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Rename ActorClone to Clone/2

Step two: rename the object and its methods.

While we're at it, adhere more strictly to the coding style
practises; rename :clone-source to :source; add a setter method
for the :source property; take a reference on the source actor
to avoid it disappearing while we're still accessing it.
This commit is contained in:
Emmanuele Bassi 2009-01-26 11:03:12 +00:00
parent 9197646d25
commit 86e4e89bf1
3 changed files with 175 additions and 132 deletions

View file

@ -26,7 +26,7 @@
* @short_description: An actor that displays a scaled clone of another
* actor.
*
* #ClutterActorClone is a #ClutterActor which draws with the paint
* #ClutterClone is a #ClutterActor which draws with the paint
* function of another actor, scaled to fit its own allocation.
*/
#ifdef HAVE_CONFIG_H
@ -41,64 +41,81 @@
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterActorClone, clutter_actor_clone, CLUTTER_TYPE_ACTOR);
G_DEFINE_TYPE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR);
enum
{
PROP_0,
PROP_CLONE_SOURCE
PROP_SOURCE
};
#define CLUTTER_ACTOR_CLONE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_ACTOR_CLONE, \
ClutterActorClonePrivate))
#define CLUTTER_CLONE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE, ClutterClonePrivate))
struct _ClutterActorClonePrivate
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
ClutterActor *clone_source;
};
static void
clutter_actor_clone_get_preferred_width (ClutterActor *self,
ClutterUnit for_height,
ClutterUnit *min_width_p,
ClutterUnit *natural_width_p)
clutter_clone_get_preferred_width (ClutterActor *self,
ClutterUnit for_height,
ClutterUnit *min_width_p,
ClutterUnit *natural_width_p)
{
ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
clutter_actor_get_preferred_width (clone_source,
for_height,
min_width_p,
natural_width_p);
if (G_UNLIKELY (clone_source == NULL))
{
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = 0;
}
else
clutter_actor_get_preferred_width (clone_source,
for_height,
min_width_p,
natural_width_p);
}
static void
clutter_actor_clone_get_preferred_height (ClutterActor *self,
ClutterUnit for_width,
ClutterUnit *min_height_p,
ClutterUnit *natural_height_p)
clutter_clone_get_preferred_height (ClutterActor *self,
ClutterUnit for_width,
ClutterUnit *min_height_p,
ClutterUnit *natural_height_p)
{
ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
clutter_actor_get_preferred_height (clone_source,
for_width,
min_height_p,
natural_height_p);
if (G_UNLIKELY (clone_source == NULL))
{
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
}
else
clutter_actor_get_preferred_height (clone_source,
for_width,
min_height_p,
natural_height_p);
}
static void
clutter_actor_clone_paint (ClutterActor *self)
clutter_clone_paint (ClutterActor *self)
{
ClutterActorClone *clone = CLUTTER_ACTOR_CLONE (self);
ClutterActorClonePrivate *priv = clone->priv;
ClutterGeometry geom;
ClutterGeometry clone_source_geom;
float x_scale;
float y_scale;
ClutterClone *clone = CLUTTER_CLONE (self);
ClutterClonePrivate *priv = clone->priv;
ClutterGeometry geom;
ClutterGeometry clone_source_geom;
gfloat x_scale, y_scale;
if (G_UNLIKELY (priv->clone_source == NULL))
return;
CLUTTER_NOTE (PAINT,
"painting clone actor '%s'",
@ -112,10 +129,11 @@ clutter_actor_clone_paint (ClutterActor *self)
/* We need to scale what the clone-source actor paints to fill our own
* allocation... */
x_scale = (float)geom.width / clone_source_geom.width;
y_scale = (float)geom.height / clone_source_geom.height;
x_scale = (gfloat) geom.width / clone_source_geom.width;
y_scale = (gfloat) geom.height / clone_source_geom.height;
cogl_scale (COGL_FIXED_FROM_FLOAT (x_scale), COGL_FIXED_FROM_FLOAT (y_scale));
cogl_scale (COGL_FIXED_FROM_FLOAT (x_scale),
COGL_FIXED_FROM_FLOAT (y_scale));
/* The final bits of magic:
* - We need to make sure that when the clone-source actor's paint method
@ -135,140 +153,166 @@ clutter_actor_clone_paint (ClutterActor *self)
}
static void
clutter_actor_clone_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
clutter_clone_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterActorClone *clone = CLUTTER_ACTOR_CLONE(object);
ClutterClone *clone = CLUTTER_CLONE (gobject);
switch (prop_id)
{
case PROP_CLONE_SOURCE:
clone->priv->clone_source = g_value_get_object (value);
case PROP_SOURCE:
clutter_clone_set_source (clone, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_actor_clone_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
clutter_clone_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE(object)->priv;
ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
switch (prop_id)
{
case PROP_CLONE_SOURCE:
case PROP_SOURCE:
g_value_set_object (value, priv->clone_source);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_actor_clone_finalize (GObject *object)
clutter_clone_dispose (GObject *gobject)
{
G_OBJECT_CLASS (clutter_actor_clone_parent_class)->finalize (object);
ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
if (priv->clone_source)
{
g_object_unref (priv->clone_source);
priv->clone_source = NULL;
}
G_OBJECT_CLASS (clutter_clone_parent_class)->dispose (gobject);
}
static void
clutter_actor_clone_dispose (GObject *object)
clutter_clone_class_init (ClutterCloneClass *klass)
{
G_OBJECT_CLASS (clutter_actor_clone_parent_class)->dispose (object);
}
static void
clutter_actor_clone_class_init (ClutterActorCloneClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec = NULL;
actor_class->paint = clutter_actor_clone_paint;
actor_class->get_preferred_width =
clutter_actor_clone_get_preferred_width;
actor_class->get_preferred_height =
clutter_actor_clone_get_preferred_height;
g_type_class_add_private (gobject_class, sizeof (ClutterClonePrivate));
gobject_class->finalize = clutter_actor_clone_finalize;
gobject_class->dispose = clutter_actor_clone_dispose;
gobject_class->set_property = clutter_actor_clone_set_property;
gobject_class->get_property = clutter_actor_clone_get_property;
actor_class->paint = clutter_clone_paint;
actor_class->get_preferred_width = clutter_clone_get_preferred_width;
actor_class->get_preferred_height = clutter_clone_get_preferred_height;
gobject_class->dispose = clutter_clone_dispose;
gobject_class->set_property = clutter_clone_set_property;
gobject_class->get_property = clutter_clone_get_property;
/**
* ClutterActorClone:clone-source
* ClutterClone:source:
*
* This specifies the source actor being cloned
* This property specifies the source actor being cloned.
*
* Since: 1.0
*/
g_object_class_install_property
(gobject_class,
PROP_CLONE_SOURCE,
g_param_spec_object ("clone-source",
"Clone Source",
"Specifies the actor to be cloned",
CLUTTER_TYPE_ACTOR,
G_PARAM_CONSTRUCT_ONLY
|G_PARAM_WRITABLE
|G_PARAM_READABLE));
g_type_class_add_private (gobject_class, sizeof (ClutterActorClonePrivate));
pspec = g_param_spec_object ("source",
"Source",
"Specifies the actor to be cloned",
CLUTTER_TYPE_ACTOR,
G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
}
static void
clutter_actor_clone_init (ClutterActorClone *self)
clutter_clone_init (ClutterClone *self)
{
ClutterActorClonePrivate *priv;
ClutterClonePrivate *priv;
self->priv = priv = CLUTTER_ACTOR_CLONE_GET_PRIVATE (self);
self->priv = priv = CLUTTER_CLONE_GET_PRIVATE (self);
priv->clone_source = NULL;
}
/**
* clutter_actor_clone_new:
* clutter_clone_new:
* @source: a #ClutterActor, or %NULL
*
* Creates a new #ClutterActor which clones clone_source.
* Creates a new #ClutterActor which clones @source/
*
* Return value: a new #ClutterActor
* Return value: the newly created #ClutterClone
*
* Since: 1.0
*/
ClutterActor *
clutter_actor_clone_new (ClutterActor *clone_source)
clutter_clone_new (ClutterActor *source)
{
return g_object_new (CLUTTER_TYPE_ACTOR_CLONE,
"clone-source", clone_source,
NULL);
return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
}
/**
* clutter_actor_clone_get_clone_source:
* clutter_clone_set_source:
* @clone: a #ClutterClone
* @source: a #ClutterActor, or %NULL
*
* @clone: a #ClutterActorClone
* Sets @source as the source actor to be cloned by @clone.
*
* Retrieves the source #ClutterActor being clone by @clone
* Since: 1.0
*/
void
clutter_clone_set_source (ClutterClone *clone,
ClutterActor *source)
{
ClutterClonePrivate *priv;
g_return_if_fail (CLUTTER_IS_CLONE (clone));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
priv = clone->priv;
if (priv->clone_source)
{
g_object_unref (priv->clone_source);
priv->clone_source = NULL;
}
if (source)
priv->clone_source = g_object_ref (source);
g_object_notify (G_OBJECT (clone), "source");
clutter_actor_queue_relayout (CLUTTER_ACTOR (clone));
}
/**
* clutter_clone_get_source:
* @clone: a #ClutterClone
*
* Retrieves the source #ClutterActor being cloned by @clone
*
* Return value: the actor source for the clone
*
* Since: 1.0
*/
ClutterActor *
clutter_actor_clone_get_clone_source (ClutterActorClone *clone)
clutter_clone_get_clone_source (ClutterClone *clone)
{
ClutterActorClonePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLONE (clone), NULL);
g_return_val_if_fail (CLUTTER_IS_ACTOR_CLONE (clone), NULL);
priv = clone->priv;
return priv->clone_source;
return clone->priv->clone_source;
}

