cogl/driver/gl: Clean up pre-3.1 checks
They were just leftovers from times when we didn't require a 3.1 context. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3338>
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898044b9a5
commit
81c6269ca7
2 changed files with 28 additions and 90 deletions
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@ -47,26 +47,21 @@
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static gboolean
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_cogl_driver_gl_real_context_init (CoglContext *context)
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{
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GLuint vertex_array;
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_cogl_driver_gl_context_init (context);
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if ((context->driver == COGL_DRIVER_GL3))
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{
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GLuint vertex_array;
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/* In a forward compatible context, GL 3 doesn't support rendering
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* using the default vertex array object. Cogl doesn't use vertex
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* array objects yet so for now we just create a dummy array
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* object that we will use as our own default object. Eventually
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* it could be good to attach the vertex array objects to
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* CoglPrimitives */
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context->glGenVertexArrays (1, &vertex_array);
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context->glBindVertexArray (vertex_array);
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}
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/* In a forward compatible context, GL 3 doesn't support rendering
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* using the default vertex array object. Cogl doesn't use vertex
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* array objects yet so for now we just create a dummy array
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* object that we will use as our own default object. Eventually
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* it could be good to attach the vertex array objects to
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* CoglPrimitives */
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context->glGenVertexArrays (1, &vertex_array);
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context->glBindVertexArray (vertex_array);
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/* There's no enable for this in GLES2, it's always on */
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if (context->driver == COGL_DRIVER_GL3)
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GE (context, glEnable (GL_PROGRAM_POINT_SIZE) );
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GE (context, glEnable (GL_PROGRAM_POINT_SIZE) );
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return TRUE;
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}
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@ -89,20 +84,11 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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/* If the driver doesn't natively support alpha textures then we
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/* The driver doesn't natively support alpha textures so we
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* will use a red component texture with a swizzle to implement
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* the texture */
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if (_cogl_has_private_feature
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(context, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0)
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{
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glintformat = GL_RED;
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glformat = GL_RED;
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}
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else
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{
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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}
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glintformat = GL_RED;
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glformat = GL_RED;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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@ -112,22 +98,8 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
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{
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glintformat = GL_RG;
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glformat = GL_RG;
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}
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else
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{
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/* If red-green textures aren't supported then we'll use RGB
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* as an internal format. Note this should only end up
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* mattering for downloading the data because Cogl will
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* refuse to allocate a texture with RG components if RG
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* textures aren't supported */
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glintformat = GL_RGB;
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glformat = GL_RGB;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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glintformat = GL_RG;
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glformat = GL_RG;
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gltype = GL_UNSIGNED_BYTE;
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break;
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@ -389,13 +361,12 @@ check_gl_version (CoglContext *ctx,
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return FALSE;
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}
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/* We require GLSL 1.20, which is implied by OpenGL 2.1. */
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if (!COGL_CHECK_GL_VERSION (major, minor, 2, 1))
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if (!COGL_CHECK_GL_VERSION (major, minor, 3, 1))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"OpenGL 2.1 or better is required");
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"OpenGL 3.1 or better is required");
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return FALSE;
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}
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@ -475,21 +446,11 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_MESA_PACK_INVERT, TRUE);
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if (!ctx->glGenRenderbuffers)
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
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"Framebuffer objects are required to use the GL driver");
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return FALSE;
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}
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS,
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TRUE);
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if (ctx->glBlitFramebuffer)
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_BLIT_FRAMEBUFFER, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_BLIT_FRAMEBUFFER, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
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@ -500,9 +461,8 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
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if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL, TRUE);
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if (ctx->glGenSamplers)
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COGL_FLAGS_SET (private_features,
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@ -524,29 +484,19 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 1) ||
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_cogl_check_extension ("GL_EXT_texture_lod_bias", gl_extensions))
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{
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_LOD_BIAS, TRUE);
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}
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_LOD_BIAS, TRUE);
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if (ctx->glFenceSync)
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_FENCE, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) ||
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_cogl_check_extension ("GL_ARB_texture_rg", gl_extensions))
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_RG,
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TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_RG, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_RGBA1010102, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_HALF_FLOAT,
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TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_HALF_FLOAT, TRUE);
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if (ctx->glGenQueries && ctx->glQueryCounter && ctx->glGetInteger64v)
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TIMESTAMP_QUERY, TRUE);
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@ -76,11 +76,7 @@ _cogl_texture_driver_gen (CoglContext *ctx,
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* level to 0 so OpenGL will consider the texture storage to be
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* "complete".
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*/
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#ifdef HAVE_COGL_GL
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if (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
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GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
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#endif
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GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( ctx, glTexParameteri (gl_target,
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@ -97,10 +93,9 @@ _cogl_texture_driver_gen (CoglContext *ctx,
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g_assert_not_reached();
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}
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/* If the driver doesn't support alpha textures directly then we'll
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/* As the driver doesn't support alpha textures directly then we'll
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* fake them by setting the swizzle parameters */
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if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
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!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
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{
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static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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@ -377,10 +372,8 @@ _cogl_texture_driver_size_supported (CoglContext *ctx,
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if (gl_target == GL_TEXTURE_2D)
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proxy_target = GL_PROXY_TEXTURE_2D;
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#ifdef HAVE_COGL_GL
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
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#endif
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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@ -434,7 +427,6 @@ _cogl_texture_driver_upload_supported (CoglContext *ctx,
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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return TRUE;
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case COGL_PIXEL_FORMAT_BGRX_FP_16161616:
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case COGL_PIXEL_FORMAT_BGRA_FP_16161616:
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case COGL_PIXEL_FORMAT_XRGB_FP_16161616:
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@ -447,11 +439,7 @@ _cogl_texture_driver_upload_supported (CoglContext *ctx,
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case COGL_PIXEL_FORMAT_RGBX_FP_16161616:
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case COGL_PIXEL_FORMAT_RGBA_FP_16161616:
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case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE:
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if (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_HALF_FLOAT))
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return TRUE;
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else
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return FALSE;
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return TRUE;
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case COGL_PIXEL_FORMAT_G_16:
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case COGL_PIXEL_FORMAT_RG_1616:
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case COGL_PIXEL_FORMAT_DEPTH_16:
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