clutter/frame-clock: Add triple buffering support
This replaces the DISPATCHED state with four new states that are possible with triple buffering: DISPATCHED_ONE: Double buffering DISPATCHED_ONE_AND_SCHEDULED: Scheduled switch to triple buffering DISPATCHED_ONE_AND_SCHEDULED_NOW: Scheduled switch to triple buffering DISPATCHED_TWO: Triple buffering It's four states simply because you now have two booleans that are no longer mutually exclusive: DISPATCHED and SCHEDULED. (cherry picked from commit e323bc74b9abb3f694637848421237cf163594bc) Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1441> Signed-off-by: Mingi Sung <sungmg@saltyming.net>
This commit is contained in:
parent
04421c2648
commit
68061c3581
2 changed files with 164 additions and 47 deletions
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@ -70,7 +70,10 @@ typedef enum _ClutterFrameClockState
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CLUTTER_FRAME_CLOCK_STATE_IDLE,
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CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
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CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO,
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} ClutterFrameClockState;
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typedef struct _Frame
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@ -106,9 +109,10 @@ struct _ClutterFrameClock
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int64_t next_update_time_us;
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Frame frame_pool[2];
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Frame frame_pool[3];
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Frame *prev_dispatch;
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Frame *next_presentation;
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Frame *next_next_presentation;
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Frame *prev_presentation;
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gboolean is_next_presentation_time_valid;
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@ -327,6 +331,11 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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ClutterFrameInfo *frame_info)
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{
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Frame *presented_frame;
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#ifdef CLUTTER_ENABLE_DEBUG
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const char *debug_state =
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frame_clock->state == CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO ?
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"Triple buffering" : "Double buffering";
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#endif
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COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyPresented,
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"Clutter::FrameClock::presented()");
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@ -337,6 +346,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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clear_frame (&frame_clock->prev_presentation);
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presented_frame = frame_clock->prev_presentation =
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g_steal_pointer (&frame_clock->next_presentation);
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frame_clock->next_presentation =
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g_steal_pointer (&frame_clock->next_next_presentation);
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presented_frame->next_presentation_time_us =
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frame_clock->next_presentation_time_us;
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@ -426,18 +437,21 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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frame_info->has_valid_gpu_rendering_duration)
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{
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int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us;
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int64_t dispatch_time_us = presented_frame->dispatch_time_us;
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int64_t flip_time_us = presented_frame->flip_time_us;
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dispatch_to_swap_us =
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frame_info->cpu_time_before_buffer_swap_us -
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presented_frame->dispatch_time_us;
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dispatch_time_us;
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swap_to_rendering_done_us =
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frame_info->gpu_rendering_duration_ns / 1000;
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swap_to_flip_us =
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presented_frame->flip_time_us -
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flip_time_us -
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frame_info->cpu_time_before_buffer_swap_us;
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CLUTTER_NOTE (FRAME_TIMINGS,
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"update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
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"%s: update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
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debug_state,
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presented_frame->dispatch_lateness_us,
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dispatch_to_swap_us,
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swap_to_rendering_done_us,
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@ -448,7 +462,7 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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MAX (swap_to_rendering_done_us, swap_to_flip_us) +
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frame_clock->deadline_evasion_us,
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frame_clock->shortterm_max_update_duration_us,
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frame_clock->refresh_interval_us);
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2 * frame_clock->refresh_interval_us);
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maybe_update_longterm_max_duration_us (frame_clock, frame_info);
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@ -457,7 +471,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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}
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else
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{
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CLUTTER_NOTE (FRAME_TIMINGS, "update2dispatch %ld µs",
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CLUTTER_NOTE (FRAME_TIMINGS, "%s: update2dispatch %ld µs",
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debug_state,
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presented_frame->dispatch_lateness_us);
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}
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@ -475,10 +490,22 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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g_warn_if_reached ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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maybe_reschedule_update (frame_clock);
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break;
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}
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}
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@ -488,7 +515,10 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
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COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyReady, "Clutter::FrameClock::ready()");
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COGL_TRACE_DESCRIBE (ClutterFrameClockNotifyReady, frame_clock->output_name);
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clear_frame (&frame_clock->next_presentation);
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if (frame_clock->next_next_presentation)
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clear_frame (&frame_clock->next_next_presentation);
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else
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clear_frame (&frame_clock->next_presentation);
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switch (frame_clock->state)
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{
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@ -498,10 +528,22 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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g_warn_if_reached ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
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maybe_reschedule_update (frame_clock);
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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maybe_reschedule_update (frame_clock);
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break;
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}
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}
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@ -516,7 +558,14 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
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if (!frame_clock->ever_got_measurements ||
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G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
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return (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
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{
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int64_t ret = (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
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if (frame_clock->state == CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE)
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ret += refresh_interval_us;
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return ret;
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}
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/* Max render time shows how early the frame clock needs to be dispatched
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* to make it to the predicted next presentation time. It is an estimate of
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@ -536,7 +585,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
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frame_clock->vblank_duration_us +
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clutter_max_render_time_constant_us;
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max_render_time_us = CLAMP (max_render_time_us, 0, refresh_interval_us);
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max_render_time_us = CLAMP (max_render_time_us, 0, 2 * refresh_interval_us);
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return max_render_time_us;
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}
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@ -554,6 +603,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
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int64_t min_render_time_allowed_us;
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int64_t max_render_time_allowed_us;
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int64_t next_presentation_time_us;
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int64_t next_smooth_presentation_time_us = 0;
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int64_t next_update_time_us;
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now_us = g_get_monotonic_time ();
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@ -600,7 +650,29 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
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*
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*/
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last_presentation_time_us = last_presentation->presentation_time_us;
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next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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next_smooth_presentation_time_us = last_presentation_time_us +
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refresh_interval_us;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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next_smooth_presentation_time_us = last_presentation_time_us +
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2 * refresh_interval_us;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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g_warn_if_reached (); /* quad buffering would be a bug */
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next_smooth_presentation_time_us = last_presentation_time_us +
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3 * refresh_interval_us;
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break;
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}
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next_presentation_time_us = next_smooth_presentation_time_us;
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/*
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* However, the last presentation could have happened more than a frame ago.
