hrm, I fixed this wrong the other day. Fixes static gravity when moving
2001-08-18 Havoc Pennington <hp@pobox.com> * src/window.c (meta_window_get_gravity_position): hrm, I fixed this wrong the other day. Fixes static gravity when moving windows.
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4 changed files with 137 additions and 7 deletions
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@ -1,10 +1,16 @@
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2001-08-18 Havoc Pennington <hp@pobox.com>
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* src/window.c (meta_window_get_gravity_position): hrm, I fixed
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this wrong the other day. Fixes static gravity when moving
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windows.
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2001-08-18 Havoc Pennington <hp@pobox.com>
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* src/ui.c (meta_image_window_set_position): also set the current
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size. Lame hack of the day.
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* src/effects.c (effects_draw_box_animation_timeout): use the
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delay exposes feature to avoid the scren dirt
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delay exposes feature to avoid the screen dirt
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* src/ui.c
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(meta_ui_push_delay_exposes):
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20
src/window.c
20
src/window.c
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@ -1616,12 +1616,22 @@ meta_window_get_gravity_position (MetaWindow *window,
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w = window->rect.width;
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h = window->rect.height;
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if (window->frame == NULL ||
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/* ignore frame for static gravity */
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window->size_hints.win_gravity == StaticGravity)
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frame_extents = window->rect;
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if (window->size_hints.win_gravity == StaticGravity)
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{
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frame_extents = window->rect;
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if (window->frame)
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{
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frame_extents.x = window->frame->rect.x + window->frame->child_x;
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frame_extents.y = window->frame->rect.y + window->frame->child_y;
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}
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}
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else
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frame_extents = window->frame->rect;
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{
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if (window->frame == NULL)
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frame_extents = window->rect;
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else
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frame_extents = window->frame->rect;
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}
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x = frame_extents.x;
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y = frame_extents.y;
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@ -4,6 +4,10 @@ INCLUDES=@METACITY_CFLAGS@
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wm_tester_SOURCES= \
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main.c
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bin_PROGRAMS=wm-tester
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test_gravity_SOURCES= \
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test-gravity.c
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bin_PROGRAMS=wm-tester test-gravity
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wm_tester_LDADD= @METACITY_LIBS@
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test_gravity_LDADD= @METACITY_LIBS@
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110
src/wm-tester/test-gravity.c
Normal file
110
src/wm-tester/test-gravity.c
Normal file
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@ -0,0 +1,110 @@
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <stdio.h>
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int gravities[10] = {
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NorthWestGravity,
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NorthGravity,
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NorthEastGravity,
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WestGravity,
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CenterGravity,
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EastGravity,
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SouthWestGravity,
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SouthGravity,
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SouthEastGravity,
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StaticGravity
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};
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Window windows[10];
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int x_offset[3] = { 0, -50, -100 };
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int y_offset[3] = { 0, -50, -100 };
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double screen_x_fraction[3] = { 0, 0.5, 1.0 };
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double screen_y_fraction[3] = { 0, 0.5, 1.0 };
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int screen_width;
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int screen_height;
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void calculate_position (int i, int *x, int *y)
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{
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if (i == 9)
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{
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*x = 150;
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*y = 150;
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}
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else
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{
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*x = screen_x_fraction[i % 3] * screen_width + x_offset[i % 3];
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*y = screen_y_fraction[i / 3] * screen_height + y_offset[i / 3];
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}
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}
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int main (int argc, char **argv)
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{
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Display *d;
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Window w;
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XSizeHints hints;
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int i;
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int screen;
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XEvent ev;
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d = XOpenDisplay (NULL);
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screen = DefaultScreen (d);
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screen_width = DisplayWidth (d, screen);
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screen_height = DisplayHeight (d, screen);
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for (i=0; i<10; i++)
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{
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int x, y;
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calculate_position (i, &x, &y);
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w = XCreateSimpleWindow(d, RootWindow(d, screen),
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x, y, 100, 100, 0,
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WhitePixel(d, screen), WhitePixel(d, screen));
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windows[i] = w;
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XSelectInput (d, w, ButtonPressMask);
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hints.flags = USPosition | PMinSize | PMaxSize | PWinGravity;
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hints.min_width = 100;
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hints.min_height = 100;
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hints.max_width = 200;
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hints.max_height = 200;
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hints.win_gravity = gravities[i];
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XSetWMNormalHints (d, w, &hints);
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XMapWindow (d, w);
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}
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while (1)
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{
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XNextEvent (d, &ev);
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if (ev.xany.type == ButtonPress)
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{
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for (i=0; i<10; i++)
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{
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if (windows[i] == ev.xbutton.window)
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{
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if (ev.xbutton.button == Button1)
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{
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int x, y;
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calculate_position (i, &x, &y);
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w = XMoveWindow (d, windows[i], x, y);
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}
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else
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{
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w = XResizeWindow (d, windows[i], 200, 200);
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}
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}
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}
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}
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}
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return 0;
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}
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