clutter: Pass 'radius' to public blur APIs instead of 'sigma'
Although they're in the same units, `radius` is easier to understand than `sigma` and makes the public API independent of the blur algorithm used behind the scenes. We now only keep the `sigma` terminology where the implementation is Gaussian-specific. The assumption that `sigma = radius / 2.0` is actually not new here. We just move it from `_st_create_shadow_pipeline` (gnome-shell!1905) into `clutter_blur_new`. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1908>
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4 changed files with 15 additions and 13 deletions
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@ -26,7 +26,7 @@ G_BEGIN_DECLS
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typedef struct _ClutterBlur ClutterBlur;
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ClutterBlur * clutter_blur_new (CoglTexture *texture,
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float sigma);
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float radius);
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void clutter_blur_apply (ClutterBlur *blur);
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@ -342,7 +342,7 @@ clear_blur_pass (BlurPass *pass)
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*/
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ClutterBlur *
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clutter_blur_new (CoglTexture *texture,
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float sigma)
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float radius)
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{
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ClutterBlur *blur;
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unsigned int height;
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@ -351,17 +351,19 @@ clutter_blur_new (CoglTexture *texture,
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BlurPass *vpass;
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g_return_val_if_fail (texture != NULL, NULL);
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g_return_val_if_fail (sigma >= 0.0, NULL);
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g_return_val_if_fail (radius >= 0.0, NULL);
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width = cogl_texture_get_width (texture);
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height = cogl_texture_get_height (texture);
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blur = g_new0 (ClutterBlur, 1);
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blur->sigma = sigma;
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blur->sigma = radius / 2.0;
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blur->source_texture = g_object_ref (texture);
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blur->downscale_factor = calculate_downscale_factor (width, height, sigma);
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blur->downscale_factor = calculate_downscale_factor (width,
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height,
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blur->sigma);
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if (G_APPROX_VALUE (sigma, 0.0, FLT_EPSILON))
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if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
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goto out;
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vpass = &blur->pass[VERTICAL];
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@ -1492,7 +1492,7 @@ struct _ClutterBlurNode
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ClutterLayerNode parent_instance;
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ClutterBlur *blur;
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unsigned int sigma;
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unsigned int radius;
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};
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G_DEFINE_TYPE (ClutterBlurNode, clutter_blur_node, CLUTTER_TYPE_LAYER_NODE)
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@ -1539,7 +1539,7 @@ clutter_blur_node_init (ClutterBlurNode *blur_node)
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* clutter_blur_node_new:
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* @width width of the blur layer
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* @height: height of the blur layer
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* @sigma: sigma value of the blur
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* @radius: radius (in pixels) of the blur
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*
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* Creates a new #ClutterBlurNode.
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*
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@ -1552,7 +1552,7 @@ clutter_blur_node_init (ClutterBlurNode *blur_node)
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ClutterPaintNode *
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clutter_blur_node_new (unsigned int width,
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unsigned int height,
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float sigma)
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float radius)
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{
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g_autoptr (CoglOffscreen) offscreen = NULL;
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g_autoptr (GError) error = NULL;
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@ -1562,10 +1562,10 @@ clutter_blur_node_new (unsigned int width,
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CoglTexture *texture;
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ClutterBlur *blur;
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g_return_val_if_fail (sigma >= 0.0, NULL);
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g_return_val_if_fail (radius >= 0.0, NULL);
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blur_node = _clutter_paint_node_create (CLUTTER_TYPE_BLUR_NODE);
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blur_node->sigma = sigma;
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blur_node->radius = radius;
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context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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texture = cogl_texture_2d_new_with_size (context, width, height);
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@ -1580,7 +1580,7 @@ clutter_blur_node_new (unsigned int width,
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goto out;
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}
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blur = clutter_blur_new (texture, sigma);
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blur = clutter_blur_new (texture, radius);
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blur_node->blur = blur;
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if (!blur)
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@ -194,6 +194,6 @@ GType clutter_blur_node_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterPaintNode * clutter_blur_node_new (unsigned int width,
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unsigned int height,
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float sigma);
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float radius);
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G_END_DECLS
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