1
0
Fork 0

clutter: Remove input device grabs

Both device-global and input-sequence-local. These are no longer used,
in favor of ClutterGrab.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2100>
This commit is contained in:
Carlos Garnacho 2021-11-19 16:45:17 +01:00
parent b8853b07a5
commit ac4face82a
4 changed files with 4 additions and 366 deletions

View file

@ -53,12 +53,6 @@ struct _ClutterInputDevice
{
GObject parent_instance;
/* the actor that has a grab in place for the device */
ClutterActor *pointer_grab_actor;
ClutterActor *keyboard_grab_actor;
GHashTable *sequence_grab_actors;
GHashTable *inv_sequence_grab_actors;
/* Accessiblity */
ClutterVirtualInputDevice *accessibility_virtual_device;
ClutterPtrA11yData *ptr_a11y_data;

View file

@ -518,303 +518,6 @@ clutter_input_device_get_device_mode (ClutterInputDevice *device)
return priv->device_mode;
}
static void
on_grab_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
{
ClutterInputDevicePrivate *priv =
clutter_input_device_get_instance_private (device);
switch (priv->device_type)
{
case CLUTTER_POINTER_DEVICE:
case CLUTTER_TABLET_DEVICE:
device->pointer_grab_actor = NULL;
break;
case CLUTTER_KEYBOARD_DEVICE:
device->keyboard_grab_actor = NULL;
break;
default:
g_assert_not_reached ();
}
}
/**
* clutter_input_device_grab:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
*
* Acquires a grab on @actor for the given @device.
*
* Any event coming from @device will be delivered to @actor, bypassing
* the usual event delivery mechanism, until the grab is released by
* calling clutter_input_device_ungrab().
*
* The grab is client-side: even if the windowing system used by the Clutter
* backend has the concept of "device grabs", Clutter will not use them.
*
* Only #ClutterInputDevice of types %CLUTTER_POINTER_DEVICE,
* %CLUTTER_TABLET_DEVICE and %CLUTTER_KEYBOARD_DEVICE can hold a grab.
*
* Since: 1.10
*/
void
clutter_input_device_grab (ClutterInputDevice *device,
ClutterActor *actor)
{
ClutterActor **grab_actor;
ClutterInputDevicePrivate *priv =
clutter_input_device_get_instance_private (device);
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
switch (priv->device_type)
{
case CLUTTER_POINTER_DEVICE:
case CLUTTER_TABLET_DEVICE:
grab_actor = &device->pointer_grab_actor;
break;
case CLUTTER_KEYBOARD_DEVICE:
grab_actor = &device->keyboard_grab_actor;
break;
default:
g_critical ("Only pointer and keyboard devices can grab an actor");
return;
}
if (*grab_actor != NULL)
{
g_signal_handlers_disconnect_by_func (*grab_actor,
G_CALLBACK (on_grab_actor_destroy),
device);
}
*grab_actor = actor;
g_signal_connect (*grab_actor,
"destroy",
G_CALLBACK (on_grab_actor_destroy),
device);
}
/**
* clutter_input_device_ungrab:
* @device: a #ClutterInputDevice
*
* Releases the grab on the @device, if one is in place.
*
* Since: 1.10
*/
void
clutter_input_device_ungrab (ClutterInputDevice *device)
{
ClutterActor **grab_actor;
ClutterInputDevicePrivate *priv =
clutter_input_device_get_instance_private (device);
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
switch (priv->device_type)
{
case CLUTTER_POINTER_DEVICE:
case CLUTTER_TABLET_DEVICE:
grab_actor = &device->pointer_grab_actor;
break;
case CLUTTER_KEYBOARD_DEVICE:
grab_actor = &device->keyboard_grab_actor;
break;
default:
return;
}
if (*grab_actor == NULL)
return;
g_signal_handlers_disconnect_by_func (*grab_actor,
G_CALLBACK (on_grab_actor_destroy),
device);
*grab_actor = NULL;
}
/**
* clutter_input_device_get_grabbed_actor:
* @device: a #ClutterInputDevice
*
* Retrieves a pointer to the #ClutterActor currently grabbing all
* the events coming from @device.
*
* Return value: (transfer none): a #ClutterActor, or %NULL
*
* Since: 1.10
*/
ClutterActor *
clutter_input_device_get_grabbed_actor (ClutterInputDevice *device)
{
ClutterInputDevicePrivate *priv =
clutter_input_device_get_instance_private (device);
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
switch (priv->device_type)
{
case CLUTTER_POINTER_DEVICE:
case CLUTTER_TABLET_DEVICE:
return device->pointer_grab_actor;
case CLUTTER_KEYBOARD_DEVICE:
return device->keyboard_grab_actor;
default:
g_critical ("Only pointer and keyboard devices can grab an actor");
}
return NULL;
}
static void
on_grab_sequence_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
{
ClutterEventSequence *sequence =
g_hash_table_lookup (device->inv_sequence_grab_actors, actor);
if (sequence != NULL)
{
g_hash_table_remove (device->sequence_grab_actors, sequence);
g_hash_table_remove (device->inv_sequence_grab_actors, actor);
}
}
/**
* clutter_input_device_sequence_grab:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
* @actor: a #ClutterActor
*
* Acquires a grab on @actor for the given @device and the given touch
* @sequence.
*
* Any touch event coming from @device and from @sequence will be
* delivered to @actor, bypassing the usual event delivery mechanism,
* until the grab is released by calling
* clutter_input_device_sequence_ungrab().
*
* The grab is client-side: even if the windowing system used by the Clutter
* backend has the concept of "device grabs", Clutter will not use them.
*
* Since: 1.12
*/
void
clutter_input_device_sequence_grab (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor)
{
ClutterActor *grab_actor;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
if (device->sequence_grab_actors == NULL)
{
grab_actor = NULL;
device->sequence_grab_actors = g_hash_table_new (NULL, NULL);
device->inv_sequence_grab_actors = g_hash_table_new (NULL, NULL);
}
else
{
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
if (grab_actor != NULL)
{
g_signal_handlers_disconnect_by_func (grab_actor,
G_CALLBACK (on_grab_sequence_actor_destroy),
device);
g_hash_table_remove (device->sequence_grab_actors, sequence);
g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
}
g_hash_table_insert (device->sequence_grab_actors, sequence, actor);
g_hash_table_insert (device->inv_sequence_grab_actors, actor, sequence);
g_signal_connect (actor,
"destroy",
G_CALLBACK (on_grab_sequence_actor_destroy),
device);
}
/**
* clutter_input_device_sequence_ungrab:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Releases the grab on the @device for the given @sequence, if one is
* in place.
*
* Since: 1.12
*/
void
clutter_input_device_sequence_ungrab (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterActor *grab_actor;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->sequence_grab_actors == NULL)
return;
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
if (grab_actor == NULL)
return;
g_signal_handlers_disconnect_by_func (grab_actor,
G_CALLBACK (on_grab_sequence_actor_destroy),
device);
g_hash_table_remove (device->sequence_grab_actors, sequence);
g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
if (g_hash_table_size (device->sequence_grab_actors) == 0)
{
g_hash_table_destroy (device->sequence_grab_actors);
device->sequence_grab_actors = NULL;
g_hash_table_destroy (device->inv_sequence_grab_actors);
device->inv_sequence_grab_actors = NULL;
}
}
/**
* clutter_input_device_sequence_get_grabbed_actor:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Retrieves a pointer to the #ClutterActor currently grabbing the
* touch events coming from @device given the @sequence.
*
* Return value: (transfer none): a #ClutterActor, or %NULL
*
* Since: 1.12
*/
ClutterActor *
clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
if (device->sequence_grab_actors == NULL)
return NULL;
return g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
/**
* clutter_input_device_get_vendor_id:
* @device: a physical #ClutterInputDevice

