cogl: Remove unused COGL_FEATURE_ID_DEPTH_RANGE
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
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4 changed files with 0 additions and 11 deletions
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@ -185,7 +185,6 @@ cogl_is_context (void *object);
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* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
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* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
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* cogl_indices_new().
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* @COGL_FEATURE_ID_DEPTH_RANGE: cogl_pipeline_set_depth_range() support
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* @COGL_FEATURE_ID_POINT_SPRITE: Whether
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* cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported.
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* @COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE: Whether cogl_point_size_in
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@ -219,7 +218,6 @@ typedef enum _CoglFeatureID
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
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COGL_FEATURE_ID_DEPTH_RANGE,
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COGL_FEATURE_ID_POINT_SPRITE,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
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@ -225,13 +225,6 @@ cogl_depth_state_get_test_function (CoglDepthState *state);
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* mapped too although the range must still lye within the range [0,
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* 1].
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*
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* If your driver does not support this feature (for example you are
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* using GLES 1 drivers) then if you don't use the default range
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* values you will get an error reported when calling
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* cogl_pipeline_set_depth_state (). You can check ahead of time for
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* the %COGL_FEATURE_ID_DEPTH_RANGE feature with
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* cogl_has_feature() to know if this function will succeed.
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*
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* By default normalized device coordinate depth values are mapped to
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* the full range of depth buffer values, [0, 1].
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*
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@ -398,7 +398,6 @@ _cogl_driver_update_features (CoglContext *ctx,
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| COGL_FEATURE_DEPTH_RANGE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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_cogl_feature_check_ext_functions (ctx,
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@ -306,7 +306,6 @@ _cogl_driver_update_features (CoglContext *context,
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* repeat modes other than CLAMP_TO_EDGE. */
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flags |= COGL_FEATURE_DEPTH_RANGE;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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COGL_FLAGS_SET (context->features,
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