1
0
Fork 0

clutter/frame-clock: Add triple buffering support

This replaces the DISPATCHED state with four new states that are possible
with triple buffering:

  DISPATCHED_ONE:                   Double buffering
  DISPATCHED_ONE_AND_SCHEDULED:     Scheduled switch to triple buffering
  DISPATCHED_ONE_AND_SCHEDULED_NOW: Scheduled switch to triple buffering
  DISPATCHED_TWO:                   Triple buffering

It's four states simply because you now have two booleans that are no
longer mutually exclusive: DISPATCHED and SCHEDULED.

(cherry picked from commit e323bc74b9abb3f694637848421237cf163594bc)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1441>
Signed-off-by: Mingi Sung <sungmg@saltyming.net>
This commit is contained in:
Daniel van Vugt 2020-09-10 16:34:53 +08:00 committed by Mingi Sung
parent 04421c2648
commit 68061c3581
Signed by: sungmg
GPG key ID: 41BAFD6FFD8036C5
2 changed files with 164 additions and 47 deletions

View file

@ -70,7 +70,10 @@ typedef enum _ClutterFrameClockState
CLUTTER_FRAME_CLOCK_STATE_IDLE,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO,
} ClutterFrameClockState;
typedef struct _Frame
@ -106,9 +109,10 @@ struct _ClutterFrameClock
int64_t next_update_time_us;
Frame frame_pool[2];
Frame frame_pool[3];
Frame *prev_dispatch;
Frame *next_presentation;
Frame *next_next_presentation;
Frame *prev_presentation;
gboolean is_next_presentation_time_valid;
@ -327,6 +331,11 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info)
{
Frame *presented_frame;
#ifdef CLUTTER_ENABLE_DEBUG
const char *debug_state =
frame_clock->state == CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO ?
"Triple buffering" : "Double buffering";
#endif
COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyPresented,
"Clutter::FrameClock::presented()");
@ -337,6 +346,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
clear_frame (&frame_clock->prev_presentation);
presented_frame = frame_clock->prev_presentation =
g_steal_pointer (&frame_clock->next_presentation);
frame_clock->next_presentation =
g_steal_pointer (&frame_clock->next_next_presentation);
presented_frame->next_presentation_time_us =
frame_clock->next_presentation_time_us;
@ -426,18 +437,21 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
frame_info->has_valid_gpu_rendering_duration)
{
int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us;
int64_t dispatch_time_us = presented_frame->dispatch_time_us;
int64_t flip_time_us = presented_frame->flip_time_us;
dispatch_to_swap_us =
frame_info->cpu_time_before_buffer_swap_us -
presented_frame->dispatch_time_us;
dispatch_time_us;
swap_to_rendering_done_us =
frame_info->gpu_rendering_duration_ns / 1000;
swap_to_flip_us =
presented_frame->flip_time_us -
flip_time_us -
frame_info->cpu_time_before_buffer_swap_us;
CLUTTER_NOTE (FRAME_TIMINGS,
"update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
"%s: update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
debug_state,
presented_frame->dispatch_lateness_us,
dispatch_to_swap_us,
swap_to_rendering_done_us,
@ -448,7 +462,7 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
MAX (swap_to_rendering_done_us, swap_to_flip_us) +
frame_clock->deadline_evasion_us,
frame_clock->shortterm_max_update_duration_us,
frame_clock->refresh_interval_us);
2 * frame_clock->refresh_interval_us);
maybe_update_longterm_max_duration_us (frame_clock, frame_info);
@ -457,7 +471,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
}
else
{
CLUTTER_NOTE (FRAME_TIMINGS, "update2dispatch %ld µs",
CLUTTER_NOTE (FRAME_TIMINGS, "%s: update2dispatch %ld µs",
debug_state,
presented_frame->dispatch_lateness_us);
}
@ -475,10 +490,22 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
maybe_reschedule_update (frame_clock);
break;
}
}
@ -488,7 +515,10 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockNotifyReady, "Clutter::FrameClock::ready()");
COGL_TRACE_DESCRIBE (ClutterFrameClockNotifyReady, frame_clock->output_name);
clear_frame (&frame_clock->next_presentation);
if (frame_clock->next_next_presentation)
clear_frame (&frame_clock->next_next_presentation);
else
clear_frame (&frame_clock->next_presentation);
switch (frame_clock->state)
{
@ -498,10 +528,22 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
maybe_reschedule_update (frame_clock);
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
maybe_reschedule_update (frame_clock);
break;
}
}
@ -516,7 +558,14 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
if (!frame_clock->ever_got_measurements ||
G_UNLIKELY (clutter_paint_debug_flags &
CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
return (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
{
int64_t ret = (int64_t) (refresh_interval_us * SYNC_DELAY_FALLBACK_FRACTION);
if (frame_clock->state == CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE)
ret += refresh_interval_us;
return ret;
}
/* Max render time shows how early the frame clock needs to be dispatched
* to make it to the predicted next presentation time. It is an estimate of
@ -536,7 +585,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
frame_clock->vblank_duration_us +
clutter_max_render_time_constant_us;
max_render_time_us = CLAMP (max_render_time_us, 0, refresh_interval_us);
max_render_time_us = CLAMP (max_render_time_us, 0, 2 * refresh_interval_us);
return max_render_time_us;
}
@ -554,6 +603,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
int64_t min_render_time_allowed_us;
int64_t max_render_time_allowed_us;
int64_t next_presentation_time_us;
int64_t next_smooth_presentation_time_us = 0;
int64_t next_update_time_us;
now_us = g_get_monotonic_time ();
@ -600,7 +650,29 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
*
*/
last_presentation_time_us = last_presentation->presentation_time_us;
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
next_smooth_presentation_time_us = last_presentation_time_us +
refresh_interval_us;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
next_smooth_presentation_time_us = last_presentation_time_us +
2 * refresh_interval_us;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
g_warn_if_reached (); /* quad buffering would be a bug */
next_smooth_presentation_time_us = last_presentation_time_us +
3 * refresh_interval_us;
break;
}
next_presentation_time_us = next_smooth_presentation_time_us;
/*
* However, the last presentation could have happened more than a frame ago.
@ -667,7 +739,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
}
if (last_presentation->presentation_flags & CLUTTER_FRAME_INFO_FLAG_VSYNC &&
next_presentation_time_us != last_presentation_time_us + refresh_interval_us)
next_presentation_time_us != next_smooth_presentation_time_us)
{
/* There was an idle period since the last presentation, so there seems
* be no constantly updating actor. In this case it's best to start
@ -803,7 +875,17 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
break;
}
@ -839,10 +921,17 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->state =
CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
@ -871,7 +960,6 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW;
}
void
@ -893,11 +981,17 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
return;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
frame_clock->pending_reschedule = TRUE;
return;
}
@ -926,7 +1020,6 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
void
@ -942,6 +1035,8 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
@ -952,7 +1047,14 @@ clutter_frame_clock_set_mode (ClutterFrameClock *frame_clock,
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
}
@ -998,9 +1100,16 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
this_dispatch = frame_clock->prev_dispatch =
clutter_frame_clock_new_frame (frame_clock);
/* This will need changing for triple buffering */
g_warn_if_fail (frame_clock->next_presentation == NULL);
frame_clock->next_presentation = ref_frame (this_dispatch);
if (frame_clock->next_presentation == NULL)
{
frame_clock->next_presentation = ref_frame (this_dispatch);
}
else
{
g_warn_if_fail (frame_clock->next_next_presentation == NULL);
frame_clock->next_next_presentation =
ref_frame (this_dispatch);
}
ideal_dispatch_time_us = frame_clock->next_update_time_us;
@ -1034,7 +1143,23 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
this_dispatch->dispatch_time_us = time_us;
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED;
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
g_warn_if_reached ();
return;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED_NOW:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO;
break;
}
frame_count = frame_clock->frame_count++;
@ -1065,26 +1190,13 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
result = iface->frame (frame_clock, frame, frame_clock->listener.user_data);
COGL_TRACE_END (ClutterFrameClockFrame);
switch (frame_clock->state)
switch (result)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
g_warn_if_reached ();
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
/* Presentation completed synchronously in the above listener */
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
break;
case CLUTTER_FRAME_RESULT_IDLE:
/* The frame was aborted; nothing to paint/present */
clutter_frame_clock_notify_ready (frame_clock);
break;
}
case CLUTTER_FRAME_RESULT_IDLE:
/* The frame was aborted; nothing to paint/present */
clutter_frame_clock_notify_ready (frame_clock);
break;
}

