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x11: Find nearest input affecting _NET_WM_MOVERESIZE X11 requests on Wayland

The _NET_WM protocol, written before the birth of XInput 2.x, does have
no notion of different input devices whatsoever. Anyways, in a X11 session
it is safe to assume this refers about the Virtual Core Pointer since
every input device by default drives it (incl. touchscreens through the
"pointer emulating sequence", and styli).

This assumption falls apart in a Wayland session with non-pointer input,
since we do actually distinguish between all the distinct pointer devices
and touchpoints, and do not let them emulate mouse input.

We do need to specify a device/sequence there to drive the window
move/resize operation. The _NET_WM_MOVERESIZE message just gives us the
x/y root coordinates the resize was started from, so work from there
into guessing what is the most likely device/sequence that did trigger
the request on the client side.

Conversely, on Wayland we do not need to check for possible race
conditions in the pressed button states since we have larger guarantees
about not missing these events if we checked for the button modifier
mask beforehand, so make that race condition check specific to the
X11 sessions.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2836
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3059>
This commit is contained in:
Carlos Garnacho 2023-06-07 10:23:09 +02:00 committed by Marge Bot
parent 4269f85bcc
commit af10ead918

View file

@ -3022,6 +3022,96 @@ handle_net_restack_window (MetaDisplay *display,
}
}
#ifdef HAVE_XWAYLAND
typedef struct {
ClutterInputDevice *device;
ClutterEventSequence *sequence;
graphene_point_t device_point;
graphene_point_t coords;
int button;
} NearestDeviceData;
static gboolean
nearest_device_func (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
gpointer user_data)
{
NearestDeviceData *data = user_data;
graphene_point_t point;
ClutterModifierType mods;
const int nearest_threshold = 64;
clutter_seat_query_state (clutter_input_device_get_seat (device),
device,
sequence,
&point,
&mods);
if (!sequence)
{
ClutterModifierType accepted_buttons = 0;
ClutterModifierType mask =
(CLUTTER_BUTTON1_MASK | CLUTTER_BUTTON2_MASK |
CLUTTER_BUTTON3_MASK | CLUTTER_BUTTON4_MASK |
CLUTTER_BUTTON5_MASK);
if (data->button != 0)
accepted_buttons = (CLUTTER_BUTTON1_MASK << (data->button - 1)) & mask;
else
accepted_buttons = mask;
/* Check that pointers have any of the relevant buttons pressed */
if (!(mods & accepted_buttons))
return TRUE;
}
if (ABS (point.x - data->coords.x) < nearest_threshold &&
ABS (point.y - data->coords.y) < nearest_threshold &&
(!data->device ||
(ABS (point.x - data->coords.x) < ABS (data->device_point.x - data->coords.x) &&
ABS (point.y - data->coords.y) < ABS (data->device_point.y - data->coords.y))))
{
data->device = device;
data->sequence = sequence;
data->device_point = point;
}
return TRUE;
}
static gboolean
guess_nearest_device (MetaWindow *window,
int root_x,
int root_y,
int button,
ClutterInputDevice **device,
ClutterEventSequence **sequence)
{
MetaDisplay *display = meta_window_get_display (window);
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
ClutterStage *stage = CLUTTER_STAGE (meta_backend_get_stage (backend));
NearestDeviceData data = { 0, };
data.button = button;
graphene_point_init (&data.coords, root_x, root_y);
clutter_stage_pointing_input_foreach (stage,
nearest_device_func,
&data);
if (!data.device)
return FALSE;
if (device && data.device)
*device = data.device;
if (sequence && data.sequence)
*sequence = data.sequence;
return TRUE;
}
#endif /* HAVE_XWAYLAND */
gboolean
meta_window_x11_client_message (MetaWindow *window,
XEvent *event)
@ -3325,11 +3415,10 @@ meta_window_x11_client_message (MetaWindow *window,
break;
}
window_drag =
meta_compositor_get_current_window_drag (window->display->compositor);
if (action == _NET_WM_MOVERESIZE_CANCEL)
{
window_drag =
meta_compositor_get_current_window_drag (window->display->compositor);
if (window_drag)
meta_window_drag_end (window_drag);
}
@ -3357,49 +3446,73 @@ meta_window_x11_client_message (MetaWindow *window,
MetaBackend *backend = meta_context_get_backend (context);
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
ClutterSeat *seat = clutter_backend_get_default_seat (clutter_backend);
ClutterInputDevice *device = NULL;
ClutterEventSequence *sequence = NULL;
int button_mask;
#ifdef HAVE_XWAYLAND
if (meta_is_wayland_compositor ())
{
if (!guess_nearest_device (window, x_root, y_root, button,
&device, &sequence))
return FALSE;
}
else
#endif
{
device = clutter_seat_get_pointer (seat);
sequence = NULL;
}
meta_topic (META_DEBUG_WINDOW_OPS,
"Beginning move/resize with button = %d", button);
meta_window_begin_grab_op (window, op,
clutter_seat_get_pointer (seat),
NULL,
device,
sequence,
timestamp);
button_mask = query_pressed_buttons (window);
window_drag =
meta_compositor_get_current_window_drag (window->display->compositor);
if (button == 0)
#ifdef HAVE_XWAYLAND
if (!meta_is_wayland_compositor ())
#endif
{
/*
* the button SHOULD already be included in the message
*/
if ((button_mask & (1 << 1)) != 0)
button = 1;
else if ((button_mask & (1 << 2)) != 0)
button = 2;
else if ((button_mask & (1 << 3)) != 0)
button = 3;
button_mask = query_pressed_buttons (window);
if (button == 0 && window_drag)
meta_window_drag_end (window_drag);
}
else
{
/* There is a potential race here. If the user presses and
* releases their mouse button very fast, it's possible for
* both the ButtonPress and ButtonRelease to be sent to the
* client before it can get a chance to send _NET_WM_MOVERESIZE
* to us. When that happens, we'll become stuck in a grab
* state, as we haven't received a ButtonRelease to cancel the
* grab.
*
* We can solve this by querying after we take the explicit
* pointer grab -- if the button isn't pressed, we cancel the
* drag immediately.
*/
if (button == 0)
{
/*
* the button SHOULD already be included in the message
*/
if ((button_mask & (1 << 1)) != 0)
button = 1;
else if ((button_mask & (1 << 2)) != 0)
button = 2;
else if ((button_mask & (1 << 3)) != 0)
button = 3;
if (window_drag && (button_mask & (1 << button)) == 0)
meta_window_drag_end (window_drag);
if (button == 0 && window_drag)
meta_window_drag_end (window_drag);
}
else
{
/* There is a potential race here. If the user presses and
* releases their mouse button very fast, it's possible for
* both the ButtonPress and ButtonRelease to be sent to the
* client before it can get a chance to send _NET_WM_MOVERESIZE
* to us. When that happens, we'll become stuck in a grab
* state, as we haven't received a ButtonRelease to cancel the
* grab.
*
* We can solve this by querying after we take the explicit
* pointer grab -- if the button isn't pressed, we cancel the
* drag immediately.
*/
if (window_drag && (button_mask & (1 << button)) == 0)
meta_window_drag_end (window_drag);
}
}
}