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wayland: Send COGL_FRAME_EVENT_SYNC based on the frame callback

Instead of queuing the frame sync event immediately after a swap, the
Wayland winsys now installs a frame callback and queues the event when
Wayland reports that the frame is complete. It also reports the
COGL_FRAME_EVENT_COMPLETE event at the same time because there is no
more information we can give.

This patch is a bit of a divergence from how the events are handled in
the GLX winsys. Instead of installing its own idle function, the
_cogl_onscreen_queue_event() function has now been made non-static so
that it can be used by the Wayland winsys. The frame callback now just
queues an event using that. The pending_frame_infos queue on the
CoglOnscreen isn't used and instead the CoglFrameInfo is immediately
popped off the queue so that it can be stored as part of the closure
data when the frame callback is set up. That way it would use the
right frame info even if somehow the Wayland callbacks were invoked in
the wrong order and the code is a bit simpler.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
This commit is contained in:
Neil Roberts 2013-07-09 18:16:18 +01:00
parent 737806bcee
commit b3cc4d26d9
3 changed files with 85 additions and 1 deletions

View file

@ -95,6 +95,11 @@ void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height);
void
_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
CoglFrameEvent type,
CoglFrameInfo *info);
void
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info);

View file

@ -242,7 +242,7 @@ _cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
_cogl_onscreen_queue_dirty (onscreen, &info);
}
static void
void
_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
CoglFrameEvent type,
CoglFrameInfo *info)

View file

@ -41,6 +41,7 @@
#include "cogl-wayland-renderer.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
#include "cogl-frame-info-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
@ -77,8 +78,18 @@ typedef struct _CoglOnscreenWayland
CoglBool has_pending;
CoglBool shell_surface_type_set;
CoglList frame_callbacks;
} CoglOnscreenWayland;
typedef struct
{
CoglList link;
CoglFrameInfo *frame_info;
struct wl_callback *callback;
CoglOnscreen *onscreen;
} FrameCallbackData;
static void
registry_handle_global_cb (void *data,
struct wl_registry *registry,
@ -404,6 +415,9 @@ _cogl_winsys_egl_context_init (CoglContext *context,
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
TRUE);
/* We'll manually handle queueing dirty events when the surface is
* first shown or when it is resized. Note that this is slightly
@ -434,6 +448,8 @@ _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
egl_onscreen->platform = wayland_onscreen;
_cogl_list_init (&wayland_onscreen->frame_callbacks);
if (onscreen->foreign_surface)
wayland_onscreen->wayland_surface = onscreen->foreign_surface;
else
@ -476,11 +492,27 @@ _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
return TRUE;
}
static void
free_frame_callback_data (FrameCallbackData *callback_data)
{
cogl_object_unref (callback_data->frame_info);
wl_callback_destroy (callback_data->callback);
_cogl_list_remove (&callback_data->link);
g_slice_free (FrameCallbackData, callback_data);
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
FrameCallbackData *frame_callback_data, *tmp;
_cogl_list_for_each_safe (frame_callback_data,
tmp,
&wayland_onscreen->frame_callbacks,
link)
free_frame_callback_data (frame_callback_data);
if (wayland_onscreen->wayland_egl_native_window)
{
@ -535,13 +567,60 @@ flush_pending_resize (CoglOnscreen *onscreen)
}
}
static void
frame_cb (void *data,
struct wl_callback *callback,
uint32_t time)
{
FrameCallbackData *callback_data = data;
CoglFrameInfo *info = callback_data->frame_info;
CoglOnscreen *onscreen = callback_data->onscreen;
g_assert (callback_data->callback == callback);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
free_frame_callback_data (callback_data);
}
static const struct wl_callback_listener
frame_listener =
{
frame_cb
};
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
FrameCallbackData *frame_callback_data = g_slice_new (FrameCallbackData);
flush_pending_resize (onscreen);
/* Before calling the winsys function,
* cogl_onscreen_swap_buffers_with_damage() will have pushed the
* frame info object onto the end of the pending frames. We can grab
* it out of the queue now because we don't care about the order and
* we will just directly queue the event corresponding to the exact
* frame that Wayland reports as completed. This will steal the
* reference */
frame_callback_data->frame_info =
g_queue_pop_tail (&onscreen->pending_frame_infos);
frame_callback_data->onscreen = onscreen;
frame_callback_data->callback =
wl_surface_frame (wayland_onscreen->wayland_surface);
wl_callback_add_listener (frame_callback_data->callback,
&frame_listener,
frame_callback_data);
_cogl_list_insert (&wayland_onscreen->frame_callbacks,
&frame_callback_data->link);
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles);