Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's confusing to have them both in the code base.
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4 changed files with 15 additions and 15 deletions
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@ -3530,7 +3530,7 @@ cogl_material_set_color4ub (CoglMaterial *material,
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guint8 alpha)
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{
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CoglColor color;
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cogl_color_set_from_4ub (&color, red, green, blue, alpha);
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cogl_color_init_from_4ub (&color, red, green, blue, alpha);
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cogl_material_set_color (material, &color);
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}
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@ -3542,7 +3542,7 @@ cogl_material_set_color4f (CoglMaterial *material,
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float alpha)
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{
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CoglColor color;
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cogl_color_set_from_4f (&color, red, green, blue, alpha);
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cogl_color_init_from_4f (&color, red, green, blue, alpha);
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cogl_material_set_color (material, &color);
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}
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@ -1048,7 +1048,7 @@ cogl_set_source_texture (CoglHandle texture_handle)
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g_return_if_fail (texture_handle != NULL);
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cogl_material_set_layer (ctx->simple_material, 0, texture_handle);
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cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_color_init_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_material_set_color (ctx->simple_material, &white);
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cogl_set_source (ctx->simple_material);
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}
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@ -1061,7 +1061,7 @@ cogl_set_source_color4ub (guint8 red,
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4ub (&c, red, green, blue, alpha);
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cogl_color_init_from_4ub (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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@ -1073,7 +1073,7 @@ cogl_set_source_color4f (float red,
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4f (&c, red, green, blue, alpha);
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cogl_color_init_from_4f (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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@ -337,11 +337,11 @@ _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
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if (node->color_override)
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/* Use the override color but preserve the alpha from the
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draw color */
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cogl_color_set_from_4ub (&draw_color,
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cogl_color_get_red_byte (&node->color),
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cogl_color_get_green_byte (&node->color),
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cogl_color_get_blue_byte (&node->color),
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cogl_color_get_alpha_byte (color));
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cogl_color_init_from_4ub (&draw_color,
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cogl_color_get_red_byte (&node->color),
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cogl_color_get_green_byte (&node->color),
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cogl_color_get_blue_byte (&node->color),
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cogl_color_get_alpha_byte (color));
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else
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draw_color = *color;
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cogl_color_premultiply (&draw_color);
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@ -569,11 +569,11 @@ cogl_pango_renderer_set_color_for_part (PangoRenderer *renderer,
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{
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CoglColor color;
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cogl_color_set_from_4ub (&color,
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pango_color->red >> 8,
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pango_color->green >> 8,
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pango_color->blue >> 8,
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0xff);
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cogl_color_init_from_4ub (&color,
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pango_color->red >> 8,
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pango_color->green >> 8,
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pango_color->blue >> 8,
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0xff);
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_cogl_pango_display_list_set_color_override (priv->display_list, &color);
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}
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