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clutter: Remove Color type

As it is no longer used now

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3544>
This commit is contained in:
Bilal Elmoussaoui 2024-01-24 16:15:23 +01:00
parent 531072d482
commit 730783b670
13 changed files with 0 additions and 1011 deletions

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@ -40,7 +40,6 @@
#include "cally/cally-text.h"
#include "cally/cally-actor-private.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-text.h"

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@ -492,7 +492,6 @@
#include "clutter/clutter-actor-meta-private.h"
#include "clutter/clutter-animatable.h"
#include "clutter/clutter-color-state.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-constraint-private.h"
#include "clutter/clutter-content-private.h"
#include "clutter/clutter-debug.h"

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@ -28,7 +28,6 @@
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-color.h"
#include "clutter/clutter-effect.h"
#include "clutter/clutter-offscreen-effect.h"

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@ -1,829 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <math.h>
#include "clutter/clutter-interval.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-debug.h"
/**
* clutter_color_to_hls:
* @color: a #ClutterColor
* @hue: (out): return location for the hue value or %NULL
* @luminance: (out): return location for the luminance value or %NULL
* @saturation: (out): return location for the saturation value or %NULL
*
* Converts @color to the HLS format.
*
* The @hue value is in the 0 .. 360 range. The @luminance and
* @saturation values are in the 0 .. 1 range.
*/
void
clutter_color_to_hls (const ClutterColor *color,
float *hue,
float *luminance,
float *saturation)
{
float red, green, blue;
float min, max, delta;
float h, l, s;
g_return_if_fail (color != NULL);
red = color->red / 255.0;
green = color->green / 255.0;
blue = color->blue / 255.0;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
l = (max + min) / 2;
s = 0;
h = 0;
if (max != min)
{
if (l <= 0.5)
s = (max - min) / (max + min);
else
s = (max - min) / (2.0 - max - min);
delta = max - min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2.0 + (blue - red) / delta;
else if (blue == max)
h = 4.0 + (red - green) / delta;
h *= 60;
if (h < 0)
h += 360.0;
}
if (hue)
*hue = h;
if (luminance)
*luminance = l;
if (saturation)
*saturation = s;
}
/**
* clutter_color_from_hls:
* @color: (out): return location for a #ClutterColor
* @hue: hue value, in the 0 .. 360 range
* @luminance: luminance value, in the 0 .. 1 range
* @saturation: saturation value, in the 0 .. 1 range
*
* Converts a color expressed in HLS (hue, luminance and saturation)
* values into a #ClutterColor.
*/
void
clutter_color_from_hls (ClutterColor *color,
float hue,
float luminance,
float saturation)
{
float tmp1, tmp2;
float tmp3[3];
float clr[3];
int i;
hue /= 360.0;
if (saturation == 0)
{
color->red = color->green = color->blue = (luminance * 255);
return;
}
if (luminance <= 0.5)
tmp2 = luminance * (1.0 + saturation);
else
tmp2 = luminance + saturation - (luminance * saturation);
tmp1 = 2.0 * luminance - tmp2;
tmp3[0] = hue + 1.0 / 3.0;
tmp3[1] = hue;
tmp3[2] = hue - 1.0 / 3.0;
for (i = 0; i < 3; i++)
{
if (tmp3[i] < 0)
tmp3[i] += 1.0;
if (tmp3[i] > 1)
tmp3[i] -= 1.0;
if (6.0 * tmp3[i] < 1.0)
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
else if (2.0 * tmp3[i] < 1.0)
clr[i] = tmp2;
else if (3.0 * tmp3[i] < 2.0)
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
else
clr[i] = tmp1;
}
color->red = floorf (clr[0] * 255.0 + 0.5);
color->green = floorf (clr[1] * 255.0 + 0.5);
color->blue = floorf (clr[2] * 255.0 + 0.5);
}
static inline void
skip_whitespace (gchar **str)
{
while (g_ascii_isspace (**str))
*str += 1;
}
static inline void
parse_rgb_value (gchar *str,
guint8 *color,
gchar **endp)
{
gdouble number;
gchar *p;
skip_whitespace (&str);
number = g_ascii_strtod (str, endp);
p = *endp;
skip_whitespace (&p);
if (*p == '%')
{
*endp = (gchar *) (p + 1);
*color = CLAMP (number / 100.0, 0.0, 1.0) * 255;
}
else
*color = CLAMP (number, 0, 255);
}
static gboolean
parse_rgba (ClutterColor *color,
gchar *str,
gboolean has_alpha)