View file

@ -25,35 +25,33 @@
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_CLONE_H__
#define __CLUTTER_ACTOR_CLONE_H__
#ifndef __CLUTTER_CLONE_H__
#define __CLUTTER_CLONE_H__
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_CLONE (clutter_actor_clone_get_type())
#define CLUTTER_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorClone))
#define CLUTTER_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
#define CLUTTER_IS_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_CLONE))
#define CLUTTER_IS_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_CLONE))
#define CLUTTER_ACTOR_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
#define CLUTTER_TYPE_CLONE (clutter_clone_get_type())
#define CLUTTER_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLONE, ClutterClone))
#define CLUTTER_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLONE, ClutterCloneClass))
#define CLUTTER_IS_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLONE))
#define CLUTTER_IS_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLONE))
#define CLUTTER_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLONE, ClutterCloneClass))
typedef struct _ClutterActorClone ClutterActorClone;
typedef struct _ClutterActorCloneClass ClutterActorCloneClass;
typedef struct _ClutterActorClonePrivate ClutterActorClonePrivate;
typedef struct _ClutterClone ClutterClone;
typedef struct _ClutterCloneClass ClutterCloneClass;
typedef struct _ClutterClonePrivate ClutterClonePrivate;
struct _ClutterActorClone
struct _ClutterClone
{
/*< private >*/
ClutterActor parent;
ClutterActor parent_instance;
ClutterActorClonePrivate *priv;
ClutterClonePrivate *priv;
};
struct _ClutterActorCloneClass
struct _ClutterCloneClass
{
/*< private >*/
ClutterActorClass parent_class;
@ -65,12 +63,13 @@ struct _ClutterActorCloneClass
void (*_clutter_actor_clone4) (void);
};
GType clutter_actor_clone_get_type (void) G_GNUC_CONST;
GType clutter_clone_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_actor_clone_new (ClutterActor *clone_source);
ClutterActor *clutter_actor_clone_get_clone_source (ClutterActorClone *clone);
ClutterActor *clutter_clone_new (ClutterActor *source);
void clutter_clone_set_source (ClutterClone *clone,
ClutterActor *source);
ClutterActor *clutter_clone_get_source (ClutterClone *clone);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_CLONE_H__ */
#endif /* __CLUTTER_CLONE_H__ */

View file

@ -55,7 +55,7 @@ input_cb (ClutterActor *stage,
e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
{
clutter_actor_hide (e);
return TRUE;
@ -212,7 +212,7 @@ test_actor_clone_main (int argc, char *argv[])
gint x, y, w, h;
/* Create a texture from file, then clone in to same resources */
oh->hand[i] = clutter_actor_clone_new (real_hand);
oh->hand[i] = clutter_clone_new (real_hand);
clutter_actor_set_size (oh->hand[i], 200, 213);
/* Place around a circle */