cogl/clip-stack: Remove unused primitive type
Detected by going through code coverage Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3901>
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3 changed files with 0 additions and 264 deletions
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@ -67,36 +67,6 @@ _cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
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return entry;
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}
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static void
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get_transformed_corners (float x_1,
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float y_1,
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float x_2,
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float y_2,
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graphene_matrix_t *modelview,
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graphene_matrix_t *projection,
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const float *viewport,
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float *transformed_corners)
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{
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int i;
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transformed_corners[0] = x_1;
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transformed_corners[1] = y_1;
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transformed_corners[2] = x_2;
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transformed_corners[3] = y_1;
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transformed_corners[4] = x_2;
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transformed_corners[5] = y_2;
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transformed_corners[6] = x_1;
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transformed_corners[7] = y_2;
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/* Project the coordinates to window space coordinates */
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for (i = 0; i < 4; i++)
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{
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float *v = transformed_corners + i * 2;
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_cogl_transform_point (modelview, projection, viewport, v, v + 1);
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}
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}
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/* Sets the window-space bounds of the entry based on the projected
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coordinates of the given rectangle */
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static void
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@ -224,52 +194,6 @@ _cogl_clip_stack_push_rectangle (CoglClipStack *stack,
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return (CoglClipStack *) entry;
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}
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CoglClipStack *
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_cogl_clip_stack_push_primitive (CoglClipStack *stack,
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CoglPrimitive *primitive,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2,
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CoglMatrixEntry *modelview_entry,
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CoglMatrixEntry *projection_entry,
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const float *viewport)
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{
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CoglClipStackPrimitive *entry;
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graphene_matrix_t modelview;
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graphene_matrix_t projection;
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float transformed_corners[8];
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackPrimitive),
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COGL_CLIP_STACK_PRIMITIVE);
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entry->primitive = g_object_ref (primitive);
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entry->matrix_entry = cogl_matrix_entry_ref (modelview_entry);
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entry->bounds_x1 = bounds_x1;
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entry->bounds_y1 = bounds_y1;
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entry->bounds_x2 = bounds_x2;
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entry->bounds_y2 = bounds_y2;
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cogl_matrix_entry_get (modelview_entry, &modelview);
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cogl_matrix_entry_get (projection_entry, &projection);
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get_transformed_corners (bounds_x1, bounds_y1, bounds_x2, bounds_y2,
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&modelview,
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&projection,
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viewport,
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transformed_corners);
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/* NB: this is referring to the bounds in window coordinates as opposed
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* to the bounds above in primitive local coordinates. */
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_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
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transformed_corners);
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return (CoglClipStack *) entry;
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}
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CoglClipStack *
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cogl_clip_stack_push_region (CoglClipStack *stack,
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MtkRegion *region)
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@ -323,15 +247,6 @@ _cogl_clip_stack_unref (CoglClipStack *entry)
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g_free (entry);
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break;
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}
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case COGL_CLIP_STACK_PRIMITIVE:
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{
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CoglClipStackPrimitive *primitive_entry =
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(CoglClipStackPrimitive *) entry;
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cogl_matrix_entry_unref (primitive_entry->matrix_entry);
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g_object_unref (primitive_entry->primitive);
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g_free (entry);
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break;
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}
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case COGL_CLIP_STACK_REGION:
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{
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CoglClipStackRegion *region = (CoglClipStackRegion *) entry;
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@ -45,13 +45,11 @@
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackRect CoglClipStackRect;
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typedef struct _CoglClipStackWindowRect CoglClipStackWindowRect;
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typedef struct _CoglClipStackPrimitive CoglClipStackPrimitive;
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typedef struct _CoglClipStackRegion CoglClipStackRegion;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_PRIMITIVE,
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COGL_CLIP_STACK_REGION,
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} CoglClipStackType;
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@ -138,21 +136,6 @@ struct _CoglClipStackRect
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gboolean can_be_scissor;
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};
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struct _CoglClipStackPrimitive
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{
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CoglClipStack _parent_data;
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/* The matrix that was current when the clip was set */
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CoglMatrixEntry *matrix_entry;
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CoglPrimitive *primitive;
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float bounds_x1;
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float bounds_y1;
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float bounds_x2;
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float bounds_y2;
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};
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struct _CoglClipStackRegion
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{
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CoglClipStack _parent_data;
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@ -247,148 +247,6 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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}
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typedef void (*SilhouettePaintCallback) (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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void *user_data);
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static void
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add_stencil_clip_silhouette (CoglFramebuffer *framebuffer,
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SilhouettePaintCallback silhouette_callback,
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CoglMatrixEntry *modelview_entry,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2,
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gboolean merge,
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gboolean need_clear,
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void *user_data)
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{
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglMatrixEntry *old_projection_entry, *old_modelview_entry;
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/* NB: This can be called while flushing the journal so we need
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* to be very conservative with what state we change.
