shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor and MetaSurfaceActor, including some details of how culling is done. Move the unobscured region culling code to the MetaShapedTexture, which helps the actor become "more independent". https://bugzilla.gnome.org/show_bug.cgi?id=720631
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4 changed files with 101 additions and 67 deletions
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@ -32,5 +32,8 @@
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ClutterActor *meta_shaped_texture_new (void);
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void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture);
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gboolean meta_shaped_texture_get_unobscured_bounds (MetaShapedTexture *stex,
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cairo_rectangle_int_t *unobscured_bounds);
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gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
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#endif
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@ -72,10 +72,15 @@ struct _MetaShapedTexturePrivate
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CoglTexture *texture;
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CoglTexture *mask_texture;
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cairo_region_t *clip_region;
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cairo_region_t *opaque_region;
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cairo_region_t *input_shape_region;
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/* The region containing only fully opaque pixels */
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cairo_region_t *opaque_region;
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/* MetaCullable regions, see that documentation for more details */
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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guint tex_width, tex_height;
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guint create_mipmaps : 1;
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@ -112,6 +117,21 @@ meta_shaped_texture_init (MetaShapedTexture *self)
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priv->create_mipmaps = TRUE;
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}
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static void
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set_unobscured_region (MetaShapedTexture *self,
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cairo_region_t *unobscured_region)
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{
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MetaShapedTexturePrivate *priv = self->priv;
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g_clear_pointer (&priv->unobscured_region, (GDestroyNotify) cairo_region_destroy);
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if (unobscured_region)
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{
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cairo_rectangle_int_t bounds = { 0, 0, priv->tex_width, priv->tex_height };
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
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}
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}
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static void
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set_clip_region (MetaShapedTexture *self,
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cairo_region_t *clip_region)
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@ -137,6 +157,7 @@ meta_shaped_texture_dispose (GObject *object)
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g_clear_pointer (&priv->opaque_region, cairo_region_destroy);
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meta_shaped_texture_set_mask_texture (self, NULL);
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set_unobscured_region (self, NULL);
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set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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@ -497,10 +518,37 @@ meta_shaped_texture_get_preferred_height (ClutterActor *self,
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}
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static gboolean
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meta_shaped_texture_get_paint_volume (ClutterActor *self,
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meta_shaped_texture_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, self);
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MetaShapedTexture *self = META_SHAPED_TEXTURE (actor);
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cairo_rectangle_int_t unobscured_bounds;
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if (!clutter_paint_volume_set_from_allocation (volume, actor))
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return FALSE;
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if (meta_shaped_texture_get_unobscured_bounds (self, &unobscured_bounds))
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{
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ClutterVertex origin;
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cairo_rectangle_int_t bounds;
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/* I hate ClutterPaintVolume so much... */
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clutter_paint_volume_get_origin (volume, &origin);
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bounds.x = origin.x;
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bounds.y = origin.y;
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bounds.width = clutter_paint_volume_get_width (volume);
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bounds.height = clutter_paint_volume_get_height (volume);
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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origin.x = bounds.x;
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origin.y = bounds.y;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, bounds.width);
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clutter_paint_volume_set_height (volume, bounds.height);
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}
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return TRUE;
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}
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void
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@ -546,6 +594,40 @@ meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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static cairo_region_t *
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effective_unobscured_region (MetaShapedTexture *self)
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{
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MetaShapedTexturePrivate *priv = self->priv;
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return clutter_actor_has_mapped_clones (CLUTTER_ACTOR (self)) ? NULL : priv->unobscured_region;
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}
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gboolean
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meta_shaped_texture_get_unobscured_bounds (MetaShapedTexture *self,
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cairo_rectangle_int_t *unobscured_bounds)
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{
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cairo_region_t *unobscured_region = effective_unobscured_region (self);
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if (unobscured_region)
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{
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cairo_region_get_extents (unobscured_region, unobscured_bounds);
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return TRUE;
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}
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else
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return FALSE;
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}
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gboolean
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meta_shaped_texture_is_obscured (MetaShapedTexture *self)
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{
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MetaShapedTexturePrivate *priv = self->priv;
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cairo_region_t *unobscured_region = effective_unobscured_region (self);
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if (unobscured_region)
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return cairo_region_is_empty (unobscured_region);
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else
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return FALSE;
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}
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/**
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* meta_shaped_texture_update_area:
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@ -554,14 +636,9 @@ meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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* @y: the y coordinate of the damaged area
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* @width: the width of the damaged area
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* @height: the height of the damaged area
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* @unobscured_region: The unobscured region of the window or %NULL if
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* there is no valid one (like when the actor is transformed or
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* has a mapped clone)
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*
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* Repairs the damaged area indicated by @x, @y, @width and @height
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* and queues a redraw for the intersection @visibible_region and
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* the damage area. If @visibible_region is %NULL a redraw will always
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* get queued.
