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bitmap-fallback: Support converting all pixel format types

_cogl_bitmap_fallback_convert now supports converting to and from all
of the pixel formats, except it continues to preserve the premult
status of the original bitmap. The pixels are unpacked into a
temporary buffer that is either 8-bits per component or 16-bits per
component RGBA depending on whether the destination format is going to
use more than 8 bits per component (eg RGBA_1010102). The packing and
unpacking code is stored in a separate header which is included twice
to generate the functions needed for both sizes of unpacked data. The
hope is that when converting between two formats that are both 8-bit
sized, such as swizzling between BGRA and RGBA, then the
multiplications and divisions in the code will be optimized out and it
shouldn't be too inefficient. Previously the inner switch statement to
decide which conversion to use only operated on one pixel at a time so
it was probably relatively slow.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-02-29 15:16:27 +00:00
parent 323adc0c14
commit 908ba29be5
2 changed files with 803 additions and 194 deletions

View file

@ -30,121 +30,25 @@
#include <string.h>
/* TO rgba */
#define component_type guint8
/* We want to specially optimise the packing when we are converting
to/from an 8-bit type so that it won't do anything. That way for
example if we are just doing a swizzle conversion then the inner
loop for the conversion will be really simple */
#define UNPACK_BYTE(b) (b)
#define PACK_BYTE(b) (b)
#include "cogl-bitmap-packing.h"
#undef PACK_BYTE
#undef UNPACK_BYTE
#undef component_type
inline static void
_cogl_g_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 255;
}
inline static void
_cogl_rgb_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 255;
}
inline static void
_cogl_bgr_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = 255;
}
inline static void
_cogl_bgra_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
inline static void
_cogl_argb_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[1];
dst[1] = src[2];
dst[2] = src[3];
dst[3] = src[0];
}
inline static void
_cogl_abgr_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
inline static void
_cogl_rgba_to_rgba (const guint8 *src, guint8 *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
/* FROM rgba */
inline static void
_cogl_rgba_to_g (const guint8 *src, guint8 *dst)
{
dst[0] = (src[0] + src[1] + src[2]) / 3;
}
inline static void
_cogl_rgba_to_rgb (const guint8 *src, guint8 *dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
inline static void
_cogl_rgba_to_bgr (const guint8 *src, guint8 *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
inline static void
_cogl_rgba_to_bgra (const guint8 *src, guint8 *dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
inline static void
_cogl_rgba_to_argb (const guint8 *src, guint8 *dst)
{
dst[0] = src[3];
dst[1] = src[0];
dst[2] = src[1];
dst[3] = src[2];
}
inline static void
_cogl_rgba_to_abgr (const guint8 *src, guint8 *dst)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
#define component_type guint16
#define UNPACK_BYTE(b) (((b) * 65535 + 127) / 255)
#define PACK_BYTE(b) (((b) * 255 + 32767) / 65535)
#include "cogl-bitmap-packing.h"
#undef PACK_BYTE
#undef UNPACK_BYTE
#undef component_type
/* (Un)Premultiplication */
@ -299,30 +203,6 @@ _cogl_premult_alpha_last_four_pixels_sse2 (guint8 *p)
#endif /* COGL_USE_PREMULT_SSE2 */
static gboolean
_cogl_bitmap_fallback_can_convert (CoglPixelFormat src, CoglPixelFormat dst)
{
if (src == dst)
return FALSE;
switch (src & ~COGL_PREMULT_BIT)
{
case COGL_PIXEL_FORMAT_G_8:
case COGL_PIXEL_FORMAT_RGB_888:
case COGL_PIXEL_FORMAT_BGR_888:
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ABGR_8888:
return TRUE;
default:
return FALSE;
}
return TRUE;
}