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*/
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old_projection_entry = g_steal_pointer (&ctx->current_projection_entry);
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old_modelview_entry = g_steal_pointer (&ctx->current_modelview_entry);
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ctx->current_projection_entry = projection_stack->last_entry;
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ctx->current_modelview_entry = modelview_entry;
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_cogl_pipeline_flush_gl_state (ctx, ctx->stencil_pipeline,
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framebuffer, FALSE, FALSE);
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
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GE( ctx, glDepthMask (FALSE) );
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if (merge)
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{
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GE (ctx, glStencilMask (2));
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GE (ctx, glStencilFunc (GL_LEQUAL, 0x2, 0x6));
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}
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else
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{
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/* If we're not using the stencil buffer for clipping then we
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don't need to clear the whole stencil buffer, just the area
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that will be drawn */
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if (need_clear)
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/* If this is being called from the clip stack code then it
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will have set up a scissor for the minimum bounding box of
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all of the clips. That box will likely mean that this
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_cogl_clear won't need to clear the entire
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buffer. _cogl_framebuffer_clear_without_flush4f is used instead
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of cogl_clear because it won't try to flush the journal */
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_cogl_framebuffer_clear_without_flush4f (framebuffer,
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 0);
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else
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{
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/* Just clear the bounding box */
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GE( ctx, glStencilMask (~(GLuint) 0) );
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GE( ctx, glStencilOp (GL_ZERO, GL_ZERO, GL_ZERO) );
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_cogl_rectangle_immediate (framebuffer,
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ctx->stencil_pipeline,
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bounds_x1, bounds_y1,
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bounds_x2, bounds_y2);
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}
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GE (ctx, glStencilMask (1));
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GE (ctx, glStencilFunc (GL_LEQUAL, 0x1, 0x3));
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}
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GE (ctx, glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT));
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silhouette_callback (framebuffer, ctx->stencil_pipeline, user_data);
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if (merge)
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{
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/* Now we have the new stencil buffer in bit 1 and the old
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stencil buffer in bit 0 so we need to intersect them */
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GE (ctx, glStencilMask (3));
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GE (ctx, glStencilFunc (GL_NEVER, 0x2, 0x3));
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GE (ctx, glStencilOp (GL_DECR, GL_DECR, GL_DECR));
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/* Decrement all of the bits twice so that only pixels where the
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value is 3 will remain */
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ctx->current_projection_entry = &ctx->identity_entry;
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ctx->current_modelview_entry = &ctx->identity_entry;
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_cogl_rectangle_immediate (framebuffer, ctx->stencil_pipeline,
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-1.0, -1.0, 1.0, 1.0);
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_cogl_rectangle_immediate (framebuffer, ctx->stencil_pipeline,
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-1.0, -1.0, 1.0, 1.0);
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}
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ctx->current_projection_entry = old_projection_entry;
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ctx->current_modelview_entry = old_modelview_entry;
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GE (ctx, glStencilMask (~(GLuint) 0));
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GE (ctx, glDepthMask (TRUE));
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GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE));
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GE (ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1));
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GE (ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP));
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}
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static void
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paint_primitive_silhouette (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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void *user_data)
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{
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_cogl_primitive_draw (user_data,
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framebuffer,
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pipeline,
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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}
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static void
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add_stencil_clip_primitive (CoglFramebuffer *framebuffer,
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CoglMatrixEntry *modelview_entry,
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CoglPrimitive *primitive,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2,
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gboolean merge,
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gboolean need_clear)
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{
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add_stencil_clip_silhouette (framebuffer,
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paint_primitive_silhouette,
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modelview_entry,
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bounds_x1,
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bounds_y1,
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bounds_x2,
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bounds_y2,
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merge,
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need_clear,
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primitive);
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}
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void
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_cogl_clip_stack_gl_flush (CoglClipStack *stack,
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CoglFramebuffer *framebuffer)
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{
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switch (entry->type)
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{
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case COGL_CLIP_STACK_PRIMITIVE:
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{
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CoglClipStackPrimitive *primitive_entry =
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(CoglClipStackPrimitive *) entry;
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COGL_NOTE (CLIPPING, "Adding stencil clip for primitive");
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add_stencil_clip_primitive (framebuffer,
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primitive_entry->matrix_entry,
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primitive_entry->primitive,
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primitive_entry->bounds_x1,
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primitive_entry->bounds_y1,
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primitive_entry->bounds_x2,
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primitive_entry->bounds_y2,
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using_stencil_buffer,
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TRUE);
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using_stencil_buffer = TRUE;
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break;
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}
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case COGL_CLIP_STACK_RECT:
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{
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CoglClipStackRect *rect = (CoglClipStackRect *) entry;
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