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cogl: Rebind the EGL image when handling damage

When Cogl gained support for importing pixmaps, I think there was a
misunderstanding that there is a difference in how it works in GLX and
EGL where GLX needs to rebind the pixmap in order to guarantee that
changes are reflected in the texture after it detects damage, whereas
with EGL it doesn’t. The GLX spec makes it pretty clear that it does
need to rebind whereas the EGL spec is a bit harder to follow. As a
fallout from Mesa MR 12869, it seems like the compositor really does
need to rebind the image to comply with the spec. Notably, in
OES_EGL_image_external there is:

"Binding (or re-binding if already bound) an external texture by calling
 BindTexture after all modifications are complete guarantees that
 sampling done in future draw calls will return values corresponding to
 the values in the buffer at or after the time that BindTexture is
 called."

So this commit changes the x11_damage_notify handler for EGL to lazily
queue a rebind like GLX does. The code that binds the image while
allocating the texture has been moved into a reusable helper function.

It seems like there is a bit of a layering violation when accessing the
GL driver internals from the EGL winsys code, but I noticed that the GLX
code also includes the driver GL headers and otherwise it seems pretty
tricky to do properly.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2062>
This commit is contained in:
Neil Roberts 2021-10-26 18:19:12 +02:00 committed by Marge Bot
parent d2998a8e41
commit ad071c64f9
3 changed files with 67 additions and 10 deletions

View file

@ -60,6 +60,13 @@ _cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
gboolean can_convert_in_place,
GError **error);
#if defined (COGL_HAS_EGL_SUPPORT)
gboolean
cogl_texture_2d_gl_bind_egl_image (CoglTexture2D *tex_2d,
EGLImageKHR image,
GError **error);
#endif
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx,

View file

@ -274,18 +274,11 @@ allocate_from_egl_image (CoglTexture2D *tex_2d,
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, loader->src.egl_image.image);
if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR)
if (!cogl_texture_2d_gl_bind_egl_image (tex_2d,
loader->src.egl_image.image,
error))
{
g_set_error_literal (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
GE( ctx, glDeleteTextures (1, &tex_2d->gl_texture) );
return FALSE;
}
@ -360,6 +353,31 @@ allocate_custom_egl_image_external (CoglTexture2D *tex_2d,
return TRUE;
}
gboolean
cogl_texture_2d_gl_bind_egl_image (CoglTexture2D *tex_2d,
EGLImageKHR image,
GError **error)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image);
if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR)
{
g_set_error_literal (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not bind the given EGLImage to a "
"CoglTexture2D");
return FALSE;
}
return TRUE;
}
CoglTexture2D *
cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
int width,

View file

@ -43,6 +43,7 @@
#include "cogl-renderer-private.h"
#include "cogl-texture-pixmap-x11-private.h"
#include "cogl-texture-2d-private.h"
#include "driver/gl/cogl-texture-2d-gl-private.h"
#include "cogl-texture-2d.h"
#include "cogl-poll-private.h"
#include "winsys/cogl-onscreen-egl.h"
@ -62,6 +63,7 @@ typedef struct _CoglTexturePixmapEGL
{
EGLImageKHR image;
CoglTexture *texture;
gboolean bind_tex_image_queued;
} CoglTexturePixmapEGL;
#endif
@ -496,6 +498,9 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
COGL_EGL_IMAGE_FLAG_NONE,
NULL));
/* The image is initially bound as part of the creation */
egl_tex_pixmap->bind_tex_image_queued = FALSE;
tex_pixmap->winsys = egl_tex_pixmap;
return TRUE;
@ -530,15 +535,42 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
CoglTexturePixmapStereoMode stereo_mode,
gboolean needs_mipmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys;
CoglTexture2D *tex_2d;
GError *error = NULL;
if (needs_mipmap)
return FALSE;
if (egl_tex_pixmap->bind_tex_image_queued)
{
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
tex_2d = COGL_TEXTURE_2D (egl_tex_pixmap->texture);
if (cogl_texture_2d_gl_bind_egl_image (tex_2d,
egl_tex_pixmap->image,
&error))
{
egl_tex_pixmap->bind_tex_image_queued = FALSE;
}
else
{
g_warning ("Failed to rebind EGLImage to CoglTexture2D: %s",
error->message);
g_error_free (error);
}
}
return TRUE;
}
static void
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys;
egl_tex_pixmap->bind_tex_image_queued = TRUE;
}
static CoglTexture *