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cogl-pipeline-glsl: Use char* instead of GLchar*

It appears that some GLES2 headers don't define GLchar and it works
just as well to use a regular char.
This commit is contained in:
Neil Roberts 2010-11-29 10:51:40 +00:00
parent 08308fd397
commit ae300dc8e0

View file

@ -1039,7 +1039,7 @@ _cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
if (glsl_program_state->source)
{
const GLchar *source_strings[2];
const char *source_strings[2];
GLint lengths[2];
GLint compile_status;
GLuint shader;