1
0
Fork 0

Fix some compilation errors in cogl-gles2-wrapper.c

The changes in 74f2122b6 introduced some syntax errors which were
preventing the GLES2 backend from compiling.
This commit is contained in:
Neil Roberts 2009-10-22 16:55:29 +01:00
parent aeaf50ec11
commit 6cff24f437

View file

@ -690,6 +690,11 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
switch (wrapper->matrix_mode)
{
default:
g_critical ("%s: Unexpected matrix mode %d\n",
G_STRFUNC, wrapper->matrix_mode);
/* flow through */
case GL_MODELVIEW:
return &wrapper->modelview_matrix;
@ -699,9 +704,6 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
case GL_TEXTURE:
texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
return &texture_unit->texture_matrix;
default:
g_critical ("%s: Unexpected matrix mode %d\n", G_STRFUNC, mode);
}
}
@ -892,14 +894,14 @@ cogl_wrap_prepare_for_draw (void)
/* FIXME: we should have a cogl_matrix_copy () function */
memcpy (&mvp_matrix, projection_matrix, sizeof (CoglMatrix));
cogl_matrix_multiply (&mvp_matrix, modelview_matrix);
cogl_matrix_multiply (&mvp_matrix, &mvp_matrix, modelview_matrix);
if (program->uniforms.mvp_matrix_uniform != -1)
glUniformMatrix4fv (program->uniforms.mvp_matrix_uniform, 1,
GL_FALSE, (float *)mvp_matrix);
GL_FALSE, (float *) &mvp_matrix);
if (program->uniforms.modelview_matrix_uniform != -1)
glUniformMatrix4fv (program->uniforms.modelview_matrix_uniform, 1,
GL_FALSE, (float *)modelview_matrix);
GL_FALSE, (float *) &modelview_matrix);
}
if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_MATRICES))
{
@ -915,7 +917,7 @@ cogl_wrap_prepare_for_draw (void)
texture_unit = w->texture_units + i;
if (uniform != -1)
glUniformMatrix4fv (uniform, 1, GL_FALSE,
(float *)texture_unit->texture_matrix);
(float *) &texture_unit->texture_matrix);
}
}
@ -1299,21 +1301,16 @@ cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
switch (pname)
{
case GL_MODELVIEW_MATRIX:
memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
sizeof (GLfloat) * 16);
memcpy (params, &w->modelview_matrix, sizeof (GLfloat) * 16);
break;
case GL_PROJECTION_MATRIX:
memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
sizeof (GLfloat) * 16);
memcpy (params, &w->projection_matrix, sizeof (GLfloat) * 16);
break;
case GL_TEXTURE_MATRIX:
texture_unit = w->texture_units + w->active_texture_unit;
memcpy (params,
texture_unit->texture_stack
+ texture_unit->texture_stack_pos * 16,
sizeof (GLfloat) * 16);
memcpy (params, &texture_unit->texture_matrix, sizeof (GLfloat) * 16);
break;
case GL_VIEWPORT: