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actor: Minor cosmetic fixes to the header

This commit is contained in:
Emmanuele Bassi 2011-12-02 14:41:55 +00:00 committed by Emmanuele Bassi
parent b869019eb2
commit 798a2e5297

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@ -328,6 +328,7 @@ void clutter_actor_get_allocation_geometry (ClutterActor
void clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[]);
gboolean clutter_actor_has_allocation (ClutterActor *self);
void clutter_actor_set_size (ClutterActor *self,
gfloat width,
gfloat height);
@ -350,6 +351,9 @@ void clutter_actor_get_transformed_position (ClutterActor
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
void clutter_actor_set_fixed_position_set (ClutterActor *self,
gboolean is_set);
void clutter_actor_move_by (ClutterActor *self,
gfloat dx,
gfloat dy);
/* Actor geometry */
gfloat clutter_actor_get_width (ClutterActor *self);
@ -401,22 +405,6 @@ void clutter_actor_set_margin_right (ClutterActor
gfloat margin);
gfloat clutter_actor_get_margin_right (ClutterActor *self);
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
gfloat x,
gfloat y,
gfloat z);
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
gdouble angle,
ClutterGravity gravity);
gdouble clutter_actor_get_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gfloat *x,
gfloat *y,
gfloat *z);
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
void clutter_actor_set_opacity (ClutterActor *self,
guint8 opacity);
guint8 clutter_actor_get_opacity (ClutterActor *self);
@ -449,6 +437,16 @@ void clutter_actor_set_clip_to_allocation (ClutterActor
gboolean clip_set);
gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
/* Events */
void clutter_actor_set_reactive (ClutterActor *actor,
gboolean reactive);
gboolean clutter_actor_get_reactive (ClutterActor *actor);
gboolean clutter_actor_has_key_focus (ClutterActor *self);
void clutter_actor_grab_key_focus (ClutterActor *self);
gboolean clutter_actor_event (ClutterActor *actor,
ClutterEvent *event,
gboolean capture);
/* Actor hierarchy */
void clutter_actor_add_child (ClutterActor *self,
ClutterActor *child);
@ -479,6 +477,28 @@ void clutter_actor_lower (ClutterActor
ClutterActor *above);
void clutter_actor_raise_top (ClutterActor *self);
void clutter_actor_lower_bottom (ClutterActor *self);
void clutter_actor_push_internal (ClutterActor *self);
void clutter_actor_pop_internal (ClutterActor *self);
/* Transformations */
gboolean clutter_actor_is_rotated (ClutterActor *self);
gboolean clutter_actor_is_scaled (ClutterActor *self);
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
gfloat x,
gfloat y,
gfloat z);
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
gdouble angle,
ClutterGravity gravity);
gdouble clutter_actor_get_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gfloat *x,
gfloat *y,
gfloat *z);
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
void clutter_actor_set_scale (ClutterActor *self,
gdouble scale_x,
@ -499,41 +519,26 @@ void clutter_actor_get_scale_center (ClutterActor
gfloat *center_x,
gfloat *center_y);
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
void clutter_actor_move_by (ClutterActor *self,
gfloat dx,
gfloat dy);
void clutter_actor_set_reactive (ClutterActor *actor,
gboolean reactive);
gboolean clutter_actor_get_reactive (ClutterActor *actor);
gboolean clutter_actor_event (ClutterActor *actor,
ClutterEvent *event,
gboolean capture);
void clutter_actor_set_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
void clutter_actor_move_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
void clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y);
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
void clutter_actor_set_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
void clutter_actor_move_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
void clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y);
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
gfloat x,
gfloat y,
gfloat *x_out,
gfloat *y_out);
gboolean clutter_actor_is_rotated (ClutterActor *self);
gboolean clutter_actor_is_scaled (ClutterActor *self);
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
@ -547,8 +552,6 @@ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
const ClutterVertex *point,
ClutterVertex *vertex);
void clutter_actor_grab_key_focus (ClutterActor *self);
PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
@ -564,15 +567,8 @@ void clutter_actor_set_text_direction (ClutterActor *sel
ClutterTextDirection text_dir);
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
void clutter_actor_push_internal (ClutterActor *self);
void clutter_actor_pop_internal (ClutterActor *self);
gboolean clutter_actor_has_allocation (ClutterActor *self);
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
gboolean clutter_actor_has_key_focus (ClutterActor *self);
const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
ClutterActor *relative_to_ancestor);