diff --git a/tests/interactive/test-bin-layout.c b/tests/interactive/test-bin-layout.c index 27f8c4954..5614ef5a7 100644 --- a/tests/interactive/test-bin-layout.c +++ b/tests/interactive/test-bin-layout.c @@ -74,7 +74,11 @@ on_box_enter (ClutterActor *box, ClutterEvent *event, ClutterActor *emblem) { + clutter_actor_save_easing_state (emblem); + clutter_actor_set_easing_duration (emblem, 150); + clutter_actor_set_easing_mode (emblem, CLUTTER_LINEAR); clutter_actor_set_opacity (emblem, 255); + clutter_actor_restore_easing_state (emblem); return CLUTTER_EVENT_STOP; } @@ -84,7 +88,11 @@ on_box_leave (ClutterActor *box, ClutterEvent *event, ClutterActor *emblem) { + clutter_actor_save_easing_state (emblem); + clutter_actor_set_easing_duration (emblem, 150); + clutter_actor_set_easing_mode (emblem, CLUTTER_LINEAR); clutter_actor_set_opacity (emblem, 0); + clutter_actor_restore_easing_state (emblem); return CLUTTER_EVENT_STOP; } @@ -94,11 +102,17 @@ on_rect_clicked (ClutterClickAction *action, ClutterActor *rect, ClutterActor *box) { + clutter_actor_save_easing_state (box); + clutter_actor_set_easing_mode (box, CLUTTER_EASE_OUT_BOUNCE); + clutter_actor_set_easing_duration (box, 500); + if (!is_expanded) clutter_actor_set_size (box, 400, 400); else clutter_actor_set_size (box, 200, 200); + clutter_actor_restore_easing_state (box); + is_expanded = !is_expanded; } @@ -167,8 +181,6 @@ test_bin_layout_main (int argc, char *argv[]) clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (box, 320, 240); clutter_actor_set_reactive (box, TRUE); - clutter_actor_set_easing_mode (box, CLUTTER_EASE_OUT_BOUNCE); - clutter_actor_set_easing_duration (box, 500); clutter_actor_set_name (box, "box"); /* the contents of the texture are created every time the allocation @@ -233,8 +245,6 @@ test_bin_layout_main (int argc, char *argv[]) clutter_actor_set_reactive (rect, TRUE); clutter_actor_raise_top (rect); clutter_actor_set_name (rect, "emblem"); - clutter_actor_set_easing_duration (rect, 150); - clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR); action = clutter_click_action_new (); clutter_actor_add_action (rect, action);