static gboolean
_cogl_bitmap_fallback_can_premult (CoglPixelFormat format)
{
@ -339,6 +219,54 @@ _cogl_bitmap_fallback_can_premult (CoglPixelFormat format)
}
}
static gboolean
_cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
{
/* If the format is using more than 8 bits per component then we'll
unpack into a 16-bit per component buffer instead of 8-bit so we
won't lose as much precision. If we ever add support for formats
with more than 16 bits for at least one of the components then we
should probably do something else here, maybe convert to
floats */
switch (format)
{
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
case COGL_PIXEL_FORMAT_A_8:
case COGL_PIXEL_FORMAT_RGB_565:
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_G_8:
case COGL_PIXEL_FORMAT_RGB_888:
case COGL_PIXEL_FORMAT_BGR_888:
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
return FALSE;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
return TRUE;
}
g_assert_not_reached ();
}
CoglBitmap *
_cogl_bitmap_fallback_convert (CoglBitmap *src_bmp,
CoglPixelFormat dst_format)
@ -347,33 +275,30 @@ _cogl_bitmap_fallback_convert (CoglBitmap *src_bmp,
guint8 *dst_data;
guint8 *src;
guint8 *dst;
int src_bpp;
void *tmp_row;
int dst_bpp;
int src_rowstride;
int dst_rowstride;
int x,y;
guint8 temp_rgba[4] = {0,0,0,0};
int y;
int width, height;
CoglPixelFormat src_format;
gboolean use_16;
src_format = _cogl_bitmap_get_format (src_bmp);
src_rowstride = _cogl_bitmap_get_rowstride (src_bmp);
width = _cogl_bitmap_get_width (src_bmp);
height = _cogl_bitmap_get_height (src_bmp);
/* Make sure conversion supported */
if (!_cogl_bitmap_fallback_can_convert (src_format, dst_format))
return NULL;
src_data = _cogl_bitmap_map (src_bmp, COGL_BUFFER_ACCESS_READ, 0);
if (src_data == NULL)
return NULL;
src_bpp = _cogl_pixel_format_get_bytes_per_pixel (src_format);
use_16 = _cogl_bitmap_needs_short_temp_buffer (dst_format);
dst_bpp = _cogl_pixel_format_get_bytes_per_pixel (dst_format);
/* Initialize destination bitmap */
dst_rowstride = sizeof(guint8) * dst_bpp * width;
dst_rowstride = (sizeof(guint8) * dst_bpp * width + 3) & ~3;
/* Copy the premult bit if the new format has an alpha channel */
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (dst_format))
dst_format = ((src_format & COGL_PREMULT_BIT) |
@ -381,6 +306,9 @@ _cogl_bitmap_fallback_convert (CoglBitmap *src_bmp,
/* Allocate a new buffer to hold converted data */
dst_data = g_malloc (height * dst_rowstride);
/* and a buffer to hold a temporary RGBA row */
tmp_row = g_malloc (width *
(use_16 ? sizeof (guint16) : sizeof (guint8)) * 4);
/* FIXME: Optimize */
for (y = 0; y < height; y++)
@ -388,58 +316,21 @@ _cogl_bitmap_fallback_convert (CoglBitmap *src_bmp,
src = src_data + y * src_rowstride;
dst = dst_data + y * dst_rowstride;
for (x = 0; x < width; x++)
{
/* FIXME: Would be nice to at least remove this inner
* branching, but not sure it can be done without
* rewriting of the whole loop */
switch (src_format & ~COGL_PREMULT_BIT)
{
case COGL_PIXEL_FORMAT_G_8:
_cogl_g_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_RGB_888:
_cogl_rgb_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_BGR_888:
_cogl_bgr_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_RGBA_8888:
_cogl_rgba_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_BGRA_8888:
_cogl_bgra_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_ARGB_8888:
_cogl_argb_to_rgba (src, temp_rgba); break;
case COGL_PIXEL_FORMAT_ABGR_8888:
_cogl_abgr_to_rgba (src, temp_rgba); break;
default:
break;
}
if (use_16)
_cogl_unpack_guint16 (src_format, src, tmp_row, width);
else
_cogl_unpack_guint8 (src_format, src, tmp_row, width);
switch (dst_format & ~COGL_PREMULT_BIT)
{
case COGL_PIXEL_FORMAT_G_8:
_cogl_rgba_to_g (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_RGB_888:
_cogl_rgba_to_rgb (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_BGR_888:
_cogl_rgba_to_bgr (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_RGBA_8888:
_cogl_rgba_to_rgba (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_BGRA_8888:
_cogl_rgba_to_bgra (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_ARGB_8888:
_cogl_rgba_to_argb (temp_rgba, dst); break;
case COGL_PIXEL_FORMAT_ABGR_8888:
_cogl_rgba_to_abgr (temp_rgba, dst); break;
default:
break;
}
src += src_bpp;
dst += dst_bpp;
}
if (use_16)
_cogl_pack_guint16 (dst_format, tmp_row, dst, width);
else
_cogl_pack_guint8 (dst_format, tmp_row, dst, width);
}
_cogl_bitmap_unmap (src_bmp);
g_free (tmp_row);
return _cogl_bitmap_new_from_data (dst_data,
dst_format,
width, height, dst_rowstride,

718
cogl/cogl-bitmap-packing.h Normal file
View file

@ -0,0 +1,718 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/* This file is included multiple times with different definitions for
the component_type type (either guint8 or guint16). The code ends
up exactly the same for both but we only want to end up hitting the
16-bit path when one of the types in the conversion is > 8 bits per
component. */
/* Unpacking to RGBA */
#define UNPACK_1(b) ((b) * ((1 << (sizeof (component_type) * 8)) - 1))
#define UNPACK_2(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
1) / 3)
#define UNPACK_4(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
7) / 15)
#define UNPACK_5(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
15) / 31)
#define UNPACK_6(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
31) / 63)
#define UNPACK_10(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
511) / 1023)
inline static void
G_PASTE (_cogl_unpack_a_8_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = UNPACK_BYTE (*src);
dst += 4;
src++;
}
}
inline static void
G_PASTE (_cogl_unpack_g_8_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
/* FIXME: I'm not sure if this is right. It looks like Nvidia and
Mesa handle luminance textures differently. Maybe we should
consider just removing luminance textures for Cogl 2.0 because
they have been removed in GL 3.0 */
while (width-- > 0)
{
component_type v = UNPACK_BYTE (src[0]);
dst[0] = v;
dst[1] = v;
dst[2] = v;
dst[3] = UNPACK_BYTE (255);
dst += 4;
src++;
}
}
inline static void
G_PASTE (_cogl_unpack_rgb_888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[0]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[2]);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 3;
}
}
inline static void
G_PASTE (_cogl_unpack_bgr_888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[2]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[0]);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 3;
}
}
inline static void
G_PASTE (_cogl_unpack_bgra_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[2]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[0]);
dst[3] = UNPACK_BYTE (src[3]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_argb_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[1]);
dst[1] = UNPACK_BYTE (src[2]);
dst[2] = UNPACK_BYTE (src[3]);
dst[3] = UNPACK_BYTE (src[0]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_abgr_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[3]);
dst[1] = UNPACK_BYTE (src[2]);
dst[2] = UNPACK_BYTE (src[1]);
dst[3] = UNPACK_BYTE (src[0]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_8888_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
dst[0] = UNPACK_BYTE (src[0]);
dst[1] = UNPACK_BYTE (src[1]);
dst[2] = UNPACK_BYTE (src[2]);
dst[3] = UNPACK_BYTE (src[3]);
dst += 4;
src += 4;
}
}
inline static void
G_PASTE (_cogl_unpack_rgb_565_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_5 (v >> 11);
dst[1] = UNPACK_6 ((v >> 5) & 63);
dst[2] = UNPACK_5 (v & 31);
dst[3] = UNPACK_BYTE (255);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_4444_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_4 (v >> 12);
