diff --git a/clutter/clutter/clutter-shader-effect.c b/clutter/clutter/clutter-shader-effect.c index 415ca7eda..8125af8cc 100644 --- a/clutter/clutter/clutter-shader-effect.c +++ b/clutter/clutter/clutter-shader-effect.c @@ -24,9 +24,9 @@ /** * ClutterShaderEffect: - * + * * Base class for shader effects - * + * * #ClutterShaderEffect is a class that implements all the plumbing for * creating [class@Effect]s using GLSL shaders. * @@ -305,11 +305,11 @@ clutter_shader_effect_create_shader (ClutterShaderEffect *self) switch (priv->shader_type) { case CLUTTER_FRAGMENT_SHADER: - return cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); + return cogl_shader_new (COGL_SHADER_TYPE_FRAGMENT); break; case CLUTTER_VERTEX_SHADER: - return cogl_create_shader (COGL_SHADER_TYPE_VERTEX); + return cogl_shader_new (COGL_SHADER_TYPE_VERTEX); break; default: @@ -349,7 +349,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self) CLUTTER_NOTE (SHADER, "Compiling shader effect"); - class_priv->program = cogl_create_program (); + class_priv->program = cogl_program_new (); cogl_program_attach_shader (class_priv->program, class_priv->shader); @@ -873,7 +873,7 @@ clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect, CLUTTER_NOTE (SHADER, "Compiling shader effect"); - priv->program = cogl_create_program (); + priv->program = cogl_program_new (); cogl_program_attach_shader (priv->program, priv->shader); diff --git a/cogl/cogl/cogl-pipeline-state.h b/cogl/cogl/cogl-pipeline-state.h index 0650687f8..c6cbb5eba 100644 --- a/cogl/cogl/cogl-pipeline-state.h +++ b/cogl/cogl/cogl-pipeline-state.h @@ -166,13 +166,13 @@ cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline); * ``` * * This is the list of source-names usable as blend factors: - * + * * - `SRC_COLOR`: The color of the incoming fragment * - `DST_COLOR`: The color of the framebuffer * - `CONSTANT`: The constant set via cogl_pipeline_set_blend_constant() * * These can also be used as factors: - * + * * - `0`: (0, 0, 0, 0) * - `1`: (1, 1, 1, 1) * - `SRC_ALPHA_SATURATE_FACTOR`: (f,f,f,1) where `f = MIN(SRC_COLOR[A],1-DST_COLOR[A])` @@ -319,13 +319,13 @@ cogl_pipeline_get_user_program (CoglPipeline *pipeline); * CoglProgram *program; * CoglPipeline *pipeline; * - * shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); + * shader = cogl_shader_new (COGL_SHADER_TYPE_FRAGMENT); * cogl_shader_source (shader, * "!!ARBfp1.0\n" * "MOV result.color,fragment.color;\n" * "END\n"); * - * program = cogl_create_program (); + * program = cogl_program_new (); * cogl_program_attach_shader (program, shader); * cogl_program_link (program); * diff --git a/cogl/cogl/deprecated/cogl-program.c b/cogl/cogl/deprecated/cogl-program.c index 5d72a8bf7..93721abf5 100644 --- a/cogl/cogl/deprecated/cogl-program.c +++ b/cogl/cogl/deprecated/cogl-program.c @@ -86,7 +86,7 @@ cogl_program_class_init (CoglProgramClass *class) it. */ CoglProgram* -cogl_create_program (void) +cogl_program_new (void) { CoglProgram *program; diff --git a/cogl/cogl/deprecated/cogl-shader.c b/cogl/cogl/deprecated/cogl-shader.c index 0cc43c623..4ea2220b5 100644 --- a/cogl/cogl/deprecated/cogl-shader.c +++ b/cogl/cogl/deprecated/cogl-shader.c @@ -70,7 +70,7 @@ cogl_shader_class_init (CoglShaderClass *class) } CoglShader* -cogl_create_shader (CoglShaderType type) +cogl_shader_new (CoglShaderType type) { CoglShader *shader; @@ -81,7 +81,7 @@ cogl_create_shader (CoglShaderType type) break; default: g_warning ("Unexpected shader type (0x%08lX) given to " - "cogl_create_shader", (unsigned long) type); + "cogl_shader_new", (unsigned long) type); return NULL; } diff --git a/cogl/cogl/deprecated/cogl-shader.h