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backend: remove untested fruity backend

This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
This commit is contained in:
Robert Bragg 2011-02-24 12:05:15 +00:00
parent 70767f08dc
commit af366ad750
15 changed files with 4 additions and 1314 deletions

View file

@ -210,9 +210,6 @@ Clutter has additional command line options for the configure script:
win32:
Microsoft Windows(tm) WGL backend.
fruity:
Apple iPod Touch(tm)/iPhone(tm) backend. (EXPERIMENTAL)
--with-imagebackend=[gdk-pixbuf/quartz/internal]
Select the image loading backend used by COGL

View file

@ -536,29 +536,6 @@ clutterosx_includedir = $(clutter_includedir)/osx
clutterosx_include_HEADERS = $(osx_source_h)
endif # SUPPORT_OSX
# Fruity backend rules
fruity_source_c = \
$(srcdir)/fruity/clutter-backend-fruity.c \
$(srcdir)/fruity/clutter-stage-fruity.c \
$(srcdir)/fruity/clutter-fruity.c \
$(NULL)
fruity_source_h = \
$(srcdir)/fruity/clutter-backend-fruity.h \
$(srcdir)/fruity/clutter-stage-fruity.h \
$(srcdir)/fruity/clutter-fruity.h \
$(NULL)
if SUPPORT_FRUITY
AM_CFLAGS += -xobjective-c
backend_source_c_priv += $(fruity_source_c)
backend_source_h_priv += $(fruity_source_h)
clutterfruity_includedir = $(clutter_includedir)/fruity
clutterfruity_include_HEADERS = $(srcdir)/fruity/clutter-fruity.h
endif # SUPPORT_FRUITY
# Wayland backend rules
if SUPPORT_WAYLAND
backend_source_h += \

View file

@ -665,19 +665,12 @@ clutter_main (void)
loop = g_main_loop_new (NULL, TRUE);
main_loops = g_slist_prepend (main_loops, loop);
#ifdef HAVE_CLUTTER_FRUITY
/* clutter fruity creates an application that forwards events and manually
* spins the mainloop
*/
clutter_fruity_main ();
#else
if (g_main_loop_is_running (main_loops->data))
{
clutter_threads_leave ();
g_main_loop_run (loop);
clutter_threads_enter ();
}
#endif
main_loops = g_slist_remove (main_loops, loop);
@ -1406,14 +1399,9 @@ pre_parse_hook (GOptionContext *context,
if (env_string)
clutter_disable_mipmap_text = TRUE;
#ifdef HAVE_CLUTTER_FRUITY
/* we always enable fuzzy picking in the "fruity" backend */
clutter_use_fuzzy_picking = TRUE;
#else
env_string = g_getenv ("CLUTTER_FUZZY_PICK");
if (env_string)
clutter_use_fuzzy_picking = TRUE;
#endif /* HAVE_CLUTTER_FRUITY */
return _clutter_backend_pre_parse (backend, error);
}

View file

@ -344,10 +344,6 @@ cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \
$(srcdir)/winsys/cogl-winsys-stub.c
endif
if SUPPORT_EGL_PLATFORM_FRUITY
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-fruity.c
endif
if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c \

View file

@ -1,35 +0,0 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
CoglFuncPtr
_cogl_winsys_get_proc_address (const char *name)
{
return NULL;
}

View file

@ -273,9 +273,7 @@ AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_X11, [false])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_NULL, [false])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_GDL, [false])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_DRM_SURFACELESS, [false])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_FRUITY, [false])
AM_CONDITIONAL(SUPPORT_OSX, [false])
AM_CONDITIONAL(SUPPORT_FRUITY, [false])
AM_CONDITIONAL(SUPPORT_WIN32, [false])
AM_CONDITIONAL(SUPPORT_CEX100, [false])
AM_CONDITIONAL(SUPPORT_WAYLAND, [false])

