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Update NEWS file

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Emmanuele Bassi 2009-01-28 14:36:45 +00:00
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NEWS
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Clutter 0.8.2 (xx/09/2008)
Clutter 0.9.0 (xx/01/2009)
===============================================================================
* List of changes between 0.8.6 and 0.9.0
o ClutterText is a new actor allowing text display, text editing
both in multi-line and single-line modes, and text selection using
the pointer devices and the keyboard. ClutterText supercedes both
ClutterLabel and ClutterEntry.
o ClutterClone is a new actor that allows cloning of other actors,
both simple and composite. ClutterClone supercedes ClutterCloneTexture.
o ClutterBindingPool is a new API that allows to easily add key bindings
to an actor.
o ClutterAnimation is a new API for implicit animations, similar to
the tweening API used in toolkits like jQuery, Tween and Flash. This
new API supercedes the ClutterEffect API.
o ClutterAlpha uses "animation modes" instead of raw function
pointers; it is still possible to pass alpha functions. The alpha
functions provided by Clutter have been removed from the public
API. It is possible to register global alpha functions and use
them though a logical id.
o The interval of the ClutterAlpha:alpha property has been changed
to a floating point value in the [ -1.0, 2.0 ] range; this allowed
the addition of "overshooting" easing modes.
o COGL now supports backface culling.
o The COGL-based Pango renderer is public API and it is accessible
to developers. It is also possible to access the PangoContext used
by Clutter in order to create PangoLayouts to render text.
o The ClutterFixed API has been moved to COGL.
o COGL does not depend on Clutter data types anymore.
o The ClutterMedia interface has been overhauled: implementations
now must only override the interface properties. The ranges of
some properties have been changed to normalized values.
o COGL now exposes only floating point entry points, and reserves
the eventual conversion to fixed point only when needed. The
fixed point type and macros are publicly available for developers
concerned about floating point operations.
o COGL has a new Vertex Attribues API that allows submitting an
extensible number of vertex attributes to OpenGL in a way that
does not require format conversions and allows fast re-use.
o COGL has a new Material API that decouples paths from fills; it
is possible to create an arbitrary path and fill it with a COGL
texture. The Material API also allows setting multiple texture
layers and defining the blend modes and colors.
o ClutterTexture has the ability to use a worker thread to asynchronously
load an image from a file, as long as the GLib threading support has
been enabled prior to calling clutter_init().
o Clutter now supports localization of the help output, and it
also supports globally setting the text direction for non left to
right locales.
o ClutterCairoTexture is a new actor that allows using Cairo
to draw on a ClutterTexture; since Cairo does not have an OpenGL
backend, the drawing is not hardware accelerated.
o Clutter has a unit testing suite, based on the GLib unit test
framework, which can be used to track regressions.
o A ClutterPath object has been added, and it is used by the
BehaviourPath. The Path object allows defining paths using a set
of coordinates and operations. A Path can be "painted" either using
COGL primitives or using Cairo primitives, allowing an easier way
to paint non-rectangular shaped actors.
o ClutterInterval is a simple object, used by ClutterAnimation, that
describes an interval between two values, and interpolates between
the initial and final values of the interval.
* List of bugs fixed since 0.8.6
o #835 - Optimize clutter_actor_real_pick()
o #851 - setting anchor point causes picking problem
o #883 - Outstanding COGL merge issues
o #1003 - Add clutter_actor_take_key_focus
o #1014 - Clutter Animation API Improvements.
o #1049 - Clutter doesn't support most GLSL uniforms
o #1051 - WebKit/Clutter product/component?
o #1058 - Build clutter-box2d with Clutter 0.8
o #1066 - Clipping regression in 0.8
o #1086 - virtualize stage_queue_redraw
o #1105 - low level access to PangoClutter
o #1106 - ClutterText instead of ClutterLabel and ClutterEntry
o #1108 - Enter/Leave events logics wrt. skipped motion events
o #1109 - clutter-0.8.0 fails to compile
o #1123 - Crash when FBO actor is used and the stage is MINIMIZED
o #1144 - Provide an option to load images asynchronously in ClutterTexture
o #1162 - Add unit testing for Clutter
o #1164 - Mesh API
o #1172 - Disjoint paths and clip to path
o #1189 - Backface culling
o #1209 - Move fixed point API in COGL
o #1210 - Add CoglColor API
o #1211 - Drop ClutterFeatureFlags usage from COGL
o #1212 - Allow only a single include file for Clutter
o #1215 - Move the Pango renderer to the public API
o #1219 - Clean up cogl.h
o #1231 - Build fails in gles flavour in revision 3442
o #1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk
o #1251 - Merge the Cairo texture actor in core
o #1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
o #1261 - [patch] Minimize differences between gl/cogl-texture.c and
gles/cogl-texture.c
o #1269 - mingw32 building failed at clutter-media.c
o #1270 - Update to mingw-cross-compile.sh
o #1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'
o #1284 - Return something reasonable from clutter_x11_handle_event()
o #1300 - clutter_score_remove and clutter_score_remove_all are different
in object remove
o #1310 - font rendering problem
o #1313 - Fix computation of camera distance
o #1314 - clutter_sinx() is more inaccurate than it needs to be
o #1321 - Get Matrix in float
o #1323 - ClutterBehaviorDepth conflicts with other behaviors
o #1325 - ClutterPath to cairo_path_t conversion functions
o #1330 - We should not queue redraw for non-visible actors
o #1334 - Default value for ClutterLabel::text should be "" instead of NULL
o #1344 - clutter_actor_transform_stage_point gives invalid coordinates
for big actors
o #1352 - Weird cogl-pango.h includes in clutter-[entry|label].c
o #1354 - Floating point exception when set fps>1000 and start timeline
o #1361 - Unused ClutterStage::get_resolution() methods
o #1365 - ClutterEntry doesn't get the cursor when it should
o #1366 - disable-npots fails to build on mac
o #1380 - Return booleans from CLUTTER_ACTOR_IS_* macros
o #1386 - Wrong clipping dimensions for larger actors
o #1387 - Clarify new-frame signal emission with advance()
o #1388 - Clarify signal emission for advance_to_marker()
o #1395 - behaviour_apply and behaviour_get_nth_actor are opposite on
actors sequence
o #1397 - clutter command line is not localized.
o #1402 - Change default tile-waste from 64 to 63
o #1403 - ClutterMedia::get_uri() should return allocated string
o #1404 - ClutterMedia issues
o #1405 - Fix properties that have X11 types to be 'long'
o #1409 - Use G_SIGNAL_RUN_LAST with ::queue-redraw signal
o #1410 - [patch] Implements a generic ClutterActorClone class without fbos
o #1414 - avoid relayout of ClutterTexture if not syncing size
o #1415 - short-circuit setting same clip again
Clutter 0.8.2 (25/09/2008)
===============================================================================
* List of changes between 0.8.0 and 0.8.2