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actor: Add :pivot-point-z

For some transformations we need to be able to set the Z component of
the pivot point.

Unlike :pivot-point, the Z coordinate is not normalized because actors
are 2D surfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
This commit is contained in:
Emmanuele Bassi 2012-07-06 14:28:48 +01:00
parent 005584a1ee
commit 6e85feecf8
4 changed files with 135 additions and 17 deletions

View file

@ -204,6 +204,7 @@ struct _ClutterTransformInfo
/* transformation center */
ClutterPoint pivot;
gfloat pivot_z;
};
const ClutterTransformInfo * _clutter_actor_get_transform_info_or_defaults (ClutterActor *self);

View file

@ -871,6 +871,7 @@ enum
PROP_REACTIVE,
PROP_PIVOT_POINT,
PROP_PIVOT_POINT_Z,
PROP_SCALE_X,
PROP_SCALE_Y,
@ -2952,6 +2953,7 @@ clutter_actor_real_apply_transform (ClutterActor *self,
info = _clutter_actor_get_transform_info_or_defaults (self);
/* compute the pivot point given the allocated size */
if (!clutter_point_equals (&info->pivot, clutter_point_zero ()))
{
pivot_x = (priv->allocation.x2 - priv->allocation.x1)
@ -2972,7 +2974,7 @@ clutter_actor_real_apply_transform (ClutterActor *self,
/* pivot point, used as the transformation center */
if (pivot_x != 0.f || pivot_y != 0.f)
cogl_matrix_translate (transform, pivot_x, pivot_y, 0.f);
cogl_matrix_translate (transform, pivot_x, pivot_y, info->pivot_z);
/*
* because the rotation involves translations, we must scale
@ -2992,25 +2994,31 @@ clutter_actor_real_apply_transform (ClutterActor *self,
}
if (info->rz_angle)
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->rz_center,
cogl_matrix_rotate (transform,
info->rz_angle,
0, 0, 1.0));
{
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->rz_center,
cogl_matrix_rotate (transform,
info->rz_angle,
0, 0, 1.0));
}
if (info->ry_angle)
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->ry_center,
cogl_matrix_rotate (transform,
info->ry_angle,
0, 1.0, 0));
{
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->ry_center,
cogl_matrix_rotate (transform,
info->ry_angle,
0, 1.0, 0));
}
if (info->rx_angle)
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->rx_center,
cogl_matrix_rotate (transform,
info->rx_angle,
1.0, 0, 0));
{
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
&info->rx_center,
cogl_matrix_rotate (transform,
info->rx_angle,
1.0, 0, 0));
}
if (!clutter_anchor_coord_is_zero (&info->anchor))
{
@ -4093,9 +4101,10 @@ static const ClutterTransformInfo default_transform_info = {
{ 0, }, /* anchor */
0.0, /* z-position */
0.f, /* z-position */
CLUTTER_POINT_INIT_ZERO, /* pivot */
0.f /* pivot-z */
};
/*< private >
@ -4183,6 +4192,22 @@ clutter_actor_set_pivot_point_internal (ClutterActor *self,
clutter_actor_queue_redraw (self);
}
static inline void
clutter_actor_set_pivot_point_z_internal (ClutterActor *self,
float pivot_z)
{
ClutterTransformInfo *info;
info = _clutter_actor_get_transform_info (self);
info->pivot_z = pivot_z;
self->priv->transform_valid = FALSE;
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_PIVOT_POINT_Z]);
clutter_actor_queue_redraw (self);
}
/*< private >
* clutter_actor_set_rotation_angle_internal:
* @self: a #ClutterActor
@ -4705,6 +4730,10 @@ clutter_actor_set_property (GObject *object,
}
break;
case PROP_PIVOT_POINT_Z:
clutter_actor_set_pivot_point_z (actor, g_value_get_float (value));
break;
case PROP_SCALE_X:
clutter_actor_set_scale_factor (actor, CLUTTER_X_AXIS,
g_value_get_double (value));