{
skip_whitespace (&str);
if (*str != '(')
return FALSE;
str += 1;
/* red */
parse_rgb_value (str, &color->red, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* green */
parse_rgb_value (str, &color->green, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* blue */
parse_rgb_value (str, &color->blue, &str);
skip_whitespace (&str);
/* alpha (optional); since the alpha channel value can only
* be between 0 and 1 we don't use the parse_rgb_value()
* function
*/
if (has_alpha)
{
gdouble number;
if (*str != ',')
return FALSE;
str += 1;
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
color->alpha = CLAMP (number * 255.0, 0, 255);
}
else
color->alpha = 255;
skip_whitespace (&str);
if (*str != ')')
return FALSE;
return TRUE;
}
static gboolean
parse_hsla (ClutterColor *color,
gchar *str,
gboolean has_alpha)
{
gdouble number;
gdouble h, l, s;
skip_whitespace (&str);
if (*str != '(')
return FALSE;
str += 1;
/* hue */
skip_whitespace (&str);
/* we don't do any angle normalization here because
* clutter_color_from_hls() will do it for us
*/
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
h = number;
str += 1;
/* saturation */
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != '%')
return FALSE;
str += 1;
s = CLAMP (number / 100.0, 0.0, 1.0);
skip_whitespace (&str);
if (*str != ',')
return FALSE;
str += 1;
/* luminance */
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
skip_whitespace (&str);
if (*str != '%')
return FALSE;
str += 1;
l = CLAMP (number / 100.0, 0.0, 1.0);
skip_whitespace (&str);
/* alpha (optional); since the alpha channel value can only
* be between 0 and 1 we don't use the parse_rgb_value()
* function
*/
if (has_alpha)
{
if (*str != ',')
return FALSE;
str += 1;
skip_whitespace (&str);
number = g_ascii_strtod (str, &str);
color->alpha = CLAMP (number * 255.0, 0, 255);
}
else
color->alpha = 255;
skip_whitespace (&str);
if (*str != ')')
return FALSE;
clutter_color_from_hls (color, h, l, s);
return TRUE;
}
/**
* clutter_color_from_string:
* @color: (out caller-allocates): return location for a #ClutterColor
* @str: a string specifying a color
*
* Parses a string definition of a color, filling the #ClutterColor.red,
* #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields
* of @color.
*
* The @color is not allocated.
*
* The format of @str can be either one of:
*
* - an hexadecimal value in the form: `#rgb`, `#rrggbb`, `#rgba`, or `#rrggbbaa`
* - a RGB color in the form: `rgb(r, g, b)`
* - a RGB color in the form: `rgba(r, g, b, a)`
* - a HSL color in the form: `hsl(h, s, l)`
* -a HSL color in the form: `hsla(h, s, l, a)`
*
* where 'r', 'g', 'b' and 'a' are (respectively) the red, green, blue color
* intensities and the opacity. The 'h', 's' and 'l' are (respectively) the
* hue, saturation and luminance values.
*
* In the rgb() and rgba() formats, the 'r', 'g', and 'b' values are either
* integers between 0 and 255, or percentage values in the range between 0%
* and 100%; the percentages require the '%' character. The 'a' value, if
* specified, can only be a floating point value between 0.0 and 1.0.
*
* In the hls() and hlsa() formats, the 'h' value (hue) is an angle between
* 0 and 360.0 degrees; the 'l' and 's' values (luminance and saturation) are
* percentage values in the range between 0% and 100%. The 'a' value, if specified,
* can only be a floating point value between 0.0 and 1.0.
*
* Whitespace inside the definitions is ignored; no leading whitespace
* is allowed.
*
* If the alpha component is not specified then it is assumed to be set to
* be fully opaque.
*
* Return value: %TRUE if parsing succeeded, and %FALSE otherwise
*/
gboolean
clutter_color_from_string (ClutterColor *color,
const gchar *str)
{
g_return_val_if_fail (color != NULL, FALSE);
g_return_val_if_fail (str != NULL, FALSE);
if (strncmp (str, "rgb", 3) == 0)
{
gchar *s = (gchar *) str;
gboolean res;
if (strncmp (str, "rgba", 4) == 0)
res = parse_rgba (color, s + 4, TRUE);
else
res = parse_rgba (color, s + 3, FALSE);
return res;
}
if (strncmp (str, "hsl", 3) == 0)
{
gchar *s = (gchar *) str;
gboolean res;
if (strncmp (str, "hsla", 4) == 0)
res = parse_hsla (color, s + 4, TRUE);
else
res = parse_hsla (color, s + 3, FALSE);
return res;
}
/* if the string contains a color encoded using the hexadecimal