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}
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if (last_presentation->presentation_flags & CLUTTER_FRAME_INFO_FLAG_VSYNC &&
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next_presentation_time_us != last_presentation_time_us + refresh_interval_us)
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next_presentation_time_us != next_smooth_presentation_time_us)
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{
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/* There was an idle period since the last presentation, so there seems
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* be no constantly updating actor. In this case it's best to start
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@ -803,7 +875,17 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
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frame_clock->pending_reschedule_now = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->pending_reschedule_now = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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break;
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}
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@ -839,10 +921,17 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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return;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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frame_clock->state =
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->pending_reschedule_now = TRUE;
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return;
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@ -871,7 +960,6 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
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frame_clock->next_update_time_us = next_update_time_us;
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g_source_set_ready_time (frame_clock->source, next_update_time_us);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
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}
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void
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@ -893,11 +981,17 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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return;
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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return;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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frame_clock->pending_reschedule = TRUE;
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return;
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}
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@ -926,7 +1020,6 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
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frame_clock->next_update_time_us = next_update_time_us;
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g_source_set_ready_time (frame_clock->source, next_update_time_us);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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}
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void
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@ -942,6 +1035,8 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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frame_clock->pending_reschedule = TRUE;
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@ -952,7 +1047,14 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
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frame_clock->pending_reschedule_now = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->pending_reschedule_now = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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break;
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}
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@ -998,9 +1100,16 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
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this_dispatch = frame_clock->prev_dispatch =
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clutter_frame_clock_new_frame (frame_clock);
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/* This will need changing for triple buffering */
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g_warn_if_fail (frame_clock->next_presentation == NULL);
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frame_clock->next_presentation = ref_frame (this_dispatch);
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if (frame_clock->next_presentation == NULL)
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{
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frame_clock->next_presentation = ref_frame (this_dispatch);
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}
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else
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{
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g_warn_if_fail (frame_clock->next_next_presentation == NULL);
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frame_clock->next_next_presentation =
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ref_frame (this_dispatch);
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}
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ideal_dispatch_time_us = frame_clock->next_update_time_us;
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@ -1034,7 +1143,23 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
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this_dispatch->dispatch_time_us = time_us;
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g_source_set_ready_time (frame_clock->source, -1);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED;
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
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g_warn_if_reached ();
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return;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO;
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break;
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}
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frame_count = frame_clock->frame_count++;
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||||
|
@ -1065,26 +1190,13 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
|
|||
result = iface->frame (frame_clock, frame, frame_clock->listener.user_data);
|
||||
COGL_TRACE_END (ClutterFrameClockFrame);
|
||||
|
||||
switch (frame_clock->state)
|
||||
switch (result)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
g_warn_if_reached ();
|
||||
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
/* Presentation completed synchronously in the above listener */
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
|
||||
switch (result)
|
||||
{
|
||||
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
|
||||
break;
|
||||
case CLUTTER_FRAME_RESULT_IDLE:
|
||||
/* The frame was aborted; nothing to paint/present */
|
||||
clutter_frame_clock_notify_ready (frame_clock);
|
||||
break;
|
||||
}
|
||||
case CLUTTER_FRAME_RESULT_IDLE:
|
||||
/* The frame was aborted; nothing to paint/present */
|
||||
clutter_frame_clock_notify_ready (frame_clock);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,9 +4,14 @@
|
|||
|
||||
```mermaid
|
||||
stateDiagram
|
||||
INIT --> SCHEDULED/SCHEDULED_NOW : start first frame immediately
|
||||
IDLE --> SCHEDULED/SCHEDULED_NOW : given presentation time
|
||||
SCHEDULED/SCHEDULED_NOW --> IDLE : frame clock inhibited or mode changed
|
||||
SCHEDULED/SCHEDULED_NOW --> DISPATCHED : start a frame
|
||||
DISPATCHED --> IDLE : frame presented or aborted with nothing to draw
|
||||
INIT --> SCHEDULED/NOW : start first frame immediately
|
||||
IDLE --> SCHEDULED/NOW : given presentation time
|
||||
SCHEDULED/NOW --> IDLE : frame clock inhibited or mode changed
|
||||
SCHEDULED/NOW --> DISPATCHED_ONE : start a frame
|
||||
DISPATCHED_ONE --> IDLE : frame presented or aborted with nothing to draw
|
||||
DISPATCHED_ONE --> DISPATCHED_ONE_AND_SCHEDULED/NOW : entering triple buffering
|
||||
DISPATCHED_ONE_AND_SCHEDULED/NOW --> SCHEDULED/NOW : frame presented or aborted with nothing to draw
|
||||
DISPATCHED_ONE_AND_SCHEDULED/NOW --> DISPATCHED_ONE : frame clock inhibited or mode changed
|
||||
DISPATCHED_ONE_AND_SCHEDULED/NOW --> DISPATCHED_TWO : start a second concurrent frame
|
||||
DISPATCHED_TWO --> DISPATCHED_ONE : leaving triple buffering
|
||||
```
|
||||
|
|
Loading…
Reference in a new issue