View file

@ -80,25 +80,6 @@ ClutterInputMode clutter_input_device_get_device_mode (ClutterInputDev
CLUTTER_EXPORT
gboolean clutter_input_device_get_has_cursor (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_grab (ClutterInputDevice *device,
ClutterActor *actor);
CLUTTER_EXPORT
void clutter_input_device_ungrab (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_get_grabbed_actor (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_sequence_grab (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor);
CLUTTER_EXPORT
void clutter_input_device_sequence_ungrab (ClutterInputDevice *device,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
const gchar * clutter_input_device_get_vendor_id (ClutterInputDevice *device);
CLUTTER_EXPORT

View file

@ -697,58 +697,21 @@ static inline void
emit_pointer_event (ClutterEvent *event,
ClutterInputDevice *device)
{
if (device != NULL && device->pointer_grab_actor != NULL)
clutter_actor_event (device->pointer_grab_actor, event, FALSE);
else
emit_event_chain (event);
emit_event_chain (event);
}
static inline void
emit_crossing_event (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterActor *grab_actor = NULL;
if (sequence)
{
if (device->sequence_grab_actors != NULL)
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
else
{
if (device != NULL && device->pointer_grab_actor != NULL)
grab_actor = device->pointer_grab_actor;
}
if (grab_actor != NULL)
clutter_actor_event (grab_actor, event, FALSE);
else
emit_event_chain (event);
emit_event_chain (event);
}
static inline void
emit_touch_event (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterActor *grab_actor = NULL;
if (device->sequence_grab_actors != NULL)
{
grab_actor = g_hash_table_lookup (device->sequence_grab_actors,
event->touch.sequence);
}
if (grab_actor != NULL)
{
/* per-device sequence grab */
clutter_actor_event (grab_actor, event, FALSE);
}
else
{
/* no grab, time to capture and bubble */
emit_event_chain (event);
}
emit_event_chain (event);
}
static inline void
@ -757,10 +720,7 @@ process_key_event (ClutterEvent *event,
{
cally_snoop_key_event ((ClutterKeyEvent *) event);
if (device != NULL && device->keyboard_grab_actor != NULL)
clutter_actor_event (device->keyboard_grab_actor, event, FALSE);
else
emit_event_chain (event);
emit_event_chain (event);
}
static ClutterActor *