View file

@ -1,302 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-fruity.h"
#include "clutter-stage-fruity.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
#include "clutter-private.h"
static ClutterBackendEGL *backend_singleton = NULL;
G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
static gboolean
clutter_backend_egl_pre_parse (ClutterBackend *backend,
GError **error)
{
return TRUE;
}
static gboolean
clutter_backend_egl_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
EGLBoolean status;
backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
status = eglInitialize (backend_egl->edpy,
&backend_egl->egl_version_major,
&backend_egl->egl_version_minor);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize EGL");
return FALSE;
}
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
backend_egl->egl_version_major,
backend_egl->egl_version_minor);
return TRUE;
}
static void
clutter_backend_egl_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
/* not doing anything since we only have one context */
}
static void
clutter_backend_egl_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (!impl)
return;
g_assert (CLUTTER_IS_STAGE_EGL (impl));
stage_egl = CLUTTER_STAGE_EGL (impl);
eglWaitNative (EGL_CORE_NATIVE_ENGINE);
_clutter_stage_do_paint (stage, NULL);
cogl_flush ();
eglWaitGL();
eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
}
static ClutterActor *
clutter_backend_egl_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterActor *stage;
if (backend_egl->stage)
{
g_warning ("The EGL native backend does not support multiple stages");
return backend_egl->stage;
}
stage = g_object_new (CLUTTER_TYPE_STAGE_FRUITY, NULL);
stage_egl = CLUTTER_STAGE_EGL (stage);
stage_egl->backend = backend_egl;
stage_egl->wrapper = wrapper;
backend_egl->stage = CLUTTER_ACTOR (stage_egl);
return stage;
}
static void
clutter_backend_egl_init_events (ClutterBackend *backend)
{
}
static const GOptionEntry entries[] =
{
{ NULL }
};
static void
clutter_backend_egl_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
}
static void
clutter_backend_egl_dispose (GObject *gobject)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
if (backend_egl->edpy)
{
eglTerminate (backend_egl->edpy);
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_egl_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_EGL (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_egl_get_features (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"EGL_VENDOR: %s\n"
"EGL_VERSION: %s\n"
"EGL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
eglQueryString (backend_egl->edpy, EGL_VENDOR),
eglQueryString (backend_egl->edpy, EGL_VERSION),
eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
return CLUTTER_FEATURE_STAGE_STATIC;
}
static void
clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_egl_constructor;
gobject_class->dispose = clutter_backend_egl_dispose;
gobject_class->finalize = clutter_backend_egl_finalize;
backend_class->pre_parse = clutter_backend_egl_pre_parse;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->init_events = clutter_backend_egl_init_events;
backend_class->create_stage = clutter_backend_egl_create_stage;
backend_class->ensure_context = clutter_backend_egl_ensure_context;
backend_class->redraw = clutter_backend_egl_redraw;
backend_class->get_features = clutter_backend_egl_get_features;
}
static void
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
ClutterMainContext *context;
int i;
clutter_backend_set_resolution (backend, 96.0);
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
context = _clutter_context_get_default ();
#define MAX_FINGERS 5
for (i = 0; i < MAX_FINGERS; i++)
{
ClutterFruityFingerDevice *device;
device = g_new0 (ClutterFruityFingerDevice, 1);
context->input_devices = g_slist_append (context->input_devices, device);
device->device.id = i;
device->device.click_count = 0;
device->device.previous_time = 0;
device->device.previous_x = -1;
device->device.previous_y = -1;
device->device.previous_button_number = -1;
device->x = 0;
device->y = 0;
}
#undef MAX_FINGERS
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_egl_get_type ();
}
/**
* clutter_egl_display:
*
* Retrieves the <structname>EGLDisplay</structname> used by Clutter.
*
* Return value: the EGL display
*
* Deprecated: 1.6: Use clutter_fruity_get_egl_display() instead
*
* Since: 0.6
*/
EGLDisplay
clutter_egl_display (void)
{
return backend_singleton->edpy;
}
/**
* clutter_fruity_egl_display:
*
* Retrieves the <structname>EGLDisplay</structname> used by Clutter.
*
* Return value: the EGL display
*
* Since: 1.6
*/
EGLDisplay
clutter_fruity_get_egl_display (void)
{
if (backend_singleton == NULL)
{
g_critical ("%s has been called before clutter_init()", G_STRFUNC);
return 0;
}
return backend_singleton->edpy;
}
void *rpl_malloc (size_t allocation)
{
return g_malloc (allocation);
}
void rpl_free (void *ptr)
{
g_free (ptr);
}

View file

@ -1,93 +0,0 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_BACKEND_EGL_H__
#define __CLUTTER_BACKEND_EGL_H__
/*#ifdef HAVE_CLUTTER_FRUITY */
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
/*#endif*/
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <glib-object.h>
#include "clutter-backend-private.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_FRUITY (clutter_backend_egl_get_type ())
#define CLUTTER_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGL))
#define CLUTTER_IS_BACKEND_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_FRUITY))
#define CLUTTER_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
#define CLUTTER_IS_BACKEND_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_FRUITY))
#define CLUTTER_BACKEND_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_FRUITY, ClutterBackendEGLClass))
typedef struct _ClutterBackendEGL ClutterBackendEGL;
typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
typedef struct _ClutterFruityFingerDevice ClutterFruityFingerDevice;
struct _ClutterFruityFingerDevice
{
ClutterInputDevice device;
int x, y;
gboolean is_down;
};
struct _ClutterBackendEGL
{
ClutterBackend parent_instance;
/* EGL Specific */
EGLDisplay edpy;
EGLSurface egl_surface;
EGLContext egl_context;
gint egl_version_major;
gint egl_version_minor;
/* main stage singleton */
ClutterActor *stage;
/* event source */
GSource *event_source;
int num_fingers;
/*< private >*/
};
struct _ClutterBackendEGLClass
{
ClutterBackendClass parent_class;
};
GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
void _clutter_events_init (ClutterBackend *backend);
void _clutter_events_uninit (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_EGL_H__ */

View file

@ -1,443 +0,0 @@
#include <clutter/clutter.h>
#include "clutter-backend-fruity.h"
#include "clutter-stage-fruity.h"
#include "../clutter-main.h"
#include "../clutter-private.h"
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <CoreFoundation/CoreFoundation.h>
#include <GraphicsServices/GraphicsServices.h>
#include <OpenGLES/gl.h>
#include <glib.h>
#import <UIKit/UIView.h>
#import <UIKit/UITextView.h>
#import <UIKit/UIHardware.h>
#import <UIKit/UINavigationBar.h>
#import <UIKit/UIView-Geometry.h>
#include "clutter-fruity.h"
static gboolean alive = TRUE;
@interface StageView : UIView
{
}
@end
@implementation StageView
struct GSPathPoint {
char unk0;
char unk1;
short int status;
int unk2;
float x;
float y;
};
typedef struct {
int unk0;
int unk1;
int type;
int subtype;
float unk2;
float unk3;
float x;
float y;
int timestamp1;
int timestamp2;
int unk4;
int modifierFlags;
int unk5;
int unk6;
int mouseEvent;
short int dx;
short int fingerCount;
int unk7;
int unk8;
char unk9;
char numPoints;
short int unk10;
struct GSPathPoint points[10];
} MEvent;
#define MAX_FINGERS 5
- (void)doEvent:(GSEvent*)gs_event
{
ClutterBackendEGL *ba = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
int i, j;
ClutterMainContext *context;
ClutterStage *stage = CLUTTER_STAGE_EGL(ba->stage)->wrapper;
MEvent *event = (MEvent*)gs_event;
context = _clutter_context_get_default ();
bool mapped[MAX_FINGERS] = {false, false, false, false, false}; /* an event has been mapped to this device */
int evs[MAX_FINGERS] = {0,0,0,0,0};
/* using numPoints (with the points[i].status check) seems to
* be no different from using numFingers :/ */
for (i = 0; i < event->numPoints; i++)
{
bool found = false;
if (event->points[i].status != 3) /* skip if finger not down */
continue;
/* NSLog(@"IncomingEvent: %d, pos: %f, %f", i, event->points[i].x, event->points[i].y);*/
/* check if this finger maps to one of the existing devices */
for (j = 0; j < MAX_FINGERS; j++)
{
ClutterFruityFingerDevice *dev;
if (mapped[j])
continue; /* we're already using device j */
dev = g_slist_nth_data (context->input_devices, j);
if (!dev->is_down)
continue; /* device isn't down we cannot really match against it */
int dist = (event->points[i].x - dev->x) * (event->points[i].x - dev->x) +
(event->points[i].y - dev->y) * (event->points[i].y - dev->y);
if (dist < 20 * 20)
{
found = true;
mapped[j] = true;
/* only generate motion events if we've changed position */
if (dist >= 1)
{
dev->x = event->points[i].x;
dev->y = event->points[i].y;
// MOUSEMOVE
/*NSLog(@"MouseMove: %d, pos: %d, %d", j, dev->x, dev->y);*/
evs[j] = 3;
}
break;
}
}
if (!found)
{
ClutterFruityFingerDevice *dev;
for (j = 0; j < MAX_FINGERS; j++)
{
dev = g_slist_nth_data (context->input_devices, j);
if (!dev->is_down)
break;
}
dev->x = event->points[i].x;
dev->y = event->points[i].y;
g_assert (dev->is_down == FALSE);
dev->is_down = TRUE;
mapped[j] = true;
// MOUSEDOWN
/* NSLog(@"MouseDown: %d, pos: %d, %d", j, event->points[i].x, dev->x, dev->y); */
evs[j] = 2;
}
}
for (j = 0; j < MAX_FINGERS; j++)
{
ClutterFruityFingerDevice *dev;
dev = g_slist_nth_data (context->input_devices, j);
if (dev->is_down && !mapped[j])
{
// MOUSEUP
/* NSLog(@"MouseUp: %d, pos: %d, %d", j, dev->x, dev->y); */
evs[j] = 1;
dev->is_down = FALSE;
}
}
/* Now I guess go through device list and deliver an event for each
* if valid and devliver if so...
*/
{
i = 0;
GSList *list_it;
for (list_it = context->input_devices;
list_it != NULL;
list_it = list_it->next)
{
ClutterFruityFingerDevice *dev = (ClutterFruityFingerDevice *)list_it->data;
if (evs[i] > 0)
{
ClutterEvent *cev;
if (evs[i] == 1)
{
cev = clutter_event_new (CLUTTER_BUTTON_RELEASE);
cev->button.device = (ClutterInputDevice *)dev;
cev->button.x = dev->x;
cev->button.y = dev->y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
else if (evs[i] == 2)
{
cev = clutter_event_new (CLUTTER_BUTTON_PRESS);
cev->button.device = (ClutterInputDevice *)dev;
cev->button.x = dev->x;
cev->button.y = dev->y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
else /* evs = 3, motion */
{
cev = clutter_event_new (CLUTTER_MOTION);
cev->motion.device = (ClutterInputDevice *)dev;
cev->motion.x = dev->x;
cev->motion.y = dev->y;
cev->motion.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
}
i++;
}
}
}
#if 0 // old style
- (void) mouseDown:(GSEvent*)event
