClutterEvent *event);
gint meta_gesture_tracker_get_n_current_touches (MetaGestureTracker *tracker);
#endif /* META_GESTURE_TRACKER_PRIVATE_H */

View file

@ -413,6 +413,7 @@ meta_gesture_tracker_handle_event (MetaGestureTracker *tracker,
{
MetaGestureTrackerPrivate *priv;
ClutterEventSequence *sequence;
MetaSequenceState state;
MetaSequenceInfo *info;
ClutterActor *stage;
gfloat x, y;
@ -446,6 +447,7 @@ meta_gesture_tracker_handle_event (MetaGestureTracker *tracker,
meta_gesture_tracker_set_sequence_state (tracker, sequence,
priv->stage_state);
}
state = info->state;
break;
case CLUTTER_TOUCH_END:
info = g_hash_table_lookup (priv->sequences, sequence);
@ -460,6 +462,7 @@ meta_gesture_tracker_handle_event (MetaGestureTracker *tracker,
meta_gesture_tracker_set_sequence_state (tracker, sequence,
META_SEQUENCE_REJECTED);
state = info->state;
g_hash_table_remove (priv->sequences, sequence);
if (g_hash_table_size (priv->sequences) == 0)
@ -478,13 +481,34 @@ meta_gesture_tracker_handle_event (MetaGestureTracker *tracker,
ABS (info->start_y - y) > DISTANCE_THRESHOLD))
meta_gesture_tracker_set_sequence_state (tracker, sequence,
META_SEQUENCE_REJECTED);
state = info->state;
break;
default:
return FALSE;
break;
}
return TRUE;
/* As soon as a sequence is accepted, we replay it to
* the stage as a captured event, and make sure it's never
* propagated anywhere else. Since ClutterGestureAction does
* all its event handling from a captured-event handler on
* the stage, this effectively acts as a "sequence grab" on
* gesture actions.
*
* Sequences that aren't (yet or never) in an accepted state
* will go through, these events will get processed through
* the compositor, and eventually through clutter, still
* triggering the gestures capturing events on the stage, and
* possibly resulting in MetaSequenceState changes.
*/
if (state == META_SEQUENCE_ACCEPTED)
{
clutter_actor_event (CLUTTER_ACTOR (clutter_event_get_stage (event)),
event, TRUE);
return TRUE;
}
return FALSE;
}
gboolean
@ -546,26 +570,6 @@ meta_gesture_tracker_get_sequence_state (MetaGestureTracker *tracker,
return info->state;
}
gboolean
meta_gesture_tracker_consumes_event (MetaGestureTracker *tracker,
const ClutterEvent *event)
{
ClutterEventSequence *sequence;
MetaSequenceState state;
g_return_val_if_fail (META_IS_GESTURE_TRACKER (tracker), FALSE);
sequence = clutter_event_get_event_sequence (event);
if (!sequence)
return FALSE;
state = meta_gesture_tracker_get_sequence_state (tracker, sequence);
return (event->type != CLUTTER_TOUCH_END &&
(state == META_SEQUENCE_REJECTED || state == META_SEQUENCE_PENDING_END));
}
gint
meta_gesture_tracker_get_n_current_touches (MetaGestureTracker *tracker)
{