colorize-effect: Use macros for subclassing boilerplate
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3387>
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3 changed files with 50 additions and 42 deletions
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@ -35,7 +35,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBlurEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBoxLayout, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBrightnessContrastEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClone, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColorizeEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeformEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFixedLayout, g_object_unref)
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@ -24,17 +24,13 @@
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/**
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* ClutterColorizeEffect:
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*
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*
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* A colorization effect
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*
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* #ClutterColorizeEffect is a sub-class of #ClutterEffect that
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* colorizes an actor with the given tint.
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*/
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#define CLUTTER_COLORIZE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffectClass))
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#define CLUTTER_IS_COLORIZE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_COLORIZE_EFFECT))
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#define CLUTTER_COLORIZE_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffectClass))
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#include "config.h"
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#include "clutter/clutter-colorize-effect.h"
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@ -43,10 +39,9 @@
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-enum-types.h"
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#include "clutter/clutter-offscreen-effect.h"
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#include "clutter/clutter-private.h"
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struct _ClutterColorizeEffect
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typedef struct _ClutterColorizeEffectPrivate
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{
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ClutterOffscreenEffect parent_instance;
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@ -56,14 +51,7 @@ struct _ClutterColorizeEffect
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gint tint_uniform;
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CoglPipeline *pipeline;
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};
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struct _ClutterColorizeEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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} ClutterColorizeEffectPrivate;
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/* the magic gray vec3 has been taken from the NTSC conversion weights
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* as defined by:
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@ -93,27 +81,31 @@ enum
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterColorizeEffect,
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clutter_colorize_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterColorizeEffect,
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clutter_colorize_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static CoglPipeline *
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clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
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CoglTexture *texture)
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{
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ClutterColorizeEffect *colorize_effect = CLUTTER_COLORIZE_EFFECT (effect);
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ClutterColorizeEffectPrivate *priv =
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clutter_colorize_effect_get_instance_private (colorize_effect);
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cogl_pipeline_set_layer_texture (colorize_effect->pipeline, 0, texture);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
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return g_object_ref (colorize_effect->pipeline);
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return g_object_ref (priv->pipeline);
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}
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static void
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clutter_colorize_effect_dispose (GObject *gobject)
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{
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ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (gobject);
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ClutterColorizeEffectPrivate *priv =
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clutter_colorize_effect_get_instance_private (self);
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g_clear_object (&self->pipeline);
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g_clear_object (&priv->pipeline);
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G_OBJECT_CLASS (clutter_colorize_effect_parent_class)->dispose (gobject);
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}
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@ -146,11 +138,13 @@ clutter_colorize_effect_get_property (GObject *gobject,
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GParamSpec *pspec)
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{
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ClutterColorizeEffect *effect = CLUTTER_COLORIZE_EFFECT (gobject);
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ClutterColorizeEffectPrivate *priv =
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clutter_colorize_effect_get_instance_private (effect);
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switch (prop_id)
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{
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case PROP_TINT:
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clutter_value_set_color (value, &effect->tint);
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clutter_value_set_color (value, &priv->tint);
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break;
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default:
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@ -189,16 +183,18 @@ clutter_colorize_effect_class_init (ClutterColorizeEffectClass *klass)
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static void
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update_tint_uniform (ClutterColorizeEffect *self)
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{
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if (self->tint_uniform > -1)
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ClutterColorizeEffectPrivate *priv =
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clutter_colorize_effect_get_instance_private (self);
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if (priv->tint_uniform > -1)
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{
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float tint[3] = {
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self->tint.red / 255.0,
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self->tint.green / 255.0,
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self->tint.blue / 255.0
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priv->tint.red / 255.0,
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priv->tint.green / 255.0,
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priv->tint.blue / 255.0
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};
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cogl_pipeline_set_uniform_float (self->pipeline,
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self->tint_uniform,
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cogl_pipeline_set_uniform_float (priv->pipeline,
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priv->tint_uniform,
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3, /* n_components */
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1, /* count */
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tint);
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@ -209,7 +205,8 @@ static void
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clutter_colorize_effect_init (ClutterColorizeEffect *self)
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{
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ClutterColorizeEffectClass *klass = CLUTTER_COLORIZE_EFFECT_GET_CLASS (self);
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ClutterColorizeEffectPrivate *priv =
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clutter_colorize_effect_get_instance_private (self);
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if (G_UNLIKELY (klass->base_pipeline == NULL))
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{
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CoglSnippet *snippet;
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@ -227,12 +224,12 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
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}
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self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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priv->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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self->tint_uniform =
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cogl_pipeline_get_uniform_location (self->pipeline, "tint");
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priv->tint_uniform =
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cogl_pipeline_get_uniform_location (priv->pipeline, "tint");
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self->tint = default_tint;
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priv->tint = default_tint;
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update_tint_uniform (self);
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}
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@ -265,9 +262,12 @@ void
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clutter_colorize_effect_set_tint (ClutterColorizeEffect *effect,
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const ClutterColor *tint)
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{
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ClutterColorizeEffectPrivate *priv;
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g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
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effect->tint = *tint;
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priv = clutter_colorize_effect_get_instance_private (effect);
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priv->tint = *tint;
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update_tint_uniform (effect);
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@ -287,8 +287,11 @@ void
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clutter_colorize_effect_get_tint (ClutterColorizeEffect *effect,
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ClutterColor *tint)
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{
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ClutterColorizeEffectPrivate *priv;
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g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
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g_return_if_fail (tint != NULL);
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*tint = effect->tint;
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priv = clutter_colorize_effect_get_instance_private (effect);
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*tint = priv->tint;
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}
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@ -30,18 +30,24 @@
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#include "clutter/clutter-color.h"
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#include "clutter/clutter-effect.h"
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#include "clutter/clutter-offscreen-effect.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_COLORIZE_EFFECT (clutter_colorize_effect_get_type ())
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#define CLUTTER_COLORIZE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffect))
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#define CLUTTER_IS_COLORIZE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_COLORIZE_EFFECT))
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typedef struct _ClutterColorizeEffect ClutterColorizeEffect;
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typedef struct _ClutterColorizeEffectClass ClutterColorizeEffectClass;
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CLUTTER_EXPORT
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GType clutter_colorize_effect_get_type (void) G_GNUC_CONST;
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G_DECLARE_DERIVABLE_TYPE (ClutterColorizeEffect,
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clutter_colorize_effect,
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CLUTTER, COLORIZE_EFFECT,
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ClutterOffscreenEffect)
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struct _ClutterColorizeEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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CLUTTER_EXPORT
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ClutterEffect *clutter_colorize_effect_new (const ClutterColor *tint);
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