* notations (#rrggbbaa or #rgba) we attempt a rough pass at
* parsing the color ourselves, as we need the alpha channel
*/
if (str[0] == '#' && str[1] != '\0')
{
gsize length = strlen (str + 1);
gint32 result;
if (sscanf (str + 1, "%x", &result) == 1)
{
switch (length)
{
case 8: /* rrggbbaa */
color->red = (result >> 24) & 0xff;
color->green = (result >> 16) & 0xff;
color->blue = (result >> 8) & 0xff;
color->alpha = result & 0xff;
return TRUE;
case 6: /* #rrggbb */
color->red = (result >> 16) & 0xff;
color->green = (result >> 8) & 0xff;
color->blue = result & 0xff;
color->alpha = 0xff;
return TRUE;
case 4: /* #rgba */
color->red = ((result >> 12) & 0xf);
color->green = ((result >> 8) & 0xf);
color->blue = ((result >> 4) & 0xf);
color->alpha = result & 0xf;
color->red = (color->red << 4) | color->red;
color->green = (color->green << 4) | color->green;
color->blue = (color->blue << 4) | color->blue;
color->alpha = (color->alpha << 4) | color->alpha;
return TRUE;
case 3: /* #rgb */
color->red = ((result >> 8) & 0xf);
color->green = ((result >> 4) & 0xf);
color->blue = result & 0xf;
color->red = (color->red << 4) | color->red;
color->green = (color->green << 4) | color->green;
color->blue = (color->blue << 4) | color->blue;
color->alpha = 0xff;
return TRUE;
default:
return FALSE;
}
}
}
return FALSE;
}
/**
* clutter_color_to_string:
* @color: a #ClutterColor
*
* Returns a textual specification of @color in the hexadecimal form
* `&num;rrggbbaa`, where `r`, `g`, `b` and `a` are
* hexadecimal digits representing the red, green, blue and alpha components
* respectively.
*
* Return value: (transfer full): a newly-allocated text string
*/
gchar *
clutter_color_to_string (const ClutterColor *color)
{
g_return_val_if_fail (color != NULL, NULL);
return g_strdup_printf ("#%02x%02x%02x%02x",
color->red,
color->green,
color->blue,
color->alpha);
}
/**
* clutter_color_equal:
* @v1: (type Clutter.Color): a #ClutterColor
* @v2: (type Clutter.Color): a #ClutterColor
*
* Compares two `ClutterColor`s and checks if they are the same.
*
* This function can be passed to g_hash_table_new() as the @key_equal_func
* parameter, when using `ClutterColor`s as keys in a #GHashTable.
*
* Return value: %TRUE if the two colors are the same.
*/
gboolean
clutter_color_equal (gconstpointer v1,
gconstpointer v2)
{
const ClutterColor *a, *b;
g_return_val_if_fail (v1 != NULL, FALSE);
g_return_val_if_fail (v2 != NULL, FALSE);
if (v1 == v2)
return TRUE;
a = v1;
b = v2;
return (a->red == b->red &&
a->green == b->green &&
a->blue == b->blue &&
a->alpha == b->alpha);
}
/**
* clutter_color_hash:
* @v: (type Clutter.Color): a #ClutterColor
*
* Converts a #ClutterColor to a hash value.
*
* This function can be passed to g_hash_table_new() as the @hash_func
* parameter, when using `ClutterColor`s as keys in a #GHashTable.
*
* Return value: a hash value corresponding to the color
*/
guint
clutter_color_hash (gconstpointer v)
{
const ClutterColor *color = v;
return (color->alpha |
color->blue << 8 |
color->green << 16 |
color->red << 24);
}
/**
* clutter_color_interpolate:
* @initial: the initial #ClutterColor
* @final: the final #ClutterColor
* @progress: the interpolation progress
* @result: (out): return location for the interpolation
*
* Interpolates between @initial and @final `ClutterColor`s
* using @progress
*/
void
clutter_color_interpolate (const ClutterColor *initial,
const ClutterColor *final,
gdouble progress,
ClutterColor *result)
{
g_return_if_fail (initial != NULL);
g_return_if_fail (final != NULL);
g_return_if_fail (result != NULL);
result->red = initial->red + (final->red - initial->red) * progress;
result->green = initial->green + (final->green - initial->green) * progress;
result->blue = initial->blue + (final->blue - initial->blue) * progress;
result->alpha = initial->alpha + (final->alpha - initial->alpha) * progress;
}
static gboolean
clutter_color_progress (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval)
{
const ClutterColor *a_color = clutter_value_get_color (a);
const ClutterColor *b_color = clutter_value_get_color (b);
ClutterColor res = { 0, };
clutter_color_interpolate (a_color, b_color, progress, &res);
clutter_value_set_color (retval, &res);
return TRUE;
}
/**
