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cogl: Inline various utilities

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3910>
This commit is contained in:
Bilal Elmoussaoui 2024-07-26 22:35:39 +02:00 committed by Marge Bot
parent 5f1ffb5304
commit 7eadc948ae
7 changed files with 188 additions and 255 deletions

View file

@ -38,6 +38,7 @@
#include "cogl/cogl-clip-stack.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-graphene.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-primitives-private.h"
@ -97,6 +98,46 @@ _cogl_clip_stack_entry_set_bounds (CoglClipStack *entry,
entry->bounds_y1 = (int) ceilf (max_y);
}
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
* (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
( ( ((x) + 1.0f) * ((vp_width) / 2.0f) ) + (vp_origin_x) )
/* Note: for Y we first flip all coordinates around the X axis while in
* normalized device coordinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
( ( ((-(y)) + 1.0f) * ((vp_height) / 2.0f) ) + (vp_origin_y) )
/* Transform a homogeneous vertex position from model space to Cogl
* window coordinates (with 0,0 being top left) */
void
_cogl_transform_point (const graphene_matrix_t *matrix_mv,
const graphene_matrix_t *matrix_p,
const float *viewport,
float *x,
float *y)
{
float z = 0;
float w = 1;
/* Apply the modelview matrix transform */
cogl_graphene_matrix_project_point (matrix_mv, x, y, &z, &w);
/* Apply the projection matrix transform */
cogl_graphene_matrix_project_point (matrix_p, x, y, &z, &w);
/* Perform perspective division */
*x /= w;
*y /= w;
/* Apply viewport transform */
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}
#undef VIEWPORT_TRANSFORM_X
#undef VIEWPORT_TRANSFORM_Y
CoglClipStack *
_cogl_clip_stack_push_rectangle (CoglClipStack *stack,
float x_1,
@ -304,14 +345,10 @@ _cogl_clip_stack_get_bounds (CoglClipStack *stack,
{
/* Get the intersection of the current scissor and the bounding
box of this clip */
_cogl_util_scissor_intersect (entry->bounds_x0,
entry->bounds_y0,
entry->bounds_x1,
entry->bounds_y1,
scissor_x0,
scissor_y0,
scissor_x1,
scissor_y1);
*scissor_x0 = MAX (*scissor_x0, entry->bounds_x0);
*scissor_y0 = MAX (*scissor_y0, entry->bounds_y0);
*scissor_x1 = MIN (*scissor_x1, entry->bounds_x1);
*scissor_y1 = MIN (*scissor_y1, entry->bounds_y1);
}
}

View file

@ -264,6 +264,12 @@ cogl_texture_get_format (CoglTexture *texture)
return COGL_TEXTURE_GET_CLASS (texture)->get_format (texture);
}
static inline unsigned int
_cogl_util_fls (unsigned int n)
{
return n == 0 ? 0 : sizeof (unsigned int) * 8 - __builtin_clz (n);
}
int
_cogl_texture_get_n_levels (CoglTexture *texture)
{

