picking: Read the colour value using COGL_PIXEL_FORMAT_RGBA_8888_PRE
In commit c0a553163b
I changed the format used to read the picking
pixel to COGL_PIXEL_FORMAT_RGB_888 because it was convenient to avoid
the premult conversion. However this broke picking on GLES on some
platforms because for that glReadPixels is only guaranteed to support
GL_RGBA with GL_UNSIGNED_BYTE. Since the last commit cogl_read_pixels
will always use that format but it will end up with a conversion back
to RGB_888. This patch avoids that conversion and avoids the premult
conversion by reading in RGBA_8888_PRE.
http://bugzilla.openedhand.com/show_bug.cgi?id=2057
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commit
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1 changed files with 9 additions and 3 deletions
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@ -551,7 +551,7 @@ _clutter_do_pick (ClutterStage *stage,
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ClutterPickMode mode)
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{
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ClutterMainContext *context;
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guchar pixel[3] = { 0xff, 0xff, 0xff };
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guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
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CoglColor stage_pick_id;
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guint32 id;
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GLboolean dither_was_on;
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@ -632,11 +632,17 @@ _clutter_do_pick (ClutterStage *stage,
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/* Make sure Cogl flushes any batched geometry to the GPU driver */
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cogl_flush ();
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/* Read the color of the screen co-ords pixel */
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/* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
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even though we don't care about the alpha component because under
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GLES this is the only format that is guaranteed to work so Cogl
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will end up having to do a conversion if any other format is
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used. The format is requested as pre-multiplied because Cogl
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assumes that all pixels in the framebuffer are premultiplied so
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it avoids a conversion. */
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
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cogl_read_pixels (x, y, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
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