* clutter_color_copy:
* @color: a #ClutterColor
*
* Makes a copy of the color structure. The result must be
* freed using [method@Clutter.Color.free].
*
* Return value: (transfer full): an allocated copy of @color.
*/
ClutterColor *
clutter_color_copy (const ClutterColor *color)
{
if (G_LIKELY (color != NULL))
return g_memdup2 (color, sizeof (ClutterColor));
return NULL;
}
/**
* clutter_color_free:
* @color: a #ClutterColor
*
* Frees a color structure created with [method@Clutter.Color.copy].
*/
void
clutter_color_free (ClutterColor *color)
{
if (G_LIKELY (color != NULL))
g_free (color);
}
static void
clutter_value_transform_color_string (const GValue *src,
GValue *dest)
{
const ClutterColor *color = g_value_get_boxed (src);
if (color)
{
gchar *string = clutter_color_to_string (color);
g_value_take_string (dest, string);
}
else
g_value_set_string (dest, NULL);
}
static void
clutter_value_transform_string_color (const GValue *src,
GValue *dest)
{
const char *str = g_value_get_string (src);
if (str)
{
ClutterColor color = { 0, };
clutter_color_from_string (&color, str);
clutter_value_set_color (dest, &color);
}
else
clutter_value_set_color (dest, NULL);
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterColor, clutter_color,
clutter_color_copy,
clutter_color_free,
CLUTTER_REGISTER_VALUE_TRANSFORM_TO (G_TYPE_STRING, clutter_value_transform_color_string)
CLUTTER_REGISTER_VALUE_TRANSFORM_FROM (G_TYPE_STRING, clutter_value_transform_string_color)
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_color_progress));
/**
* clutter_value_set_color:
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
* @color: the color to set
*
* Sets @value to @color.
*/
void
clutter_value_set_color (GValue *value,
const ClutterColor *color)
{
g_return_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value));
g_value_set_boxed (value, color);
}
/**
* clutter_value_get_color:
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
*
* Gets the #ClutterColor contained in @value.
*
* Return value: (transfer none): the color inside the passed #GValue
*/
const ClutterColor *
clutter_value_get_color (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value), NULL);
return g_value_get_boxed (value);
}
static void
param_color_init (GParamSpec *pspec)
{
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
cspec->default_value = NULL;
}
static void
param_color_finalize (GParamSpec *pspec)
{
ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec);
clutter_color_free (cspec->default_value);
}
static void
param_color_set_default (GParamSpec *pspec,
GValue *value)
{
const ClutterColor *default_value =
CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value;
clutter_value_set_color (value, default_value);
}
static gint
param_color_values_cmp (GParamSpec *pspec,
const GValue *value1,
const GValue *value2)
{
const ClutterColor *color1 = g_value_get_boxed (value1);
const ClutterColor *color2 = g_value_get_boxed (value2);
int pixel1, pixel2;
if (color1 == NULL)
return color2 == NULL ? 0 : -1;
pixel1 = clutter_color_hash (color1);
pixel2 = clutter_color_hash (color2);
if (pixel1 < pixel2)
return -1;
else if (pixel1 == pixel2)
return 0;
else
return 1;
}
GType
clutter_param_color_get_type (void)
{
static GType pspec_type = 0;
if (G_UNLIKELY (pspec_type == 0))
{
const GParamSpecTypeInfo pspec_info = {
sizeof (ClutterParamSpecColor),
16,
param_color_init,
CLUTTER_TYPE_COLOR,
param_color_finalize,
param_color_set_default,
NULL,
param_color_values_cmp,
};
pspec_type = g_param_type_register_static (I_("ClutterParamSpecColor"),
&pspec_info);
}
return pspec_type;
}
/**
* clutter_param_spec_color: (skip)
* @name: name of the property
* @nick: short name
* @blurb: description (can be translatable)
* @default_value: default value
* @flags: flags for the param spec
*
* Creates a #GParamSpec for properties using #ClutterColor.
*
* Return value: the newly created #GParamSpec
*/
GParamSpec *
clutter_param_spec_color (const gchar *name,
const gchar *nick,
const gchar *blurb,
const ClutterColor *default_value,
GParamFlags flags)
{
ClutterParamSpecColor *cspec;
cspec = g_param_spec_internal (CLUTTER_TYPE_PARAM_COLOR,
name, nick, blurb, flags);
cspec->default_value = clutter_color_copy (default_value);
return G_PARAM_SPEC (cspec);
}

