window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor, so the raise is a no-op. It also gets rid of an annoying misspelling that's driving me crazy.
This commit is contained in:
parent
e30be380dd
commit
66af41f4a9
1 changed files with 0 additions and 8 deletions
|
@ -384,14 +384,6 @@ meta_window_actor_constructed (GObject *object)
|
|||
G_CALLBACK (surface_allocation_changed_notify), self, 0);
|
||||
meta_window_actor_update_shape (self);
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
* This is the case where existing window is gaining/loosing frame.
|
||||
* Just ensure the actor is top most (i.e., above shadow).
|
||||
*/
|
||||
clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface), NULL);
|
||||
}
|
||||
|
||||
meta_window_actor_update_opacity (self);
|
||||
|
||||
|
|
Loading…
Reference in a new issue