1
0
Fork 0

[x11] Force a redraw before mapping the stage

Does as it says on the tin: run a paint cycle before calling
XMapWindow().
This commit is contained in:
Emmanuele Bassi 2009-07-31 10:29:33 +01:00
parent abdcf4debb
commit ae2a861a0b

View file

@ -574,12 +574,15 @@ clutter_stage_x11_show (ClutterStageWindow *stage_window,
g_assert (STAGE_X11_IS_MAPPED (stage_x11)); g_assert (STAGE_X11_IS_MAPPED (stage_x11));
XMapWindow (stage_x11->xdpy, stage_x11->xwin);
clutter_actor_map (CLUTTER_ACTOR (stage_x11)); clutter_actor_map (CLUTTER_ACTOR (stage_x11));
clutter_actor_map (CLUTTER_ACTOR (stage_x11->wrapper)); clutter_actor_map (CLUTTER_ACTOR (stage_x11->wrapper));
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_x11->wrapper)); /* we force a redraw here, so that by the time we have
* been mapped, the window has contents
*/
_clutter_do_redraw (CLUTTER_STAGE (stage_x11->wrapper));
XMapWindow (stage_x11->xdpy, stage_x11->xwin);
} }
} }