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Fix the Cogl primitives for the GLES backend

The Cogl primitives broke for GLES 1.1 and 2 after the cogl-float
branch merge.

CoglPathNode was still being declared as GLfixed for the GLES backend
but it was being filled with float values so they were all ending up
as numbers < 1.

glDrawArrays was being called with GL_FIXED so this has been changed
to GL_FLOAT.

The scanline rasterizer had a leftover hardcoded ClutterFixed constant
to add a small amount to the height of each line.

struct _CoglFloatVec2 has been removed because it is no longer used
anywhere.
This commit is contained in:
Neil Roberts 2009-01-24 00:25:24 +00:00
parent 8e437e838f
commit ba068f6bc9
2 changed files with 7 additions and 28 deletions

View file

@ -37,16 +37,6 @@ struct _floatVec2
float y;
};
#ifdef CLUTTER_COGL_HAS_GL
typedef struct _CoglFloatVec2 CoglFloatVec2;
struct _CoglFloatVec2
{
GLfloat x;
GLfloat y;
};
struct _CoglPathNode
{
GLfloat x;
@ -54,17 +44,6 @@ struct _CoglPathNode
guint path_size;
};
#else /* CLUTTER_COGL_HAS_GL */
struct _CoglPathNode
{
GLfixed x;
GLfixed y;
guint path_size;
};
#endif /* CLUTTER_COGL_HAS_GL */
struct _CoglBezQuad
{
floatVec2 p1;

View file

@ -109,7 +109,7 @@ _cogl_path_stroke_nodes ()
CoglPathNode *path = &g_array_index (ctx->path_nodes, CoglPathNode,
path_start);
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, sizeof (CoglPathNode),
GE( cogl_wrap_glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
(guchar *) path
+ G_STRUCT_OFFSET (CoglPathNode, x)) );
GE( cogl_wrap_glDrawArrays (GL_LINE_STRIP, 0, path->path_size) );
@ -177,7 +177,7 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
{
cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, sizeof (CoglPathNode),
GE( cogl_wrap_glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
(guchar *) path
+ G_STRUCT_OFFSET (CoglPathNode, x)) );
GE( cogl_wrap_glDrawArrays (GL_TRIANGLE_FAN, 0, path->path_size) );
@ -361,10 +361,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
if (!next)
break;
x0 = (float)(GPOINTER_TO_INT (iter->data));
x1 = (float)(GPOINTER_TO_INT (next->data));
y0 = (float)(bounds_y + i);
y1 = (float)(bounds_y + i + 1) + 2048;
x0 = GPOINTER_TO_INT (iter->data);
x1 = GPOINTER_TO_INT (next->data);
y0 = bounds_y + i;
y1 = bounds_y + i + 1.0625f;
/* render scanlines 1.0625 high to avoid gaps when
transformed */
@ -392,7 +392,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
/* render triangles */
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
GE ( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, coords ) );
GE ( cogl_wrap_glVertexPointer (2, GL_FLOAT, 0, coords ) );
GE ( cogl_wrap_glDrawArrays (GL_TRIANGLES, 0, spans * 2 * 3));
g_free (coords);
}