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Add ClutterPathConstraint

ClutterPathConstraint is a simple Constraint implementation that
modifies the allocation of the Actor to which is has been applied using
a progress value and a ClutterPath.
This commit is contained in:
Emmanuele Bassi 2010-10-25 15:46:04 +01:00
parent 3f6ec0ba5a
commit 6b2cbb9908
4 changed files with 355 additions and 0 deletions

View file

@ -114,6 +114,7 @@ source_h = \
$(srcdir)/clutter-model.h \
$(srcdir)/clutter-offscreen-effect.h \
$(srcdir)/clutter-page-turn-effect.h \
$(srcdir)/clutter-path-constraint.h \
$(srcdir)/clutter-path.h \
$(srcdir)/clutter-rectangle.h \
$(srcdir)/clutter-score.h \
@ -193,6 +194,7 @@ source_c = \
$(srcdir)/clutter-model.c \
$(srcdir)/clutter-offscreen-effect.c \
$(srcdir)/clutter-page-turn-effect.c \
$(srcdir)/clutter-path-constraint.c \
$(srcdir)/clutter-path.c \
$(srcdir)/clutter-rectangle.c \
$(srcdir)/clutter-score.c \

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@ -0,0 +1,287 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-path-constraint.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#define CLUTTER_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
#define CLUTTER_IS_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH_CONSTRAINT))
#define CLUTTER_PATH_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
typedef struct _ClutterPathConstraintClass ClutterPathConstraintClass;
struct _ClutterPathConstraint
{
ClutterConstraint parent_instance;
ClutterPath *path;
gfloat offset;
ClutterActor *actor;
};
struct _ClutterPathConstraintClass
{
ClutterConstraintClass parent_class;
};
enum
{
PROP_0,
PROP_PATH,
PROP_OFFSET,
LAST_PROPERTY
};
G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
static void
clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (constraint);
gfloat width, height;
ClutterKnot position;
guint knot_id;
if (self->path == NULL)
return;
knot_id = clutter_path_get_position (self->path, self->offset, &position);
clutter_actor_box_get_size (allocation, &width, &height);
allocation->x1 = position.x;
allocation->y1 = position.y;
allocation->x2 = allocation->x1 + width;
allocation->y2 = allocation->y1 + height;
}
static void
clutter_path_constraint_set_actor (ClutterActorMeta *meta,
ClutterActor *new_actor)
{
ClutterPathConstraint *path = CLUTTER_PATH_CONSTRAINT (meta);
ClutterActorMetaClass *parent;
/* store the pointer to the actor, for later use */
path->actor = new_actor;
parent = CLUTTER_ACTOR_META_CLASS (clutter_path_constraint_parent_class);
parent->set_actor (meta, new_actor);
}
static void
clutter_path_constraint_dispose (GObject *gobject)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
if (self->path != NULL)
{
g_object_unref (self->path);
self->path = NULL;
}
G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
}
static void
clutter_path_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_PATH:
clutter_path_constraint_set_path (self, g_value_get_object (value));
break;
case PROP_OFFSET:
clutter_path_constraint_set_offset (self, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_path_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_PATH:
g_value_set_object (value, self->path);
break;
case PROP_OFFSET:
g_value_set_float (value, self->offset);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
/**
* ClutterPathConstraint:path:
*
* The #ClutterPath used to constrain the position of an actor.
*
* Since: 1.6
*/
path_properties[PROP_PATH] =
g_param_spec_object ("path",
P_("Path"),
P_("The path used to constrain an actor"),
CLUTTER_TYPE_PATH,
CLUTTER_PARAM_READWRITE);
/**
* ClutterPathConstraint:offset:
*
* The offset along the #ClutterPathConstraint:path, between -1.0 and 2.0.
*
* Since: 1.6
*/
path_properties[PROP_OFFSET] =
g_param_spec_float ("offset",
P_("Offset"),
P_("The offset along the path, between -1.0 and 2.0"),
-1.0, 2.0,
0.0,
CLUTTER_PARAM_READWRITE);
gobject_class->set_property = clutter_path_constraint_set_property;
gobject_class->get_property = clutter_path_constraint_get_property;
gobject_class->dispose = clutter_path_constraint_dispose;
_clutter_object_class_install_properties (gobject_class,
LAST_PROPERTY,
path_properties);
meta_class->set_actor = clutter_path_constraint_set_actor;
constraint_class->update_allocation = clutter_path_constraint_update_allocation;
}
static void
clutter_path_constraint_init (ClutterPathConstraint *self)
{
self->offset = 0.0f;
}
ClutterConstraint *
clutter_path_constraint_new (ClutterPath *path,
gfloat offset)
{
g_return_val_if_fail (path == NULL || CLUTTER_IS_PATH (path), NULL);
return g_object_new (CLUTTER_TYPE_PATH_CONSTRAINT,
"path", path,
"offset", offset,
NULL);
}
void
clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
ClutterPath *path)
{
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
g_return_if_fail (path == NULL || CLUTTER_IS_PATH (path));
if (constraint->path == path)
return;
if (constraint->path != NULL)
{
g_object_unref (constraint->path);
constraint->path = NULL;
}
if (path != NULL)
constraint->path = g_object_ref_sink (path);
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
_clutter_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_PATH]);
}
ClutterPath *
clutter_path_constraint_get_path (ClutterPathConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), NULL);
return constraint->path;
}
void
clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
gfloat offset)
{
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
if (constraint->offset == offset)
return;
constraint->offset = offset;
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
_clutter_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_OFFSET]);
}
gfloat
clutter_path_constraint_get_offset (ClutterPathConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), 0.0);
return constraint->offset;
}

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@ -0,0 +1,65 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_PATH_CONSTRAINT_H__
#define __CLUTTER_PATH_CONSTRAINT_H__
#include <clutter/clutter-constraint.h>
#include <clutter/clutter-path.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_PATH_CONSTRAINT (clutter_path_constraint_get_type ())
#define CLUTTER_PATH_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraint))
#define CLUTTER_IS_PATH_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PATH_CONSTRAINT))
/**
* ClutterPathConstraint:
*
* <structname>ClutterPathConstraint</structname> is an opaque structure
* whose members cannot be directly accessed
*
* Since: 1.4
*/
typedef struct _ClutterPathConstraint ClutterPathConstraint;
GType clutter_path_constraint_get_type (void) G_GNUC_CONST;
ClutterConstraint *clutter_path_constraint_new (ClutterPath *path,
gfloat offset);
void clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
ClutterPath *path);
ClutterPath * clutter_path_constraint_get_path (ClutterPathConstraint *constraint);
void clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
gfloat offset);
gfloat clutter_path_constraint_get_offset (ClutterPathConstraint *constraint);
G_END_DECLS
#endif /* __CLUTTER_PATH_CONSTRAINT_H__ */

View file

@ -82,6 +82,7 @@
#include "clutter-model.h"
#include "clutter-offscreen-effect.h"
#include "clutter-page-turn-effect.h"
#include "clutter-path-constraint.h"
#include "clutter-path.h"
#include "clutter-rectangle.h"
#include "clutter-score.h"