View file

@ -1,167 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "config.h"
#include <string.h>
#include "cogl/cogl-util.h"
#include "cogl/cogl-private.h"
unsigned int
_cogl_util_one_at_a_time_mix (unsigned int hash)
{
hash += ( hash << 3 );
hash ^= ( hash >> 11 );
hash += ( hash << 15 );
return hash;
}
/* Given a set of red, green and blue component masks, a depth and
* bits per pixel this function tries to determine a corresponding
* CoglPixelFormat.
*
* The depth is measured in bits not including padding for un-used
* alpha. The bits per pixel (bpp) does include padding for un-used
* alpha.
*
* This function firstly aims to match formats with RGB ordered
* components and only considers alpha coming first, in the most
* significant bits. If the function fails to match then it recurses
* by either switching the r and b masks around to check for BGR
* ordered formats or it recurses with the masks shifted to check for
* formats where the alpha component is the least significant bits.
*/
static CoglPixelFormat
_cogl_util_pixel_format_from_masks_real (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
gboolean check_bgr,
gboolean check_afirst,
int recursion_depth)
{
CoglPixelFormat image_format;
if (depth == 24 && bpp == 24 &&
r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff)
{
return COGL_PIXEL_FORMAT_RGB_888;
}
else if ((depth == 24 || depth == 32) && bpp == 32 &&
r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff)
{
return COGL_PIXEL_FORMAT_ARGB_8888_PRE;
}
else if ((depth == 30 || depth == 32) &&
r_mask == 0x3ff00000 && g_mask == 0xffc00 && b_mask == 0x3ff)
{
return COGL_PIXEL_FORMAT_ARGB_2101010_PRE;
}
else if (depth == 16 && bpp == 16 &&
r_mask == 0xf800 && g_mask == 0x7e0 && b_mask == 0x1f)
{
return COGL_PIXEL_FORMAT_RGB_565;
}
if (recursion_depth == 2)
return 0;
/* Check for BGR ordering if we didn't find a match */
if (check_bgr)
{
image_format =
_cogl_util_pixel_format_from_masks_real (b_mask, g_mask, r_mask,
depth, bpp,
FALSE,
TRUE,
recursion_depth + 1);
if (image_format)
return image_format ^ COGL_BGR_BIT;
}
/* Check for alpha in the least significant bits if we still
* haven't found a match... */
if (check_afirst && depth != bpp)
{
int shift = bpp - depth;
image_format =
_cogl_util_pixel_format_from_masks_real (r_mask >> shift,
g_mask >> shift,
b_mask >> shift,
depth, bpp,
TRUE,
FALSE,
recursion_depth + 1);
if (image_format)
return image_format ^ COGL_AFIRST_BIT;
}
return 0;
}
CoglPixelFormat
_cogl_util_pixel_format_from_masks (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
gboolean byte_order_is_lsb_first)
{
CoglPixelFormat image_format =
_cogl_util_pixel_format_from_masks_real (r_mask, g_mask, b_mask,
depth, bpp,
TRUE,
TRUE,
0);
if (!image_format)
{
const char *byte_order[] = { "MSB first", "LSB first" };
g_warning ("Could not find a matching pixel format for red mask=0x%lx,"
"green mask=0x%lx, blue mask=0x%lx at depth=%d, bpp=%d "
"and byte order=%s\n", r_mask, g_mask, b_mask, depth, bpp,
byte_order[!!byte_order_is_lsb_first]);
return 0;
}
/* If the image is in little-endian then the order in memory is
reversed */
if (byte_order_is_lsb_first &&
_cogl_pixel_format_is_endian_dependant (image_format))
{
image_format ^= COGL_BGR_BIT;
if (image_format & COGL_A_BIT)
image_format ^= COGL_AFIRST_BIT;
}
return image_format;
}

View file

@ -71,46 +71,16 @@ _cogl_util_one_at_a_time_hash (unsigned int hash,
return hash;
}
unsigned int
_cogl_util_one_at_a_time_mix (unsigned int hash);
static inline unsigned int
_cogl_util_one_at_a_time_mix (unsigned int hash)
{
hash += ( hash << 3 );
hash ^= ( hash >> 11 );
hash += ( hash << 15 );
return hash;
}
#define _cogl_util_ffsl __builtin_ffsl
static inline unsigned int
_cogl_util_fls (unsigned int n)
{
return n == 0 ? 0 : sizeof (unsigned int) * 8 - __builtin_clz (n);
}
#define _cogl_util_popcountl __builtin_popcountl
/* Match a CoglPixelFormat according to channel masks, color depth,
* bits per pixel and byte order. These information are provided by
* the Visual and XImage structures.
*
* If no specific pixel format could be found, COGL_PIXEL_FORMAT_ANY
* is returned.
*/
CoglPixelFormat
_cogl_util_pixel_format_from_masks (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
int byte_order);
static inline void
_cogl_util_scissor_intersect (int rect_x0,
int rect_y0,
int rect_x1,
int rect_y1,
int *scissor_x0,
int *scissor_y0,
int *scissor_x1,
int *scissor_y1)
{
*scissor_x0 = MAX (*scissor_x0, rect_x0);
*scissor_y0 = MAX (*scissor_y0, rect_y0);
*scissor_x1 = MIN (*scissor_x1, rect_x1);
*scissor_y1 = MIN (*scissor_y1, rect_y1);
}

View file

@ -36,7 +36,6 @@
#include "cogl/cogl-cpu-caps.h"
#include "cogl/cogl-debug.h"
#include "cogl/cogl-graphene.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-pipeline-private.h"
@ -71,46 +70,6 @@ _cogl_driver_error_quark (void)
return g_quark_from_static_string ("cogl-driver-error-quark");
}
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
* (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
( ( ((x) + 1.0f) * ((vp_width) / 2.0f) ) + (vp_origin_x) )
/* Note: for Y we first flip all coordinates around the X axis while in
* normalized device coordinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
( ( ((-(y)) + 1.0f) * ((vp_height) / 2.0f) ) + (vp_origin_y) )
/* Transform a homogeneous vertex position from model space to Cogl
* window coordinates (with 0,0 being top left) */
void
_cogl_transform_point (const graphene_matrix_t *matrix_mv,
const graphene_matrix_t *matrix_p,
const float *viewport,
float *x,
float *y)
{
float z = 0;
float w = 1;
/* Apply the modelview matrix transform */
cogl_graphene_matrix_project_point (matrix_mv, x, y, &z, &w);
/* Apply the projection matrix transform */
cogl_graphene_matrix_project_point (matrix_p, x, y, &z, &w);
/* Perform perspective division */
*x /= w;
*y /= w;
/* Apply viewport transform */
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}
#undef VIEWPORT_TRANSFORM_X
#undef VIEWPORT_TRANSFORM_Y
uint32_t
_cogl_system_error_quark (void)
{