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* and potentially queues a redraw.
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*
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* Return value: Whether a redraw have been queued or not
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*/
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@ -570,10 +647,10 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region)
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int height)
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{
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MetaShapedTexturePrivate *priv;
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cairo_region_t *unobscured_region;
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const cairo_rectangle_int_t clip = { x, y, width, height };
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priv = stex->priv;
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@ -583,6 +660,7 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
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unobscured_region = effective_unobscured_region (stex);
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if (unobscured_region)
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{
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cairo_region_t *intersection;
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@ -851,6 +929,7 @@ meta_shaped_texture_cull_out (MetaCullable *cullable,
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MetaShapedTexture *self = META_SHAPED_TEXTURE (cullable);
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MetaShapedTexturePrivate *priv = self->priv;
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set_unobscured_region (self, unobscured_region);
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set_clip_region (self, clip_region);
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if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self)) == 0xff)
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@ -74,9 +74,6 @@ struct _MetaWindowActorPrivate
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* The region that is visible, used to optimize out redraws */
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cairo_region_t *unobscured_region;
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guint send_frame_messages_timer;
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gint64 frame_drawn_time;
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@ -395,7 +392,6 @@ meta_window_actor_dispose (GObject *object)
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priv->send_frame_messages_timer = 0;
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}
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g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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@ -663,7 +659,7 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (actor);
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MetaWindowActorPrivate *priv = self->priv;
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cairo_rectangle_int_t bounds;
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cairo_rectangle_int_t unobscured_bounds, bounds;
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gboolean appears_focused = meta_window_appears_focused (priv->window);
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ClutterVertex origin;
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@ -688,12 +684,8 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
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}
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if (priv->unobscured_region && !clutter_actor_has_mapped_clones (actor))
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{
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cairo_rectangle_int_t unobscured_bounds;
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cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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}
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if (meta_shaped_texture_get_unobscured_bounds (META_SHAPED_TEXTURE (priv->actor), &unobscured_bounds))
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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origin.x = bounds.x;
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origin.y = bounds.y;
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@ -905,9 +897,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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redraw_queued = meta_shaped_texture_update_area (META_SHAPED_TEXTURE (priv->actor),
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture),
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clutter_actor_has_mapped_clones (priv->actor) ?
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NULL : priv->unobscured_region);
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cogl_texture_get_height (texture));
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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priv->needs_damage_all = FALSE;
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}
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@ -962,17 +952,7 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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if (!priv->repaint_scheduled)
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{
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gboolean is_obscured = FALSE;
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/* Find out whether the window is completly obscured */
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if (priv->unobscured_region)
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{
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cairo_region_t *unobscured_window_region;
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unobscured_window_region = cairo_region_copy (priv->shape_region);
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cairo_region_intersect (unobscured_window_region, priv->unobscured_region);
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is_obscured = cairo_region_is_empty (unobscured_window_region);
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cairo_region_destroy (unobscured_window_region);
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}
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gboolean is_obscured = meta_shaped_texture_is_obscured (META_SHAPED_TEXTURE (priv->actor));
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/* A frame was marked by the client without actually doing any
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* damage or any unobscured, or while we had the window frozen
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@ -1641,30 +1621,6 @@ see_region (cairo_region_t *region,
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}
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#endif
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/**
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* meta_window_actor_set_unobscured_region:
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* @self: a #MetaWindowActor
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* @unobscured_region: the region of the screen that isn't completely
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* obscured.
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*
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* Provides a hint as to what areas of the window need to queue
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* redraws when damaged. Regions not in @unobscured_region are completely obscured.
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*/
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static void
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meta_window_actor_set_unobscured_region (MetaWindowActor *self,
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cairo_region_t *unobscured_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->unobscured_region)
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cairo_region_destroy (priv->unobscured_region);
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if (unobscured_region)
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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else
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priv->unobscured_region = NULL;
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}
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/**
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* meta_window_actor_set_clip_region_beneath:
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* @self: a #MetaWindowActor
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@ -1715,7 +1671,6 @@ meta_window_actor_cull_out (MetaCullable *cullable,
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if (priv->unredirected)
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return;
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meta_window_actor_set_unobscured_region (self, unobscured_region);
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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meta_window_actor_set_clip_region_beneath (self, clip_region);
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}
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@ -1947,9 +1902,7 @@ meta_window_actor_process_damage (MetaWindowActor *self,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height,
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clutter_actor_has_mapped_clones (priv->actor) ?
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NULL : priv->unobscured_region);
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event->area.height);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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}
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@ -69,8 +69,7 @@ gboolean meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region);
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int height);
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CoglTexture * meta_shaped_texture_get_texture (MetaShapedTexture *stex);
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