Update all of the examples to use cogl_poll_get_info
The aim is that it should be a requirement that all Cogl applications hook their mainloops into Cogl so we should lead by examples. Most of the examples now just call cogl_poll_get_info and then g_poll with a zero timeout so that they can continue to constantly redraw. The SDL example is a bit special because SDL makes it very difficult to wait on either a timeout or any file descriptors. The SDL winsys is documented not to require blocking on any file descriptors so we can ignore that. It implements the timeout by adding an SDL timer which pushes an event to the queue to wake up SDL_GetEvent. The Cogland example was already using the glib main loop so that one has been updated to add the CoglGLibSource to it. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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85d79ab4fa
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6731569c18
6 changed files with 136 additions and 25 deletions
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@ -272,8 +272,16 @@ main (int argc, char **argv)
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while (1)
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{
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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paint (&data);
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cogl_framebuffer_swap_buffers (fb);
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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return 0;
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@ -40,9 +40,17 @@ main (int argc, char **argv)
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triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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for (;;) {
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_primitive_draw (triangle);
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cogl_framebuffer_swap_buffers (fb);
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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return 0;
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@ -88,6 +88,10 @@ main (int argc, char **argv)
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pipeline = cogl_pipeline_new ();
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for (;;) {
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_push_matrix ();
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@ -106,6 +110,10 @@ main (int argc, char **argv)
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cogl_rectangle (0, 1, 1, -1);
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cogl_framebuffer_swap_buffers (fb);
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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return 0;
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@ -12,6 +12,7 @@ typedef struct Data
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CoglPrimitive *triangle;
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float center_x, center_y;
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CoglFramebuffer *fb;
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gboolean quit;
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} Data;
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static void
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@ -28,6 +29,85 @@ redraw (Data *data)
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cogl_framebuffer_swap_buffers (data->fb);
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}
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static void
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handle_event (Data *data, SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_VIDEOEXPOSE:
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redraw (data);
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break;
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case SDL_MOUSEMOTION:
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{
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int width =
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cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
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int height =
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cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
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data->center_x = event->motion.x * 2.0f / width - 1.0f;
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data->center_y = event->motion.y * 2.0f / height - 1.0f;
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redraw (data);
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}
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break;
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case SDL_QUIT:
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data->quit = TRUE;
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break;
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}
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}
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static Uint32
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timer_handler (Uint32 interval, void *user_data)
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{
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static const SDL_UserEvent dummy_event =
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{
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SDL_USEREVENT
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};
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/* Post an event to wake up from SDL_WaitEvent */
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SDL_PushEvent ((SDL_Event *) &dummy_event);
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return 0;
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}
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static gboolean
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wait_event_with_timeout (Data *data, SDL_Event *event, gint64 timeout)
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{
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if (timeout == -1)
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{
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if (SDL_WaitEvent (event))
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return TRUE;
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else
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{
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data->quit = TRUE;
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return FALSE;
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}
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}
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else if (timeout == 0)
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return SDL_PollEvent (event);
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else
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{
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gboolean ret;
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/* Add a timer so that we can wake up the event loop */
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SDL_TimerID timer_id =
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SDL_AddTimer (timeout / 1000, timer_handler, data);
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if (SDL_WaitEvent (event))
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ret = TRUE;
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else
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{
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data->quit = TRUE;
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ret = FALSE;
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}
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SDL_RemoveTimer (timer_id);
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return ret;
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}
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}
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int
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main (int argc, char **argv)
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{
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@ -55,6 +135,8 @@ main (int argc, char **argv)
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return 1;
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}
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SDL_InitSubSystem (SDL_INIT_TIMER);
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onscreen = cogl_onscreen_new (ctx, 800, 600);
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/* Eventually there will be an implicit allocate on first use so this
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* will become optional... */
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@ -69,6 +151,7 @@ main (int argc, char **argv)
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cogl_color_set_from_4ub (&data.black, 0, 0, 0, 255);
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data.center_x = 0.0f;
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data.center_y = 0.0f;
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data.quit = FALSE;
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cogl_onscreen_show (onscreen);
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@ -76,38 +159,28 @@ main (int argc, char **argv)
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data.triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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while (SDL_WaitEvent (&event))
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while (!data.quit)
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{
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switch (event.type)
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{
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case SDL_VIDEOEXPOSE:
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redraw (&data);
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break;
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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case SDL_MOUSEMOTION:
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{
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int width =
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cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data.fb));
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int height =
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cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data.fb));
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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data.center_x = event.motion.x * 2.0f / width - 1.0f;
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data.center_y = event.motion.y * 2.0f / height - 1.0f;
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/* It's difficult to wait for file descriptors using the SDL
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event mechanism, but it the SDL winsys is documented that it
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will never require this so we can assert that there are no
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fds */
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g_assert (n_poll_fds == 0);
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redraw (&data);
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}
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break;
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if (wait_event_with_timeout (&data, &event, timeout))
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do
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handle_event (&data, &event);
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while (SDL_PollEvent (&event));
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case SDL_QUIT:
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goto done;
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}
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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fprintf (stderr, "Error waiting for an event: %s\n",
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SDL_GetError ());
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done:
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cogl_pop_framebuffer ();
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cogl_object_unref (ctx);
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@ -163,6 +163,10 @@ main (int argc, char **argv)
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3, triangle_vertices);
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for (;;)
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{
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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while (XPending (xdpy))
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{
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XEvent event;
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_primitive_draw (triangle);
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cogl_framebuffer_swap_buffers (fb);
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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return 0;
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@ -705,6 +705,7 @@ main (int argc, char **argv)
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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GSource *cogl_source;
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memset (&compositor, 0, sizeof (compositor));
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g_timeout_add (16, paint_cb, &compositor);
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cogl_source = cogl_glib_source_new (compositor.cogl_context,
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G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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g_main_loop_run (loop);
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return 0;
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