View file

@ -273,7 +273,6 @@ cogl_sources = [
'cogl-texture-private.h',
'cogl-texture.c',
'cogl-trace.c',
'cogl-util.c',
'cogl-util.h',
'cogl.c',
'deprecated/cogl-program-private.h',

View file

@ -413,6 +413,135 @@ try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
tex_pixmap->shm_info.shmid = -1;
}
/* Given a set of red, green and blue component masks, a depth and
* bits per pixel this function tries to determine a corresponding
* CoglPixelFormat.
*
* The depth is measured in bits not including padding for un-used
* alpha. The bits per pixel (bpp) does include padding for un-used
* alpha.
*
* This function firstly aims to match formats with RGB ordered
* components and only considers alpha coming first, in the most
* significant bits. If the function fails to match then it recurses
* by either switching the r and b masks around to check for BGR
* ordered formats or it recurses with the masks shifted to check for
* formats where the alpha component is the least significant bits.
*/
static CoglPixelFormat
_cogl_util_pixel_format_from_masks_real (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
gboolean check_bgr,
gboolean check_afirst,
int recursion_depth)
{
CoglPixelFormat image_format;
if (depth == 24 && bpp == 24 &&
r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff)
{
return COGL_PIXEL_FORMAT_RGB_888;
}
else if ((depth == 24 || depth == 32) && bpp == 32 &&
r_mask == 0xff0000 && g_mask == 0xff00 && b_mask == 0xff)
{
return COGL_PIXEL_FORMAT_ARGB_8888_PRE;
}
else if ((depth == 30 || depth == 32) &&
r_mask == 0x3ff00000 && g_mask == 0xffc00 && b_mask == 0x3ff)
{
return COGL_PIXEL_FORMAT_ARGB_2101010_PRE;
}
else if (depth == 16 && bpp == 16 &&
r_mask == 0xf800 && g_mask == 0x7e0 && b_mask == 0x1f)
{
return COGL_PIXEL_FORMAT_RGB_565;
}
if (recursion_depth == 2)
return 0;
/* Check for BGR ordering if we didn't find a match */
if (check_bgr)
{
image_format =
_cogl_util_pixel_format_from_masks_real (b_mask, g_mask, r_mask,
depth, bpp,
FALSE,
TRUE,
recursion_depth + 1);
if (image_format)
return image_format ^ COGL_BGR_BIT;
}
/* Check for alpha in the least significant bits if we still
* haven't found a match... */
if (check_afirst && depth != bpp)
{
int shift = bpp - depth;
image_format =
_cogl_util_pixel_format_from_masks_real (r_mask >> shift,
g_mask >> shift,
b_mask >> shift,
depth, bpp,
TRUE,
FALSE,
recursion_depth + 1);
if (image_format)
return image_format ^ COGL_AFIRST_BIT;
}
return 0;
}
/* Match a CoglPixelFormat according to channel masks, color depth,
* bits per pixel and byte order. These information are provided by
* the Visual and XImage structures.
*
* If no specific pixel format could be found, COGL_PIXEL_FORMAT_ANY
* is returned.
*/
static CoglPixelFormat
_cogl_util_pixel_format_from_masks (unsigned long r_mask,
unsigned long g_mask,
unsigned long b_mask,
int depth, int bpp,
gboolean byte_order_is_lsb_first)
{
CoglPixelFormat image_format =
_cogl_util_pixel_format_from_masks_real (r_mask, g_mask, b_mask,
depth, bpp,
TRUE,
TRUE,
0);
if (!image_format)
{
const char *byte_order[] = { "MSB first", "LSB first" };
g_warning ("Could not find a matching pixel format for red mask=0x%lx,"
"green mask=0x%lx, blue mask=0x%lx at depth=%d, bpp=%d "
"and byte order=%s\n", r_mask, g_mask, b_mask, depth, bpp,
byte_order[!!byte_order_is_lsb_first]);
return 0;
}
/* If the image is in little-endian then the order in memory is
reversed */
if (byte_order_is_lsb_first &&
_cogl_pixel_format_is_endian_dependant (image_format))
{
image_format ^= COGL_BGR_BIT;
if (image_format & COGL_A_BIT)
image_format ^= COGL_AFIRST_BIT;
}
return image_format;
}
static void
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
{