diff --git a/src/compositor/meta-window-actor-private.h b/src/compositor/meta-window-actor-private.h index 1b60db025..59dd641d4 100644 --- a/src/compositor/meta-window-actor-private.h +++ b/src/compositor/meta-window-actor-private.h @@ -26,6 +26,8 @@ struct _MetaWindowActorClass void (*pre_paint) (MetaWindowActor *actor); void (*post_paint) (MetaWindowActor *actor); void (*queue_destroy) (MetaWindowActor *actor); + void (*set_frozen) (MetaWindowActor *actor, + gboolean frozen); }; typedef enum diff --git a/src/compositor/meta-window-actor-wayland.c b/src/compositor/meta-window-actor-wayland.c index 544d50564..f145f54c3 100644 --- a/src/compositor/meta-window-actor-wayland.c +++ b/src/compositor/meta-window-actor-wayland.c @@ -144,6 +144,12 @@ meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor) { } +static void +meta_window_actor_wayland_set_frozen (MetaWindowActor *actor, + gboolean frozen) +{ +} + static gboolean meta_window_actor_wayland_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) @@ -181,6 +187,7 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass) window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint; window_actor_class->post_paint = meta_window_actor_wayland_post_paint; window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy; + window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen; } static void diff --git a/src/compositor/meta-window-actor-x11.c b/src/compositor/meta-window-actor-x11.c index 2c0bd9939..cc694004a 100644 --- a/src/compositor/meta-window-actor-x11.c +++ b/src/compositor/meta-window-actor-x11.c @@ -1312,6 +1312,12 @@ meta_window_actor_x11_queue_destroy (MetaWindowActor *actor) remove_frame_messages_timer (actor_x11); } +static void +meta_window_actor_x11_set_frozen (MetaWindowActor *actor, + gboolean frozen) +{ +} + static void meta_window_actor_x11_set_property (GObject *object, guint prop_id, @@ -1481,6 +1487,7 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass) window_actor_class->pre_paint = meta_window_actor_x11_pre_paint; window_actor_class->post_paint = meta_window_actor_x11_post_paint; window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy; + window_actor_class->set_frozen = meta_window_actor_x11_set_frozen; actor_class->paint = meta_window_actor_x11_paint; actor_class->get_paint_volume = meta_window_actor_x11_get_paint_volume; diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c index 3ebfc81e6..9f4568662 100644 --- a/src/compositor/meta-window-actor.c +++ b/src/compositor/meta-window-actor.c @@ -251,6 +251,21 @@ meta_window_actor_is_frozen (MetaWindowActor *self) return priv->surface == NULL || priv->freeze_count > 0; } +static void +meta_window_actor_set_frozen (MetaWindowActor *self, + gboolean frozen) +{ + MetaWindowActorPrivate *priv = + meta_window_actor_get_instance_private (self); + + if (meta_surface_actor_is_frozen (priv->surface) == frozen) + return; + + meta_surface_actor_set_frozen (priv->surface, frozen); + + META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen); +} + static void meta_window_actor_freeze (MetaWindowActor *self) { @@ -258,7 +273,7 @@ meta_window_actor_freeze (MetaWindowActor *self) meta_window_actor_get_instance_private (self); if (priv->freeze_count == 0 && priv->surface) - meta_surface_actor_set_frozen (priv->surface, TRUE); + meta_window_actor_set_frozen (self, TRUE); priv->freeze_count ++; } @@ -273,7 +288,7 @@ meta_window_actor_sync_thawed_state (MetaWindowActor *self) priv->first_frame_state = DRAWING_FIRST_FRAME; if (priv->surface) - meta_surface_actor_set_frozen (priv->surface, FALSE); + meta_window_actor_set_frozen (self, FALSE); /* We sometimes ignore moves and resizes on frozen windows */ meta_window_actor_sync_actor_geometry (self, FALSE); @@ -312,7 +327,7 @@ meta_window_actor_real_assign_surface_actor (MetaWindowActor *self, priv->surface = g_object_ref_sink (surface_actor); if (meta_window_actor_is_frozen (self)) - meta_surface_actor_set_frozen (priv->surface, TRUE); + meta_window_actor_set_frozen (self, TRUE); else meta_window_actor_sync_thawed_state (self); }