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master-clock-default: prevent deadlock with GLX_INTEL_swap_event

If we call _clutter_stage_do_update() on a ClutterStage that isn't
mapped/visible, no GL command will be queued, and the Mesa/DRI2
implementation of SwapBuffers will do nothing. This causes
GLX_INTEL_swap_event to not be emitted by the X server because no swapping
has been requested through DRI2 and it eventually leads to a deadlock
situation in ClutterStageCogl because we're waiting for an event before we
start the next draw cycle.

This patch removes the non mapped stages from the list of stages to process.
This is consistent with a previous patch for the ClutterMasterClockGdk [1].

[1] : 5733ad58e5

https://bugzilla.gnome.org/show_bug.cgi?id=755014
This commit is contained in:
Lionel Landwerlin 2015-09-14 23:21:29 +01:00
parent ee98a5bbe8
commit 6c7f624f69

View file

@ -147,8 +147,9 @@ master_clock_is_running (ClutterMasterClockDefault *master_clock)
for (l = stages; l; l = l->next)
{
if (_clutter_stage_has_queued_events (l->data) ||
_clutter_stage_needs_update (l->data))
if (clutter_actor_is_mapped (l->data) &&
(_clutter_stage_has_queued_events (l->data) ||
_clutter_stage_needs_update (l->data)))
return TRUE;
}
@ -222,17 +223,22 @@ master_clock_list_ready_stages (ClutterMasterClockDefault *master_clock)
for (l = stages; l != NULL; l = l->next)
{
gint64 update_time = _clutter_stage_get_update_time (l->data);
/* If a stage has a swap-buffers pending we don't want to draw to it
* in case the driver may block the CPU while it waits for the next
* backbuffer to become available.
/* We carefully avoid to update stages that aren't mapped, because
* they have nothing to render and this could cause a deadlock with
* some of the SwapBuffers implementations (in particular
* GLX_INTEL_swap_event is not emitted if nothing was rendered).
*
* Also, if a stage has a swap-buffers pending we don't want to draw
* to it in case the driver may block the CPU while it waits for the
* next backbuffer to become available.
*
* TODO: We should be able to identify if we are running triple or N
* buffered and in these cases we can still draw if there is 1 swap
* pending so we can hopefully always be ready to swap for the next
* vblank and really match the vsync frequency.
*/
if (update_time != -1 && update_time <= master_clock->cur_tick)
if (clutter_actor_is_mapped (l->data) &&
update_time != -1 && update_time <= master_clock->cur_tick)
result = g_slist_prepend (result, g_object_ref (l->data));
}