{
CGPoint location= GSEventGetLocationInWindow(event);
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
ClutterEvent *cev;
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_BUTTON_PRESS);
cev->button.x = x;
cev->button.y = y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
- (void) mouseUp:(GSEvent*)event
{
ClutterEvent *cev;
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
CGPoint location= GSEventGetLocationInWindow(event);
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_BUTTON_RELEASE);
cev->button.x = x;
cev->button.y = y;
cev->button.button = 1;
cev->button.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
- (void) mouseDragged:(GSEvent*)event
{
ClutterEvent *cev;
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStage *stage = CLUTTER_STAGE_EGL(backend_fruity->stage)->wrapper;
CGPoint location= GSEventGetLocationInWindow(event);
float x = location.x;
float y = location.y;
cev = clutter_event_new (CLUTTER_MOTION);
cev->motion.x = x;
cev->motion.y = y;
cev->motion.time = clutter_get_timestamp () / 1000;
cev->any.stage = stage;
clutter_do_event (cev);
clutter_event_free (cev);
}
#endif
/* New... */
#if 0
- (void)gestureChanged:(GSEvent*)event {
NSLog(@"gestureChanged:");
[self doEvent: event];
}
- (void)gestureEnded:(GSEvent*)event {
NSLog(@"gestureEnded:");
[self doEvent: event];
}
- (void)gestureStarted:(GSEvent*)event {
/*NSLog(@"gestureStarted:");*/
[self doEvent: event];
}
#endif
- (void)mouseDown:(GSEvent*)event {
/*NSLog(@"mouseDown:");*/
[self doEvent: event];
}
- (void)mouseDragged:(GSEvent*)event {
/*NSLog(@"mouseDragged:");*/
[self doEvent: event];
}
- (void)mouseEntered:(GSEvent*)event {
/*NSLog(@"mouseEntered:");*/
[self doEvent: event];
}
- (void)mouseExited:(GSEvent*)event {
/*NSLog(@"mouseExited:");*/
[self doEvent: event];
}
- (void)mouseMoved:(GSEvent*)event {
/*NSLog(@"mouseMoved:");*/
[self doEvent: event];
}
- (void)mouseUp:(GSEvent*)event {
/*NSLog(@"mouseUp:");*/
[self doEvent: event];
}
- (void)view:(UIView *)view handleTapWithCount:(int)count event:(GSEvent *)event {
/*NSLog(@"handleTapWithCount: %d", count);*/
[self doEvent: event];
}
- (double)viewTouchPauseThreshold:(UIView *)view {
return 0.5;
}
- (BOOL)isFirstResponder {
return YES;
}
@end
@interface ClutterUIKit : UIApplication
{
StageView *stage_view;
}
@end
@implementation ClutterUIKit
- (void) applicationDidFinishLaunching: (id) unused
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[UIHardware _setStatusBarHeight:0.0f];
[self setStatusBarMode:2 orientation:0 duration:0.0f fenceID:0];
CGRect screenRect = [UIHardware fullScreenApplicationContentRect];
UIWindow* window = [[UIWindow alloc] initWithContentRect: screenRect];
[window orderFront: self];
[window makeKey: self];
[window _setHidden: NO];
[NSTimer
scheduledTimerWithTimeInterval:0.0025
target: self
selector: @selector(update)
userInfo: nil
repeats: YES
];
StageView *stageView = [StageView alloc];
[stageView initWithFrame: screenRect];
[window setContentView: stageView];
stage_view = stageView;
[pool release];
}
- (void)applicationWillTerminate
{
/* FIXME: here we should do things to shut down the uikit application */
[stage_view release];
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStageEGL *stage_fruity;
stage_fruity = CLUTTER_STAGE_EGL(backend_fruity->stage);
alive = FALSE;
/* FIXME why is this unrealize here? is the intent to destroy the stage?
* or hide it? Trying to clean up all manual unrealization so
* clutter_actor_unrealize() can be made private to clutter-actor.c
*/
clutter_actor_unrealize (CLUTTER_ACTOR (stage_fruity));
clutter_main_quit ();
}
- (void)applicationWillSuspend
{
ClutterBackendEGL *backend_fruity = CLUTTER_BACKEND_EGL (clutter_get_default_backend());
ClutterStageEGL *stage_fruity;
stage_fruity = CLUTTER_STAGE_EGL(backend_fruity->stage);
alive = FALSE;
}
- (void)applicationDidResumeFromUnderLock
{
alive = TRUE;
[stage_view setNeedsDisplay];
}
- (void) update
{
if (alive && g_main_context_pending (NULL))
g_main_context_iteration (NULL, FALSE);
}
- (id)initWithFrame:(struct CGRect)frame {
[super initWithFrame: frame];
[super setTapDelegate: self];
[super setGestureDelegate: self];
return self;
}
@end
void clutter_fruity_main (void)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIApplicationMain(0, NULL, [ClutterUIKit class]);
[pool release];
}

