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cogl/clip-stack: Remove unused primitive type

Detected by going through code coverage

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3901>
This commit is contained in:
Bilal Elmoussaoui 2024-07-24 20:17:06 +02:00
parent c65bb3b9ce
commit 90e0acf11a
3 changed files with 0 additions and 264 deletions

View file

@ -67,36 +67,6 @@ _cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
return entry;
}
static void
get_transformed_corners (float x_1,
float y_1,
float x_2,
float y_2,
graphene_matrix_t *modelview,
graphene_matrix_t *projection,
const float *viewport,
float *transformed_corners)
{
int i;
transformed_corners[0] = x_1;
transformed_corners[1] = y_1;
transformed_corners[2] = x_2;
transformed_corners[3] = y_1;
transformed_corners[4] = x_2;
transformed_corners[5] = y_2;
transformed_corners[6] = x_1;
transformed_corners[7] = y_2;
/* Project the coordinates to window space coordinates */
for (i = 0; i < 4; i++)
{
float *v = transformed_corners + i * 2;
_cogl_transform_point (modelview, projection, viewport, v, v + 1);
}
}
/* Sets the window-space bounds of the entry based on the projected
coordinates of the given rectangle */
static void
@ -224,52 +194,6 @@ _cogl_clip_stack_push_rectangle (CoglClipStack *stack,
return (CoglClipStack *) entry;
}
CoglClipStack *
_cogl_clip_stack_push_primitive (CoglClipStack *stack,
CoglPrimitive *primitive,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2,
CoglMatrixEntry *modelview_entry,
CoglMatrixEntry *projection_entry,
const float *viewport)
{
CoglClipStackPrimitive *entry;
graphene_matrix_t modelview;
graphene_matrix_t projection;
float transformed_corners[8];
entry = _cogl_clip_stack_push_entry (stack,
sizeof (CoglClipStackPrimitive),
COGL_CLIP_STACK_PRIMITIVE);
entry->primitive = g_object_ref (primitive);
entry->matrix_entry = cogl_matrix_entry_ref (modelview_entry);
entry->bounds_x1 = bounds_x1;
entry->bounds_y1 = bounds_y1;
entry->bounds_x2 = bounds_x2;
entry->bounds_y2 = bounds_y2;
cogl_matrix_entry_get (modelview_entry, &modelview);
cogl_matrix_entry_get (projection_entry, &projection);
get_transformed_corners (bounds_x1, bounds_y1, bounds_x2, bounds_y2,
&modelview,
&projection,
viewport,
transformed_corners);
/* NB: this is referring to the bounds in window coordinates as opposed
* to the bounds above in primitive local coordinates. */
_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
transformed_corners);
return (CoglClipStack *) entry;
}
CoglClipStack *
cogl_clip_stack_push_region (CoglClipStack *stack,
MtkRegion *region)
@ -323,15 +247,6 @@ _cogl_clip_stack_unref (CoglClipStack *entry)
g_free (entry);
break;
}
case COGL_CLIP_STACK_PRIMITIVE:
{
CoglClipStackPrimitive *primitive_entry =
(CoglClipStackPrimitive *) entry;
cogl_matrix_entry_unref (primitive_entry->matrix_entry);
g_object_unref (primitive_entry->primitive);
g_free (entry);
break;
}
case COGL_CLIP_STACK_REGION:
{
CoglClipStackRegion *region = (CoglClipStackRegion *) entry;

View file

@ -45,13 +45,11 @@
typedef struct _CoglClipStack CoglClipStack;
typedef struct _CoglClipStackRect CoglClipStackRect;
typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
typedef struct _CoglClipStackPrimitive CoglClipStackPrimitive;
typedef struct _CoglClipStackRegion CoglClipStackRegion;
typedef enum
{
COGL_CLIP_STACK_RECT,
COGL_CLIP_STACK_PRIMITIVE,
COGL_CLIP_STACK_REGION,
} CoglClipStackType;
@ -138,21 +136,6 @@ struct _CoglClipStackRect
gboolean can_be_scissor;
};
struct _CoglClipStackPrimitive
{
CoglClipStack _parent_data;
/* The matrix that was current when the clip was set */
CoglMatrixEntry *matrix_entry;
CoglPrimitive *primitive;
float bounds_x1;
float bounds_y1;
float bounds_x2;
float bounds_y2;
};
struct _CoglClipStackRegion
{
CoglClipStack _parent_data;

View file

@ -247,148 +247,6 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
}
typedef void (*SilhouettePaintCallback) (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
void *user_data);
static void
add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
SilhouettePaintCallback silhouette_callback,
CoglMatrixEntry *modelview_entry,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2,
gboolean merge,
gboolean need_clear,
void *user_data)
{
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglMatrixEntry *old_projection_entry, *old_modelview_entry;
/* NB: This can be called while flushing the journal so we need
* to be very conservative with what state we change.
*/
old_projection_entry = g_steal_pointer (&ctx->current_projection_entry);
old_modelview_entry = g_steal_pointer (&ctx->current_modelview_entry);
ctx->current_projection_entry = projection_stack->last_entry;
ctx->current_modelview_entry = modelview_entry;
_cogl_pipeline_flush_gl_state (ctx, ctx->stencil_pipeline,
framebuffer, FALSE, FALSE);
GE( ctx, glEnable (GL_STENCIL_TEST) );
GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
GE( ctx, glDepthMask (FALSE) );
if (merge)
{
GE (ctx, glStencilMask (2));
GE (ctx, glStencilFunc (GL_LEQUAL, 0x2, 0x6));
}
else
{
/* If we're not using the stencil buffer for clipping then we
don't need to clear the whole stencil buffer, just the area
that will be drawn */
if (need_clear)
/* If this is being called from the clip stack code then it
will have set up a scissor for the minimum bounding box of
all of the clips. That box will likely mean that this
_cogl_clear won't need to clear the entire
buffer. _cogl_framebuffer_clear_without_flush4f is used instead
of cogl_clear because it won't try to flush the journal */
_cogl_framebuffer_clear_without_flush4f (framebuffer,
COGL_BUFFER_BIT_STENCIL,
0, 0, 0, 0);
else
{
/* Just clear the bounding box */
GE( ctx, glStencilMask (~(GLuint) 0) );
GE( ctx, glStencilOp (GL_ZERO, GL_ZERO, GL_ZERO) );
_cogl_rectangle_immediate (framebuffer,
ctx->stencil_pipeline,
bounds_x1, bounds_y1,
bounds_x2, bounds_y2);
}
GE (ctx, glStencilMask (1));
GE (ctx, glStencilFunc (GL_LEQUAL, 0x1, 0x3));
}
GE (ctx, glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT));
silhouette_callback (framebuffer, ctx->stencil_pipeline, user_data);
if (merge)
{
/* Now we have the new stencil buffer in bit 1 and the old
stencil buffer in bit 0 so we need to intersect them */
GE (ctx, glStencilMask (3));
GE (ctx, glStencilFunc (GL_NEVER, 0x2, 0x3));
GE (ctx, glStencilOp (GL_DECR, GL_DECR, GL_DECR));
/* Decrement all of the bits twice so that only pixels where the
value is 3 will remain */
ctx->current_projection_entry = &ctx->identity_entry;
ctx->current_modelview_entry = &ctx->identity_entry;
_cogl_rectangle_immediate (framebuffer, ctx->stencil_pipeline,
-1.0, -1.0, 1.0, 1.0);
_cogl_rectangle_immediate (framebuffer, ctx->stencil_pipeline,
-1.0, -1.0, 1.0, 1.0);
}
ctx->current_projection_entry = old_projection_entry;
ctx->current_modelview_entry = old_modelview_entry;
GE (ctx, glStencilMask (~(GLuint) 0));
GE (ctx, glDepthMask (TRUE));
GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE));
GE (ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1));
GE (ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP));
}
static void
paint_primitive_silhouette (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
void *user_data)
{
_cogl_primitive_draw (user_data,
framebuffer,
pipeline,
COGL_DRAW_SKIP_JOURNAL_FLUSH |
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
}
static void
add_stencil_clip_primitive (CoglFramebuffer *framebuffer,
CoglMatrixEntry *modelview_entry,
CoglPrimitive *primitive,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2,
gboolean merge,
gboolean need_clear)
{
add_stencil_clip_silhouette (framebuffer,
paint_primitive_silhouette,
modelview_entry,
bounds_x1,
bounds_y1,
bounds_x2,
bounds_y2,
merge,
need_clear,
primitive);
}
void
_cogl_clip_stack_gl_flush (CoglClipStack *stack,
CoglFramebuffer *framebuffer)
@ -478,26 +336,6 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
{
switch (entry->type)
{
case COGL_CLIP_STACK_PRIMITIVE:
{
CoglClipStackPrimitive *primitive_entry =
(CoglClipStackPrimitive *) entry;
COGL_NOTE (CLIPPING, "Adding stencil clip for primitive");
add_stencil_clip_primitive (framebuffer,
primitive_entry->matrix_entry,
primitive_entry->primitive,
primitive_entry->bounds_x1,
primitive_entry->bounds_y1,
primitive_entry->bounds_x2,
primitive_entry->bounds_y2,
using_stencil_buffer,
TRUE);
using_stencil_buffer = TRUE;
break;
}
case COGL_CLIP_STACK_RECT:
{
CoglClipStackRect *rect = (CoglClipStackRect *) entry;