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debug: ignore wireframe debug drawing for line primitives

If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
This commit is contained in:
Robert Bragg 2012-07-09 18:03:33 +01:00
parent 971b5cfae1
commit 71f20064ab

View file

@ -3336,7 +3336,10 @@ _cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
{
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME) &&
(flags & COGL_DRAW_SKIP_DEBUG_WIREFRAME) == 0))
(flags & COGL_DRAW_SKIP_DEBUG_WIREFRAME) == 0) &&
mode != COGL_VERTICES_MODE_LINES &&
mode != COGL_VERTICES_MODE_LINE_LOOP &&
mode != COGL_VERTICES_MODE_LINE_STRIP)
draw_wireframe (framebuffer->context,
framebuffer, pipeline,
mode, first_vertex, n_vertices,
@ -3432,7 +3435,10 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
{
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME) &&
(flags & COGL_DRAW_SKIP_DEBUG_WIREFRAME) == 0))
(flags & COGL_DRAW_SKIP_DEBUG_WIREFRAME) == 0) &&
mode != COGL_VERTICES_MODE_LINES &&
mode != COGL_VERTICES_MODE_LINE_LOOP &&
mode != COGL_VERTICES_MODE_LINE_STRIP)
draw_wireframe (framebuffer->context,
framebuffer, pipeline,
mode, first_vertex, n_vertices,