@ -5091,6 +5120,15 @@ clutter_actor_get_property (GObject *object,
}
break;
case PROP_PIVOT_POINT_Z:
{
const ClutterTransformInfo *info;
info = _clutter_actor_get_transform_info_or_defaults (actor);
g_value_set_float (value, info->pivot_z);
}
break;
case PROP_SCALE_X:
{
const ClutterTransformInfo *info;
@ -6362,6 +6400,26 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_PARAM_STATIC_STRINGS |
CLUTTER_PARAM_ANIMATABLE);
/**
* ClutterActor:pivot-point-z:
*
* The Z component of the #ClutterActor:pivot-point, expressed as a value
* along the Z axis.
*
* The #ClutterActor:pivot-point-z property is animatable.
*
* Since: 1.12
*/
obj_props[PROP_PIVOT_POINT_Z] =
g_param_spec_float ("pivot-point-z",
P_("Pivot Point Z"),
P_("Z component of the pivot point"),
-G_MAXFLOAT, G_MAXFLOAT,
0.f,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
CLUTTER_PARAM_ANIMATABLE);
/**
* ClutterActor:scale-x:
*
@ -11184,6 +11242,54 @@ clutter_actor_get_pivot_point (ClutterActor *self,
*pivot_y = info->pivot.y;
}
/**
* clutter_actor_set_pivot_point_z:
* @self: a #ClutterActor
* @pivot_z: the Z coordinate of the actor's pivot point
*
* Sets the component on the Z axis of the #ClutterActor:pivot-point around
* which the scaling and rotation transformations occur.
*
* The @pivot_z value is expressed as a distance along the Z axis.
*
* Since: 1.12
*/
void
clutter_actor_set_pivot_point_z (ClutterActor *self,
gfloat pivot_z)
{
g_return_if_fail (CLUTTER_IS_ACTOR (self));
if (_clutter_actor_get_transition (self, obj_props[PROP_PIVOT_POINT_Z]) == NULL)
{
const ClutterTransformInfo *info;
info = _clutter_actor_get_transform_info_or_defaults (self);
_clutter_actor_create_transition (self, obj_props[PROP_PIVOT_POINT_Z],
info->pivot_z,
pivot_z);
}
else
_clutter_actor_update_transition (self, obj_props[PROP_PIVOT_POINT_Z], pivot_z);
}
/**
* clutter_actor_get_pivot_point_z:
* @self: a #ClutterActor
*
* Retrieves the Z component of the #ClutterActor:pivot-point.
*
* Since: 1.12
*/
gfloat
clutter_actor_get_pivot_point_z (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.f);
return _clutter_actor_get_transform_info_or_defaults (self)->pivot_z;
}
/**
* clutter_actor_set_depth:
* @self: a #ClutterActor
@ -14029,6 +14135,10 @@ clutter_actor_set_animatable_property (ClutterActor *actor,
clutter_actor_set_pivot_point_internal (actor, g_value_get_boxed (value));
break;
case PROP_PIVOT_POINT_Z:
clutter_actor_set_pivot_point_z_internal (actor, g_value_get_float (value));
break;
case PROP_SCALE_X:
clutter_actor_set_scale_factor_internal (actor,
g_value_get_double (value),

View file

@ -634,6 +634,11 @@ void clutter_actor_get_pivot_point
gfloat *pivot_x,
gfloat *pivot_y);
CLUTTER_AVAILABLE_IN_1_12
void clutter_actor_set_pivot_point_z (ClutterActor *self,
gfloat pivot_z);
CLUTTER_AVAILABLE_IN_1_12
gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
CLUTTER_AVAILABLE_IN_1_12
void clutter_actor_set_rotation_angle (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle);

View file

@ -130,6 +130,7 @@ clutter_actor_get_paint_visibility
clutter_actor_get_paint_volume
clutter_actor_get_pango_context
clutter_actor_get_parent
clutter_actor_get_pivot_point_z
clutter_actor_get_pivot_point
clutter_actor_get_position
clutter_actor_get_preferred_height
@ -254,6 +255,7 @@ clutter_actor_set_name
clutter_actor_set_offscreen_redirect
clutter_actor_set_opacity
clutter_actor_set_parent
clutter_actor_set_pivot_point_z
clutter_actor_set_pivot_point
clutter_actor_set_position
clutter_actor_set_reactive