dst[1] = UNPACK_4 ((v >> 8) & 15);
dst[2] = UNPACK_4 ((v >> 4) & 15);
dst[3] = UNPACK_4 (v & 15);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_5551_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint16 v = *(const guint16 *) src;
dst[0] = UNPACK_5 (v >> 11);
dst[1] = UNPACK_5 ((v >> 6) & 31);
dst[2] = UNPACK_5 ((v >> 1) & 31);
dst[3] = UNPACK_1 (v & 1);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[0] = UNPACK_10 (v >> 22);
dst[1] = UNPACK_10 ((v >> 12) & 1023);
dst[2] = UNPACK_10 ((v >> 2) & 1023);
dst[3] = UNPACK_2 (v & 3);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[2] = UNPACK_10 (v >> 22);
dst[1] = UNPACK_10 ((v >> 12) & 1023);
dst[0] = UNPACK_10 ((v >> 2) & 1023);
dst[3] = UNPACK_2 (v & 3);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_argb_2101010_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[3] = UNPACK_2 (v >> 30);
dst[0] = UNPACK_10 ((v >> 20) & 1023);
dst[1] = UNPACK_10 ((v >> 10) & 1023);
dst[2] = UNPACK_10 (v & 1023);
dst += 4;
src += 2;
}
}
inline static void
G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (const guint8 *src,
component_type *dst,
int width)
{
while (width-- > 0)
{
guint32 v = *(const guint32 *) src;
dst[3] = UNPACK_2 (v >> 30);
dst[2] = UNPACK_10 ((v >> 20) & 1023);
dst[1] = UNPACK_10 ((v >> 10) & 1023);
dst[0] = UNPACK_10 (v & 1023);
dst += 4;
src += 2;
}
}
#undef UNPACK_1
#undef UNPACK_2
#undef UNPACK_4
#undef UNPACK_5
#undef UNPACK_6
#undef UNPACK_10
inline static void
G_PASTE (_cogl_unpack_, component_type) (CoglPixelFormat format,
const guint8 *src,
component_type *dst,
int width)
{
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
G_PASTE (_cogl_unpack_a_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_G_8:
G_PASTE (_cogl_unpack_g_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_888:
G_PASTE (_cogl_unpack_rgb_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGR_888:
G_PASTE (_cogl_unpack_bgr_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
G_PASTE (_cogl_unpack_rgba_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
G_PASTE (_cogl_unpack_bgra_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
G_PASTE (_cogl_unpack_argb_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
G_PASTE (_cogl_unpack_abgr_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_565:
G_PASTE (_cogl_unpack_rgb_565_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
G_PASTE (_cogl_unpack_rgba_4444_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
G_PASTE (_cogl_unpack_rgba_5551_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
G_PASTE (_cogl_unpack_argb_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
}
}
/* Packing from RGBA */
/* Pack and round to nearest */
#define PACK_SIZE(b, max) \
(((b) * (max) + (1 << (sizeof (component_type) * 8 - 1)) - 1) / \
((1 << (sizeof (component_type) * 8)) - 1))
#define PACK_1(b) PACK_SIZE (b, 1)
#define PACK_2(b) PACK_SIZE (b, 3)
#define PACK_4(b) PACK_SIZE (b, 15)
#define PACK_5(b) PACK_SIZE (b, 31)
#define PACK_6(b) PACK_SIZE (b, 63)
#define PACK_10(b) PACK_SIZE (b, 1023)
inline static void
G_PASTE (_cogl_pack_a_8_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
*dst = PACK_BYTE (src[3]);
src += 4;
dst++;
}
}
inline static void
G_PASTE (_cogl_pack_g_8_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
/* FIXME: I'm not sure if this is right. It looks like Nvidia and
Mesa handle luminance textures differently. Maybe we should
consider just removing luminance textures for Cogl 2.0 because
they have been removed in GL 3.0 */
while (width-- > 0)
{
component_type v = (src[0] + src[1] + src[2]) / 3;
*dst = PACK_BYTE (v);
src += 4;
dst++;
}
}
inline static void
G_PASTE (_cogl_pack_rgb_888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[0] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[2] = PACK_BYTE (src[2]);
src += 4;
dst += 3;