View file

@ -1,53 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_FRUITY_H__
#define __CLUTTER_FRUITY_H__
#include <glib.h>
#if HAVE_CLUTTER_FRUITY
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
#endif
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
#ifndef CLUTTER_DISABLE_DEPRECATED
EGLDisplay clutter_egl_display (void);
#endif
EGLDisplay clutter_fruity_get_egl_display (void);
void clutter_uikit_main (void);
G_END_DECLS
#endif /* __CLUTTER_EGL_H__ */

View file

@ -1,259 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-fruity.h"
#include "clutter-fruity.h"
#include "clutter-backend-fruity.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "../clutter-stage.h"
#include "../clutter-stage-window.h"
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
clutter_stage_egl,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
clutter_stage_egl_show (ClutterActor *actor)
{
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
}
static void
clutter_stage_egl_hide (ClutterActor *actor)
{
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
}
static void
clutter_stage_egl_unrealize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
CLUTTER_MARK();
if (CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize != NULL)
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
if (stage_egl->egl_surface)
{
eglDestroySurface (clutter_fruity_get_egl_display (),
stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
}
static void
clutter_stage_egl_realize (ClutterActor *actor)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
ClutterBackendEGL *backend_egl;
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
EGLint cfg_attribs[] = {
EGL_BUFFER_SIZE, EGL_DONT_CARE,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_DEPTH_SIZE, 16,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_STENCIL_SIZE, 2,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE };
CLUTTER_NOTE (BACKEND, "Realizing main stage");
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
status = eglGetConfigs (backend_egl->edpy,
configs,
2,
&config_count);
if (status != EGL_TRUE)
g_warning ("eglGetConfigs failed");
status = eglChooseConfig (backend_egl->edpy,
cfg_attribs,
configs,
G_N_ELEMENTS (configs),
&config_count);
if (status != EGL_TRUE)
{
g_critical ("eglChooseConfig failed");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
if (stage_egl->egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
stage_egl->egl_surface = EGL_NO_SURFACE;
}
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
stage_egl->egl_surface =
eglCreateWindowSurface (backend_egl->edpy,
configs[0],
NULL,
NULL);
if (stage_egl->egl_surface == EGL_NO_SURFACE)
{
g_critical ("Unable to create an EGL surface");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
eglQuerySurface (backend_egl->edpy,
stage_egl->egl_surface,
EGL_WIDTH,
&stage_egl->surface_width);
eglQuerySurface (backend_egl->edpy,
stage_egl->egl_surface,
EGL_HEIGHT,
&stage_egl->surface_height);
CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
stage_egl->surface_width,
stage_egl->surface_height);
if (G_UNLIKELY (backend_egl->egl_context == NULL))
{
CLUTTER_NOTE (GL, "Creating EGL Context");
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
configs[0],
EGL_NO_CONTEXT,
NULL);
if (backend_egl->egl_context == EGL_NO_CONTEXT)
{
g_critical ("Unable to create a suitable EGL context");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
}
/* this will make sure to set the current context */
CLUTTER_NOTE (BACKEND, "Setting context");
/* this should be done in ClutterBackend::ensure_context */
status = eglMakeCurrent (backend_egl->edpy,
stage_egl->egl_surface,
stage_egl->egl_surface,
backend_egl->egl_context);
if (status != EGL_TRUE)
{
g_critical ("eglMakeCurrent failed");
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
return;
}
}
static void
clutter_stage_egl_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
if (min_width_p)
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
if (natural_width_p)
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
}
static void
clutter_stage_egl_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
if (min_height_p)
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
if (natural_height_p)
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
}
static void
clutter_stage_egl_dispose (GObject *gobject)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
}
static void
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
actor_class->show = clutter_stage_egl_show;
actor_class->hide = clutter_stage_egl_hide;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height;
}
static void
clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
iface->set_title = NULL;
iface->get_wrapper = clutter_stage_egl_get_wrapper;
}
static void
clutter_stage_egl_init (ClutterStageEGL *stage)
{
}

View file

@ -1,48 +0,0 @@
#ifndef __CLUTTER_STAGE_EGL_H__
#define __CLUTTER_STAGE_EGL_H__
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#if HAVE_CLUTTER_FRUITY
/* extra include needed for the GLES header for arm-apple-darwin */
#include <CoreSurface/CoreSurface.h>
#endif
#include <GLES/gl.h>
#include <GLES/egl.h>
#include "clutter-backend-fruity.h"
#define CLUTTER_TYPE_STAGE_FRUITY (clutter_stage_egl_get_type ())
#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGL))
#define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_FRUITY))
#define CLUTTER_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGLClass))
#define CLUTTER_IS_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_FRUITY))
#define CLUTTER_STAGE_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_FRUITY, ClutterStageEGLClass))
typedef struct _ClutterStageEGL ClutterStageEGL;
typedef struct _ClutterStageEGLClass ClutterStageEGLClass;
struct _ClutterStageEGL
{
ClutterActor parent_instance;
/* from the backend */
gint surface_width;
gint surface_height;
EGLSurface egl_surface;
/* the stage wrapper */
ClutterStage *wrapper;
ClutterBackendEGL *backend;
};
struct _ClutterStageEGLClass
{
ClutterActorClass parent_class;
};
GType clutter_stage_egl_get_type (void) G_GNUC_CONST;
#endif /* __CLUTTER_STAGE_EGL_H__ */