View file

@ -4,9 +4,14 @@
```mermaid
stateDiagram
INIT --> SCHEDULED/SCHEDULED_NOW : start first frame immediately
IDLE --> SCHEDULED/SCHEDULED_NOW : given presentation time
SCHEDULED/SCHEDULED_NOW --> IDLE : frame clock inhibited or mode changed
SCHEDULED/SCHEDULED_NOW --> DISPATCHED : start a frame
DISPATCHED --> IDLE : frame presented or aborted with nothing to draw
INIT --> SCHEDULED/NOW : start first frame immediately
IDLE --> SCHEDULED/NOW : given presentation time
SCHEDULED/NOW --> IDLE : frame clock inhibited or mode changed
SCHEDULED/NOW --> DISPATCHED_ONE : start a frame
DISPATCHED_ONE --> IDLE : frame presented or aborted with nothing to draw
DISPATCHED_ONE --> DISPATCHED_ONE_AND_SCHEDULED/NOW : entering triple buffering
DISPATCHED_ONE_AND_SCHEDULED/NOW --> SCHEDULED/NOW : frame presented or aborted with nothing to draw
DISPATCHED_ONE_AND_SCHEDULED/NOW --> DISPATCHED_ONE : frame clock inhibited or mode changed
DISPATCHED_ONE_AND_SCHEDULED/NOW --> DISPATCHED_TWO : start a second concurrent frame
DISPATCHED_TWO --> DISPATCHED_ONE : leaving triple buffering
```