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Changed behaviour so that a beginning angle of 0 would correspond to 12 o'clock

This commit is contained in:
Tomas Frydrych 2007-05-31 10:11:06 +00:00
parent 8697bfa53d
commit 7ada1c0ae0
2 changed files with 18 additions and 12 deletions

View file

@ -1,3 +1,9 @@
2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
Changed behaviour so that a beginning angle of 0 would correspond
to 12 o'clock.
2007-05-31 Tomas Frydrych <tf@openedhand.com> 2007-05-31 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h: * clutter/clutter-fixed.h:

View file

@ -372,9 +372,9 @@ clutter_behaviour_ellipse_init (ClutterBehaviourEllipse * self)
* center * center
* *
* Creates a behaviour that drives actors along an elliptical path with * Creates a behaviour that drives actors along an elliptical path with
* given center, width and height; the movement begins at angle_begin and * given center, width and height; the movement begins at angle_begin (with 0
* ends at angle_end; if angle_end > angle_begin, the movement is in * corresponding to 12 o'clock) and ends at angle_end; if angle_end > angle_begin,
* counter-clockwise direction, clockwise other wise. * the movement is in clockwise direction, counter-clockwise otherwise.
* *
* Return value: a #ClutterBehaviour * Return value: a #ClutterBehaviour
* *
@ -403,8 +403,8 @@ clutter_behaviour_ellipse_new (ClutterAlpha * alpha,
"center", &center, "center", &center,
"width", width, "width", width,
"height", height, "height", height,
"angle-begin", CLUTTER_ANGLE_FROM_DEG (begin), "angle-begin", CLUTTER_ANGLE_FROM_DEG (begin) - 256,
"angle-end", CLUTTER_ANGLE_FROM_DEG (end), "angle-end", CLUTTER_ANGLE_FROM_DEG (end) - 256,
"angle-tilt", CLUTTER_ANGLE_FROM_DEG (tilt), "angle-tilt", CLUTTER_ANGLE_FROM_DEG (tilt),
NULL); NULL);
@ -420,13 +420,13 @@ clutter_behaviour_ellipse_new (ClutterAlpha * alpha,
* @height: height of the ellipse * @height: height of the ellipse
* @begin: #ClutterFixed angle in degrees at which movement begins * @begin: #ClutterFixed angle in degrees at which movement begins
* @end: #ClutterFixed angle in degrees at which movement ends * @end: #ClutterFixed angle in degrees at which movement ends
* @tilt: #ClutterFixed angle in degrees with which the ellipse should be tilted around its * @tilt: #ClutterFixed angle in degrees with which the ellipse should be
* center * tilted around its center
* *
* Creates a behaviour that drives actors along an elliptical path with * Creates a behaviour that drives actors along an elliptical path with
* given center, width and height; the movement begins at angle_begin and * given center, width and height; the movement begins at angle_begin (with 0
* ends at angle_end; if angle_end > angle_begin, the movement is in * corresponding to 12 o'clock) and ends at angle_end; if angle_end > angle_begin,
* counter-clockwise direction, clockwise other wise. * the movement is in clockwise direction, counter-clockwise otherwise.
* *
* Return value: a #ClutterBehaviour * Return value: a #ClutterBehaviour
* *
@ -455,8 +455,8 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
"center", &center, "center", &center,
"width", width, "width", width,
"height", height, "height", height,
"angle-begin", CLUTTER_ANGLE_FROM_DEGX (begin), "angle-begin", CLUTTER_ANGLE_FROM_DEGX (begin) - 256,
"angle-end", CLUTTER_ANGLE_FROM_DEGX (end), "angle-end", CLUTTER_ANGLE_FROM_DEGX (end) - 256,
"angle-tilt", CLUTTER_ANGLE_FROM_DEGX (tilt), "angle-tilt", CLUTTER_ANGLE_FROM_DEGX (tilt),
NULL); NULL);