clutter/align-constraint: Don't take source actors position into account
ClutterAlignConstraint currently assumes the source actor is positioned in the same coordinate system as the actor it's attached to and automatically offsets the adjusted allocation by the origin of the source actor. This behavior is only valid though in case the source actor is a sibling of the constraint actor. If the source actor is somewhere else in the actor tree, the behavior gets annoying because the constraint actor is offset by (seemingly) random positions. To fix this, stop offsetting the constraint actors allocation by the position of the source. To still make it possible to align the constraint actors origin with the origin of the source, no longer override the origin of the allocation in the AlignConstraint. This allows users to align the origin using a BindConstraint, binding the actor position to the position of the source, which is more flexible and also more elegant. https://gitlab.gnome.org/GNOME/mutter/merge_requests/737
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1 changed files with 4 additions and 6 deletions
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@ -135,7 +135,6 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
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gfloat source_width, source_height;
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gfloat actor_width, actor_height;
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gfloat source_x, source_y;
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gfloat offset_x_start, offset_y_start;
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gfloat pivot_x, pivot_y;
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@ -144,7 +143,6 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
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clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
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clutter_actor_get_position (align->source, &source_x, &source_y);
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clutter_actor_get_size (align->source, &source_width, &source_height);
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pivot_x = align->pivot.x == -1.f
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@ -160,18 +158,18 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
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switch (align->align_axis)
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{
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case CLUTTER_ALIGN_X_AXIS:
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allocation->x1 = source_x + offset_x_start + (source_width * align->factor);
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allocation->x1 += offset_x_start + (source_width * align->factor);
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allocation->x2 = allocation->x1 + actor_width;
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break;
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case CLUTTER_ALIGN_Y_AXIS:
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allocation->y1 = source_y + offset_y_start + (source_height * align->factor);
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allocation->y1 += offset_y_start + (source_height * align->factor);
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allocation->y2 = allocation->y1 + actor_height;
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break;
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case CLUTTER_ALIGN_BOTH:
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allocation->x1 = source_x + offset_x_start + (source_width * align->factor);
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allocation->y1 = source_y + offset_y_start + (source_height * align->factor);
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allocation->x1 += offset_x_start + (source_width * align->factor);
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allocation->y1 += offset_y_start + (source_height * align->factor);
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allocation->x2 = allocation->x1 + actor_width;
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allocation->y2 = allocation->y1 + actor_height;
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break;
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