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wayland: Update DnD surface scale according to correct device

Pass the device/sequence to the DnD surface role, so it can to
coordinate tracking for scale updates.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
This commit is contained in:
Carlos Garnacho 2023-11-22 01:21:20 +01:00 committed by Robert Mader
parent e7f436bc39
commit afed7fde03
2 changed files with 92 additions and 9 deletions

View file

@ -815,6 +815,8 @@ data_device_start_drag (struct wl_client *client,
if (icon_resource &&
!meta_wayland_surface_assign_role (icon_surface,
META_TYPE_WAYLAND_SURFACE_ROLE_DND,
"device", device,
"event-sequence", sequence,
NULL))
{
wl_resource_post_error (resource, WL_DATA_DEVICE_ERROR_ROLE,

View file

@ -26,14 +26,72 @@
struct _MetaWaylandSurfaceRoleDND
{
MetaWaylandActorSurface parent;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
int32_t pending_offset_x;
int32_t pending_offset_y;
};
enum
{
PROP_0,
PROP_DEVICE,
PROP_EVENT_SEQUENCE,
N_PROPS,
};
static GParamSpec *props[N_PROPS] = { 0, };
G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
meta_wayland_surface_role_dnd,
META_TYPE_WAYLAND_ACTOR_SURFACE)
static void
dnd_surface_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaWaylandSurfaceRoleDND *surface_role_dnd =
META_WAYLAND_SURFACE_ROLE_DND (object);
switch (prop_id)
{
case PROP_DEVICE:
surface_role_dnd->device = g_value_get_object (value);
break;
case PROP_EVENT_SEQUENCE:
surface_role_dnd->sequence = g_value_get_boxed (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
dnd_surface_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaWaylandSurfaceRoleDND *surface_role_dnd =
META_WAYLAND_SURFACE_ROLE_DND (object);
switch (prop_id)
{
case PROP_DEVICE:
g_value_set_object (value, surface_role_dnd->device);
break;
case PROP_EVENT_SEQUENCE:
g_value_set_boxed (value, surface_role_dnd->sequence);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
dnd_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
@ -70,6 +128,8 @@ dnd_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
static MetaLogicalMonitor *
dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRoleDND *surface_role_dnd =
META_WAYLAND_SURFACE_ROLE_DND (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
@ -77,13 +137,16 @@ dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface)
MetaContext *context =
meta_wayland_compositor_get_context (surface->compositor);
MetaBackend *backend = meta_context_get_backend (context);
MetaCursorTracker *cursor_tracker =
meta_backend_get_cursor_tracker (backend);
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
ClutterSeat *seat =
clutter_input_device_get_seat (surface_role_dnd->device);
graphene_point_t point;
meta_cursor_tracker_get_pointer (cursor_tracker, &point, NULL);
if (!clutter_seat_query_state (seat, surface_role_dnd->device,
surface_role_dnd->sequence, &point, NULL))
return NULL;
return meta_monitor_manager_get_logical_monitor_at (monitor_manager,
point.x, point.y);
}
@ -97,17 +160,16 @@ dnd_subsurface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
meta_wayland_compositor_get_context (surface->compositor);
MetaBackend *backend = meta_context_get_backend (context);
if (meta_backend_is_stage_views_scaled (backend))
{
return 1;
}
else
if (!meta_backend_is_stage_views_scaled (backend))
{
MetaLogicalMonitor *logical_monitor;
logical_monitor = dnd_surface_find_logical_monitor (actor_surface);
return (int) roundf (meta_logical_monitor_get_scale (logical_monitor));
if (logical_monitor)
return (int) roundf (meta_logical_monitor_get_scale (logical_monitor));
}
return 1;
}
static void
@ -149,14 +211,33 @@ meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role)
static void
meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
object_class->set_property = dnd_surface_set_property;
object_class->get_property = dnd_surface_get_property;
surface_role_class->assigned = dnd_surface_assigned;
surface_role_class->apply_state = dnd_surface_apply_state;
actor_surface_class->get_geometry_scale = dnd_subsurface_get_geometry_scale;
actor_surface_class->sync_actor_state = dnd_subsurface_sync_actor_state;
props[PROP_DEVICE] =
g_param_spec_object ("device", NULL, NULL,
CLUTTER_TYPE_INPUT_DEVICE,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
props[PROP_EVENT_SEQUENCE] =
g_param_spec_boxed ("event-sequence", NULL, NULL,
CLUTTER_TYPE_EVENT_SEQUENCE,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, N_PROPS, props);
}