b/cogl/cogl/deprecated/cogl-shader.h index 487540352..118b1cc5d 100644 --- a/cogl/cogl/deprecated/cogl-shader.h +++ b/cogl/cogl/deprecated/cogl-shader.h @@ -145,7 +145,7 @@ typedef enum } CoglShaderType; /** - * cogl_create_shader: + * cogl_shader_new: * @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT. * * Create a new shader handle, use cogl_shader_source() to set the @@ -156,7 +156,7 @@ typedef enum */ COGL_DEPRECATED_FOR (cogl_snippet_) COGL_EXPORT CoglShader* -cogl_create_shader (CoglShaderType shader_type); +cogl_shader_new (CoglShaderType shader_type); /** * cogl_shader_source: @@ -165,7 +165,7 @@ cogl_create_shader (CoglShaderType shader_type); * * Replaces the current source associated with a shader with a new * one. - * + * * Deprecated: 1.16: Use #CoglSnippet api */ COGL_DEPRECATED_FOR (cogl_snippet_) @@ -188,7 +188,7 @@ COGL_EXPORT CoglShaderType cogl_shader_get_shader_type (CoglShader *self); /** - * cogl_create_program: + * cogl_program_new: * * Create a new cogl program object that can be used to replace parts of the GL * rendering pipeline with custom code. @@ -198,7 +198,7 @@ cogl_shader_get_shader_type (CoglShader *self); */ COGL_DEPRECATED_FOR (cogl_snippet_) COGL_EXPORT CoglProgram* -cogl_create_program (void); +cogl_program_new (void); /** * cogl_program_attach_shader: diff --git a/src/tests/clutter/interactive/test-cogl-shader-glsl.c b/src/tests/clutter/interactive/test-cogl-shader-glsl.c index eb95bbae6..28d68c7e5 100644 --- a/src/tests/clutter/interactive/test-cogl-shader-glsl.c +++ b/src/tests/clutter/interactive/test-cogl-shader-glsl.c @@ -204,10 +204,10 @@ set_shader_num (int new_no) shader_pipeline = cogl_pipeline_new (ctx); - shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); + shader = cogl_shader_new (COGL_SHADER_TYPE_FRAGMENT); cogl_shader_source (shader, shaders[new_no].source); - program = cogl_create_program (); + program = cogl_program_new (); cogl_program_attach_shader (program, shader); g_object_unref (shader); cogl_program_link (program); @@ -358,4 +358,3 @@ test_cogl_shader_glsl_main (int argc, char *argv[]) return EXIT_SUCCESS; } - diff --git a/src/tests/cogl/conform/test-just-vertex-shader.c b/src/tests/cogl/conform/test-just-vertex-shader.c index f149b025b..cc5f5efbb 100644 --- a/src/tests/cogl/conform/test-just-vertex-shader.c +++ b/src/tests/cogl/conform/test-just-vertex-shader.c @@ -58,7 +58,7 @@ paint (TestState *state) /* Set up a dummy vertex shader that does nothing but the usual fixed function transform */ - shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX); + shader = cogl_shader_new (COGL_SHADER_TYPE_VERTEX); cogl_shader_source (shader, "void\n" "main ()\n" @@ -70,7 +70,7 @@ paint (TestState *state) " cogl_tex_coord_out[0] = cogl_tex_coord_in;\n" "}\n"); - program = cogl_create_program (); + program = cogl_program_new (); cogl_program_attach_shader (program, shader); cogl_program_link (program); diff --git a/src/tests/cogl/conform/test-pipeline-uniforms.c b/src/tests/cogl/conform/test-pipeline-uniforms.c index 75caf3585..566d101d2 100644 --- a/src/tests/cogl/conform/test-pipeline-uniforms.c +++ b/src/tests/cogl/conform/test-pipeline-uniforms.c @@ -94,10 +94,10 @@ create_pipeline_for_shader (TestState *state, const char *shader_source) pipeline = cogl_pipeline_new (test_ctx); - shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); + shader = cogl_shader_new (COGL_SHADER_TYPE_FRAGMENT); cogl_shader_source (shader, shader_source); - program = cogl_create_program (); + program = cogl_program_new (); cogl_program_attach_shader (program, shader); cogl_pipeline_set_user_program (pipeline, program);