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[animation] Add vector variants for ::animate()

Bug 1438 - Implicit Animation API could use animatev variants

The clutter_actor_animate* family of functions use va_lists to
handle the property/value pairs for the final state of the
animation.

Language bindings have problems with variadic arguments functions,
and usually prefer vector-based API which allow a greater level
of control and conversion from native data types.

For each variadic arguments function in the clutter_actor_animate*
family there should be a vector-based version that takes:

  - the number of property/value pairs
  - a constant array of constant strings
  - an array of GValues

Most of the internal implementation can be refactored from the
current one, thus both the var_args and the vector entry points
share a common implementation of the code; then, both versions
of the API are just loops over a list of arguments.

Based on a patch by: Robert Carr <carrr@rpi.edu>
This commit is contained in:
Emmanuele Bassi 2009-03-09 21:11:40 +00:00
parent c46106f6dd
commit 89e3e3a4cc
3 changed files with 374 additions and 65 deletions

View file

@ -1135,7 +1135,7 @@ clutter_animation_get_alpha (ClutterAnimation *animation)
static void
clutter_animation_start (ClutterAnimation *animation)
{
if (animation->priv->timeline)
if (G_LIKELY (animation->priv->timeline))
clutter_timeline_start (animation->priv->timeline);
else
{
@ -1144,7 +1144,146 @@ clutter_animation_start (ClutterAnimation *animation)
}
}
static inline void
static void
clutter_animation_setup_property (ClutterAnimation *animation,
const gchar *property_name,
const GValue *value,
GParamSpec *pspec)
{
ClutterAnimationPrivate *priv = animation->priv;
gboolean is_fixed = FALSE;
GValue real_value = { 0, };
/* fixed properties will not be animated */
if (g_str_has_prefix (property_name, "fixed::"))
{
is_fixed = TRUE;
property_name += 7; /* strlen("fixed::") */
}
if (pspec->flags & G_PARAM_CONSTRUCT_ONLY)
{
g_warning ("Cannot bind property `%s': the property is "
"construct-only",
property_name);
return;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("Cannot bind property `%s': the property is "
"not writable",
property_name);
return;
}
/* initialize the real value that will be used to store the
* final state of the animation
*/
g_value_init (&real_value, G_PARAM_SPEC_VALUE_TYPE (pspec));
/* if it's not the same type of the GParamSpec value, try to
* convert it using the GValue transformation API, otherwise
* just copy it
*/
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (&real_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (&real_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (&real_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s for "
"the property `%s' of object %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (&real_value)),
property_name,
G_OBJECT_TYPE_NAME (priv->object));
g_value_unset (&real_value);
return;
}
if (!g_value_transform (value, &real_value))
{
g_warning ("%s: Unable to transform from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (&real_value)));
g_value_unset (&real_value);
return;
}
}
else
g_value_copy (value, &real_value);
/* create an interval and bind it to the property, in case
* it's not a fixed property, otherwise just set it
*/
if (G_LIKELY (!is_fixed))
{
ClutterInterval *interval;
GValue cur_value = { 0, };
g_value_init (&cur_value, G_PARAM_SPEC_VALUE_TYPE (pspec));
g_object_get_property (priv->object, property_name, &cur_value);
interval =
clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
&cur_value,
&real_value);
if (!clutter_animation_has_property (animation, pspec->name))
clutter_animation_bind_property_internal (animation,
pspec,
interval);
else
clutter_animation_update_property_internal (animation,
pspec,
interval);
g_value_unset (&cur_value);
}
else
g_object_set_property (priv->object, property_name, &real_value);
g_value_unset (&real_value);
}
static void
clutter_animation_setupv (ClutterAnimation *animation,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimationPrivate *priv = animation->priv;
GObjectClass *klass;
gint i;
klass = G_OBJECT_GET_CLASS (priv->object);
for (i = 0; i < n_properties; i++)
{
const gchar *property_name = properties[i];
GParamSpec *pspec;
pspec = g_object_class_find_property (klass, property_name);
if (!pspec)
{
g_warning ("Cannot bind property `%s': objects of type `%s' do "
"not have this property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
break;
}
clutter_animation_setup_property (animation, property_name,
&values[i],
pspec);
}
}
static void
clutter_animation_setup_valist (ClutterAnimation *animation,
const gchar *first_property_name,
va_list var_args)
@ -1158,18 +1297,10 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
property_name = first_property_name;
while (property_name != NULL)
{
GParamSpec *pspec;
GValue final = { 0, };
GParamSpec *pspec = NULL;
gboolean is_fixed = FALSE;
gchar *error = NULL;
/* fixed properties will not be animated */
if (g_str_has_prefix (property_name, "fixed::"))
{
is_fixed = TRUE;
property_name += 7;
}
pspec = g_object_class_find_property (klass, property_name);
if (!pspec)
{
@ -1180,22 +1311,6 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
break;
}
if (pspec->flags & G_PARAM_CONSTRUCT_ONLY)
{
g_warning ("Cannot bind property `%s': the property is "
"construct-only",
property_name);
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("Cannot bind property `%s': the property is "
"not writable",
property_name);
break;
}
g_value_init (&final, G_PARAM_SPEC_VALUE_TYPE (pspec));
G_VALUE_COLLECT (&final, var_args, 0, &error);
if (error)
@ -1205,43 +1320,12 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
break;
}
/* create an interval and bind it to the property, in case
* it's not a fixed property, otherwise just set it
*/
if (G_LIKELY (!is_fixed))
{
ClutterInterval *interval;
GValue initial = { 0, };
g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
g_object_get_property (priv->object, property_name, &initial);
interval =
clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
&initial,
&final);
if (!clutter_animation_has_property (animation, pspec->name))
clutter_animation_bind_property_internal (animation,
pspec,
interval);
else
clutter_animation_update_property_internal (animation,
pspec,
interval);
g_value_unset (&initial);
}
else
g_object_set_property (priv->object, property_name, &final);
g_value_unset (&final);
clutter_animation_setup_property (animation, property_name,
&final,
pspec);
property_name = va_arg (var_args, gchar*);
}
/* start the animation by default */
clutter_animation_start (animation);
}
/**
@ -1305,6 +1389,8 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
clutter_animation_setup_valist (animation, first_property_name, args);
va_end (args);
clutter_animation_start (animation);
return animation;
}
@ -1364,6 +1450,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
clutter_animation_setup_valist (animation, first_property_name, args);
va_end (args);
clutter_animation_start (animation);
return animation;
}
@ -1403,14 +1491,13 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* |[
* clutter_actor_animate (actor, CLUTTER_EASE_IN, 100,
* "rotation-angle-z", 360,
* "fixed::rotation-center-x", 100,
* "fixed::rotation-center-y", 100,
* "fixed::rotation-center-z", &amp;center,
* NULL);
* ]|
*
* Will animate the "rotation-angle-z" property between the current value
* and 360 degrees, and set the "rotation-center-x" and "rotation-center-y"
* to the fixed value of 100 pixels.
* and 360 degrees, and set the "rotation-center-z" property to the fixed
* value of the #ClutterVertex "center".
*
* This function will implicitly create a #ClutterAnimation object which
* will be assigned to the @actor and will be returned to the developer
@ -1496,5 +1583,206 @@ clutter_actor_animate (ClutterActor *actor,
clutter_animation_setup_valist (animation, first_property_name, args);
va_end (args);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animatev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @duration: duration of the animation, in milliseconds
* @n_properties: number of property names and values
* @properties: (array length=n_properties): a vector containing the
* property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration and a speed given by the @mode.
*
* This is the vector-based variant of clutter_actor_animate(), useful
* for language bindings.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
*/
ClutterAnimation *
clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (mode != CLUTTER_CUSTOM_MODE, NULL);
g_return_val_if_fail (duration > 0, NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation))
{
/* if there is no animation already attached to the actor,
* create one and set up the timeline and alpha using the
* current values for duration, mode and loop
*/
animation = clutter_animation_new ();
clutter_animation_set_timeline (animation, NULL);
clutter_animation_set_alpha (animation, NULL);
clutter_animation_set_object (animation, G_OBJECT (actor));
CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation);
}
else
CLUTTER_NOTE (ANIMATION, "Reusing Animation [%p]", animation);
/* force the update of duration and mode using the new
* values coming from the parameters of this function
*/
clutter_animation_set_duration (animation, duration);
clutter_animation_set_mode (animation, mode);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_timelinev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @timeline: a #ClutterTimeline
* @n_properties: number of property names and values
* @properties: (array length=n_properties): a vector containing the
* property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration given by @timeline and a speed given by the @mode.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing timeline
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_timeline(),
* useful for language bindings.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
*/
ClutterAnimation *
clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation))
{
animation = clutter_animation_new ();
CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation);
}
else
CLUTTER_NOTE (ANIMATION, "Reusing Animation [%p]", animation);
clutter_animation_set_timeline (animation, timeline);
clutter_animation_set_alpha (animation, NULL);
clutter_animation_set_mode (animation, mode);
clutter_animation_set_object (animation, G_OBJECT (actor));
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_alphav:
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @n_properties: number of property names and values
* @properties: (array length=n_properties): a vector containing the
* property names to set
* @values: (array length=n_properies): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite behaviour given by the passed @alpha.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing #ClutterAlpha
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_alpha(),
* useful for language bindings.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
* #ClutterActor and should not be unreferenced with g_object_unref()
*
* Since: 1.0
*/
ClutterAnimation *
clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
ClutterTimeline *timeline;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
timeline = clutter_alpha_get_timeline (alpha);
if (G_UNLIKELY (!timeline))
{
g_warning ("The passed ClutterAlpha does not have an "
"associated ClutterTimeline.");
return NULL;
}
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (G_LIKELY (!animation))
{
animation = clutter_animation_new ();
CLUTTER_NOTE (ANIMATION, "Created new Animation [%p]", animation);
}
else
CLUTTER_NOTE (ANIMATION, "Reusing Animation [%p]", animation);
clutter_animation_set_timeline (animation, timeline);
clutter_animation_set_alpha (animation, alpha);
clutter_animation_set_object (animation, G_OBJECT (actor));
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}

View file

@ -144,6 +144,24 @@ ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values);
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values);
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values);
G_END_DECLS
#endif /* __CLUTTER_ANIMATION_H__ */

View file

@ -1424,6 +1424,9 @@ clutter_animation_get_interval
clutter_actor_animate
clutter_actor_animate_with_timeline
clutter_actor_animate_with_alpha
clutter_actor_animatev
clutter_actor_animate_with_timelinev
clutter_actor_animate_with_alphav
<SUBSECTION Standard>
CLUTTER_TYPE_ANIMATION