View file

@ -197,7 +197,7 @@ experimental_backend=no
experimental_image=no
AC_ARG_WITH([flavour],
[AC_HELP_STRING([--with-flavour=@<:@glx/opengl-egl-xlib/wayland/eglx/eglnative/osx/win32/fruity/cex100@:>@],
[AC_HELP_STRING([--with-flavour=@<:@glx/opengl-egl-xlib/wayland/eglx/eglnative/osx/win32/cex100@:>@],
[Select the Clutter window system backend])],
[CLUTTER_FLAVOUR=$with_flavour])
@ -402,25 +402,6 @@ AS_CASE([$CLUTTER_FLAVOUR],
FLAVOUR_LIBS="$FLAVOUR_LIBS -lgdl $EVDEV_LIBS"
],
[fruity],
[
experimental_backend="yes"
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
AC_DEFINE([HAVE_CLUTTER_FRUITY], [1], [Have the Fruity backend])
AC_DEFINE([COGL_HAS_EGL_PLATFORM_FRUITY_SUPPORT], [1],
[Cogl supports OpenGLES using the EGL API with Fruity platform typedefs])
COGL_DRIVER="gles"
# the fruity backend requires a different handling for GLES
glesversion=fruity
FLAVOUR_LIBS="$FLAVOUR_LIBS -ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
CLUTTER_WINSYS=fruity
CLUTTER_SONAME_INFIX=fruity
],
[osx],
[
experimental_backend="yes"
@ -462,7 +443,8 @@ AS_CASE([$CLUTTER_FLAVOUR],
CLUTTER_SONAME_INFIX=win32
],
[AC_MSG_ERROR([Invalid backend for Clutter: use glx, osx, win32, eglx, eglnative or fruity])]
[AC_MSG_ERROR([Invalid backend for Clutter: use glx, osx,
win32, eglx or eglnative])]
)
AS_IF([test "x$SUPPORT_X11" = "x1"],
@ -536,11 +518,8 @@ AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_X11, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_X11" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_NULL, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_NULL" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_GDL, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_GDL" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_FRUITY, [test "x$CLUTTER_WINSYS" = "xfruity"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_DRM_SURFACELESS, [test "x$SUPPORT_EGL_PLATFORM_DRM_SURFACELESS" = "x1"])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_FRUITY, [test "x$CLUTTER_WINSYS" = "xfruity"])
AM_CONDITIONAL(SUPPORT_OSX, [test "x$CLUTTER_WINSYS" = "xosx"])
AM_CONDITIONAL(SUPPORT_FRUITY, [test "x$CLUTTER_WINSYS" = "xfruity"])
AM_CONDITIONAL(SUPPORT_WIN32, [test "x$CLUTTER_WINSYS" = "xwin32"])
AM_CONDITIONAL(SUPPORT_CEX100, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_GDL" = "x1"])
AM_CONDITIONAL(SUPPORT_WAYLAND, [test "x$CLUTTER_WINSYS" = "xwayland"])
@ -649,17 +628,6 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
NEED_SEPARATE_EGL=yes
],
[fruity],
[
cogl_gl_headers="GLES/gl.h GLES/glext.h"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
cogl_gles_version_define="COGL_HAS_GLES1"
AC_CHECK_HEADERS([GLES/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
],
[AC_MSG_ERROR([Unknown argument for --with-gles])]
)
]

View file

@ -95,7 +95,6 @@ IGNORE_HFILES=\
cogl \
egl \
evdev \
fruity \
glx \
osx \
x11 \

View file

@ -141,7 +141,7 @@
</varlistentry>
<varlistentry>
<term>--with-flavour=[glx/eglx/eglnative/win32/osx/fruity/cex100]</term>
<term>--with-flavour=[glx/eglx/eglnative/win32/osx/cex100]</term>
<listitem>
<para>Select the Clutter backend; default=glx.
</para>