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@ -1,163 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-types.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_COLOR (clutter_color_get_type ())
/**
* ClutterColor:
* @red: red component, between 0 and 255
* @green: green component, between 0 and 255
* @blue: blue component, between 0 and 255
* @alpha: alpha component, between 0 and 255
*
* A simple type for representing colors.
*
* A #ClutterColor is expressed as a 4-tuple of values ranging from
* zero to 255, one for each color channel plus one for the alpha.
*
* The alpha channel is fully opaque at 255 and fully transparent at 0.
*/
struct _ClutterColor
{
/*< public >*/
guint8 red;
guint8 green;
guint8 blue;
guint8 alpha;
};
/**
* CLUTTER_COLOR_INIT:
* @r: value for the red channel, between 0 and 255
* @g: value for the green channel, between 0 and 255
* @b: value for the blue channel, between 0 and 255
* @a: value for the alpha channel, between 0 and 255
*
* A macro that initializes a #ClutterColor, to be used when declaring it.
*/
#define CLUTTER_COLOR_INIT(_r, _g, _b, _a) \
(ClutterColor) { \
.red = (_r), \
.green = (_g), \
.blue = (_b), \
.alpha = (_a) \
}
CLUTTER_EXPORT
GType clutter_color_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterColor *clutter_color_copy (const ClutterColor *color);
CLUTTER_EXPORT
void clutter_color_free (ClutterColor *color);
CLUTTER_EXPORT
gchar * clutter_color_to_string (const ClutterColor *color);
CLUTTER_EXPORT
gboolean clutter_color_from_string (ClutterColor *color,
const gchar *str);
CLUTTER_EXPORT
void clutter_color_to_hls (const ClutterColor *color,
gfloat *hue,
gfloat *luminance,
gfloat *saturation);
CLUTTER_EXPORT
void clutter_color_from_hls (ClutterColor *color,
gfloat hue,
gfloat luminance,
gfloat saturation);
CLUTTER_EXPORT
guint clutter_color_hash (gconstpointer v);
CLUTTER_EXPORT
gboolean clutter_color_equal (gconstpointer v1,
gconstpointer v2);
CLUTTER_EXPORT
void clutter_color_interpolate (const ClutterColor *initial,
const ClutterColor *final,
gdouble progress,
ClutterColor *result);
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
#define CLUTTER_TYPE_PARAM_COLOR (clutter_param_color_get_type ())
#define CLUTTER_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), CLUTTER_TYPE_PARAM_COLOR, ClutterParamSpecColor))
#define CLUTTER_IS_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), CLUTTER_TYPE_PARAM_COLOR))
/**
* CLUTTER_VALUE_HOLDS_COLOR:
* @x: a #GValue
*
* Evaluates to %TRUE if @x holds a `ClutterColor`.
*/
#define CLUTTER_VALUE_HOLDS_COLOR(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_COLOR))
typedef struct _ClutterParamSpecColor ClutterParamSpecColor;
/**
* ClutterParamSpecColor: (skip)
* @default_value: default color value
*
* A #GParamSpec subclass for defining properties holding
* a #ClutterColor.
*/
struct _ClutterParamSpecColor
{
/*< private >*/
GParamSpec parent_instance;
/*< public >*/
ClutterColor *default_value;
};
CLUTTER_EXPORT
void clutter_value_set_color (GValue *value,
const ClutterColor *color);
CLUTTER_EXPORT
const ClutterColor * clutter_value_get_color (const GValue *value);
CLUTTER_EXPORT
GType clutter_param_color_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
GParamSpec * clutter_param_spec_color (const gchar *name,
const gchar *nick,
const gchar *blurb,
const ClutterColor *default_value,
GParamFlags flags);
G_END_DECLS

View file

@ -53,7 +53,6 @@
#include "cogl/cogl.h"
#include "clutter/clutter-deform-effect.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-enum-types.h"
#include "clutter/clutter-paint-node.h"

View file

@ -36,7 +36,6 @@
#include "clutter/clutter-image.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-content-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-paint-node.h"

View file

@ -51,7 +51,6 @@
#include <glib-object.h>
#include <gobject/gvaluecollector.h>
#include "clutter/clutter-color.h"
#include "clutter/clutter-interval.h"
#include "clutter/clutter-private.h"

View file

@ -32,7 +32,6 @@
#include "cogl/cogl.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-blur-private.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-paint-context-private.h"

View file

@ -44,14 +44,6 @@ G_BEGIN_DECLS
typedef struct _ClutterContext ClutterContext;
#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
}
#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
}
#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
clutter_interval_register_progress_func (g_define_type_id, func); \
}

View file

@ -70,7 +70,6 @@ typedef struct _ClutterConstraint ClutterConstraint;
typedef struct _ClutterEffect ClutterEffect;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterColor ClutterColor;
typedef struct _ClutterColorState ClutterColorState;
typedef struct _ClutterMargin ClutterMargin;
typedef struct _ClutterPerspective ClutterPerspective;

View file

@ -43,7 +43,6 @@
#include "clutter/clutter-brightness-contrast-effect.h"
#include "clutter/clutter-click-action.h"
#include "clutter/clutter-clone.h"
#include "clutter/clutter-color.h"
#include "clutter/clutter-color-state.h"
#include "clutter/clutter-colorize-effect.h"
#include "clutter/clutter-constraint.h"

View file

@ -18,7 +18,6 @@ clutter_headers = [
'clutter-click-action.h',
'clutter-clone.h',
'clutter-color-state.h',
'clutter-color.h',
'clutter-colorize-effect.h',
'clutter-constraint.h',
'clutter-content.h',
@ -101,7 +100,6 @@ clutter_sources = [
'clutter-brightness-contrast-effect.c',
'clutter-click-action.c',
'clutter-clone.c',
'clutter-color.c',
'clutter-color-state.c',
'clutter-colorize-effect.c',
'clutter-constraint.c',