Don't use the transpose argument of glUniformMatrix*
According to the GLES1/2 spec, the transpose argument of glUniformMatrix* should always be FALSE. Cogl directly exposes the transposedness of the uniform value in cogl_pipeline_set_uniform_matrix and we were previously passing this value on to GL. This patch makes it instead just always transpose the matrix in Cogl itself when copying the value to the CoglBoxedValue. It doesn't seem like there could be much advantage to letting GL transpose the uniform value and at least Mesa just does a very similar loop to handle the transpose. Mesa has started being more pedantic about this which was making test_pipeline_uniforms fail. http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e8a4944081b42127b3 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit f42ee670ff663d03073d6b1038b21a0aa1b3ec2b)
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2 changed files with 41 additions and 9 deletions
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@ -80,8 +80,7 @@ _cogl_boxed_value_equal (const CoglBoxedValue *bva,
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case COGL_BOXED_MATRIX:
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case COGL_BOXED_MATRIX:
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if (bva->size != bvb->size ||
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if (bva->size != bvb->size ||
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bva->count != bvb->count ||
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bva->count != bvb->count)
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bva->transpose != bvb->transpose)
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return FALSE;
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return FALSE;
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if (bva->count == 1)
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if (bva->count == 1)
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@ -104,6 +103,24 @@ _cogl_boxed_value_equal (const CoglBoxedValue *bva,
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return FALSE;
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return FALSE;
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}
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}
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static void
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_cogl_boxed_value_tranpose (float *dst,
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int size,
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const float *src)
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{
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int y, x;
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/* If the value is transposed we'll just transpose it now as it
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* is copied into the boxed value instead of passing TRUE to
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* glUniformMatrix because that is not supported on GLES and it
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* doesn't seem like the GL driver would be able to do anything
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* much smarter than this anyway */
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for (y = 0; y < size; y++)
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for (x = 0; x < size; x++)
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*(dst++) = src[y + x * size];
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}
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static void
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static void
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_cogl_boxed_value_set_x (CoglBoxedValue *bv,
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_cogl_boxed_value_set_x (CoglBoxedValue *bv,
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int size,
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int size,
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@ -118,6 +135,11 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
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if (bv->count > 1)
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if (bv->count > 1)
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g_free (bv->v.array);
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g_free (bv->v.array);
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if (transpose)
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_cogl_boxed_value_tranpose (bv->v.float_value,
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size,
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value);
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else
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memcpy (bv->v.float_value, value, value_size);
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memcpy (bv->v.float_value, value, value_size);
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}
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}
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else
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else
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@ -135,13 +157,24 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
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else
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else
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bv->v.array = g_malloc (count * value_size);
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bv->v.array = g_malloc (count * value_size);
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if (transpose)
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{
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int value_num;
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for (value_num = 0; value_num < count; value_num++)
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_cogl_boxed_value_tranpose (bv->v.float_array +
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value_num * size * size,
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size,
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(const float *) value +
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value_num * size * size);
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}
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else
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memcpy (bv->v.array, value, count * value_size);
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memcpy (bv->v.array, value, count * value_size);
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}
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}
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bv->type = type;
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bv->type = type;
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bv->size = size;
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bv->size = size;
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bv->count = count;
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bv->count = count;
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bv->transpose = transpose;
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}
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}
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void
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void
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@ -319,15 +352,15 @@ _cogl_boxed_value_set_uniform (CoglContext *ctx,
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{
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{
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case 2:
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case 2:
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GE( ctx, glUniformMatrix2fv (location, value->count,
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GE( ctx, glUniformMatrix2fv (location, value->count,
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value->transpose, ptr) );
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FALSE, ptr) );
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break;
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break;
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case 3:
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case 3:
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GE( ctx, glUniformMatrix3fv (location, value->count,
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GE( ctx, glUniformMatrix3fv (location, value->count,
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value->transpose, ptr) );
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FALSE, ptr) );
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break;
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break;
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case 4:
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case 4:
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GE( ctx, glUniformMatrix4fv (location, value->count,
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GE( ctx, glUniformMatrix4fv (location, value->count,
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value->transpose, ptr) );
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FALSE, ptr) );
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break;
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break;
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}
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}
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}
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}
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@ -39,7 +39,6 @@ typedef struct _CoglBoxedValue
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{
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{
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CoglBoxedType type;
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CoglBoxedType type;
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int size, count;
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int size, count;
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CoglBool transpose;
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union {
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union {
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float float_value[4];
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float float_value[4];
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