}
}
inline static void
G_PASTE (_cogl_pack_bgr_888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[2] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[0] = PACK_BYTE (src[2]);
src += 4;
dst += 3;
}
}
inline static void
G_PASTE (_cogl_pack_bgra_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[2] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[0] = PACK_BYTE (src[2]);
dst[3] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_argb_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[1] = PACK_BYTE (src[0]);
dst[2] = PACK_BYTE (src[1]);
dst[3] = PACK_BYTE (src[2]);
dst[0] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_abgr_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[3] = PACK_BYTE (src[0]);
dst[2] = PACK_BYTE (src[1]);
dst[1] = PACK_BYTE (src[2]);
dst[0] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_8888_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
dst[0] = PACK_BYTE (src[0]);
dst[1] = PACK_BYTE (src[1]);
dst[2] = PACK_BYTE (src[2]);
dst[3] = PACK_BYTE (src[3]);
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_rgb_565_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_5 (src[0]) << 11) |
(PACK_6 (src[1]) << 5) |
PACK_5 (src[2]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_4444_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_4 (src[0]) << 12) |
(PACK_4 (src[1]) << 8) |
(PACK_4 (src[2]) << 4) |
PACK_4 (src[3]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_5551_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint16 *v = (guint16 *) dst;
*v = ((PACK_5 (src[0]) << 11) |
(PACK_5 (src[1]) << 6) |
(PACK_5 (src[2]) << 1) |
PACK_1 (src[3]));
src += 4;
dst += 2;
}
}
inline static void
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_10 (src[0]) << 22) |
(PACK_10 (src[1]) << 12) |
(PACK_10 (src[2]) << 2) |
PACK_2 (src[3]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_10 (src[2]) << 22) |
(PACK_10 (src[1]) << 12) |
(PACK_10 (src[0]) << 2) |
PACK_2 (src[3]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_argb_2101010_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_2 (src[3]) << 30) |
(PACK_10 (src[0]) << 20) |
(PACK_10 (src[1]) << 10) |
PACK_10 (src[2]));
src += 4;
dst += 4;
}
}
inline static void
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (const component_type *src,
guint8 *dst,
int width)
{
while (width-- > 0)
{
guint32 *v = (guint32 *) dst;
*v = ((PACK_2 (src[3]) << 30) |
(PACK_10 (src[2]) << 20) |
(PACK_10 (src[1]) << 10) |
PACK_10 (src[0]));
src += 4;
dst += 4;
}
}
#undef PACK_SIZE
#undef PACK_1
#undef PACK_2
#undef PACK_4
#undef PACK_5
#undef PACK_6
#undef PACK_10
inline static void
G_PASTE (_cogl_pack_, component_type) (CoglPixelFormat format,
const component_type *src,
guint8 *dst,
int width)
{
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
G_PASTE (_cogl_pack_a_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_G_8:
G_PASTE (_cogl_pack_g_8_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_888:
G_PASTE (_cogl_pack_rgb_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGR_888:
G_PASTE (_cogl_pack_bgr_888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
G_PASTE (_cogl_pack_rgba_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
G_PASTE (_cogl_pack_bgra_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
G_PASTE (_cogl_pack_argb_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
G_PASTE (_cogl_pack_abgr_8888_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGB_565:
G_PASTE (_cogl_pack_rgb_565_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
G_PASTE (_cogl_pack_rgba_4444_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
G_PASTE (_cogl_pack_rgba_5551_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
G_PASTE (_cogl_pack_argb_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (src, dst, width);
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
}
}