cogl: Remove COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES
Again, just a difference between GL and GLES for no real reason. https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
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148cba3270
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3 changed files with 9 additions and 212 deletions
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@ -43,7 +43,6 @@ typedef enum
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
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COGL_PRIVATE_FEATURE_MESA_PACK_INVERT,
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COGL_PRIVATE_FEATURE_BLIT_FRAMEBUFFER,
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COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES,
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COGL_PRIVATE_FEATURE_PBOS,
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COGL_PRIVATE_FEATURE_VBOS,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL,
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@ -50,151 +50,6 @@
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#define GL_CLIP_PLANE5 0x3005
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#endif
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static void
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project_vertex (const CoglMatrix *modelview_projection,
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float *vertex)
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{
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int i;
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cogl_matrix_transform_point (modelview_projection,
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&vertex[0], &vertex[1],
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&vertex[2], &vertex[3]);
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/* Convert from homogenized coordinates */
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for (i = 0; i < 4; i++)
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vertex[i] /= vertex[3];
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}
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static void
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set_clip_plane (CoglFramebuffer *framebuffer,
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int plane_num,
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const float *vertex_a,
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const float *vertex_b)
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{
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CoglContext *ctx = framebuffer->context;
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float planef[4];
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double planed[4];
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float angle;
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix inverse_projection;
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cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = atan2f (vertex_b[1] - vertex_a[1],
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vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
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cogl_matrix_stack_push (modelview_stack);
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/* Load the inverse of the projection matrix so we can specify the plane
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* in screen coordinates */
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cogl_matrix_stack_set (modelview_stack, &inverse_projection);
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/* Rotate about point a */
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cogl_matrix_stack_translate (modelview_stack,
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vertex_a[0], vertex_a[1], vertex_a[2]);
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/* Rotate the plane by the calculated angle so that it will connect
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the two points */
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cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
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cogl_matrix_stack_translate (modelview_stack,
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-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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/* Clip planes can only be used when a fixed function backend is in
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use so we know we can directly push this matrix to the builtin
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state */
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_cogl_matrix_entry_flush_to_gl_builtins (ctx,
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modelview_stack->last_entry,
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COGL_MATRIX_MODELVIEW,
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framebuffer,
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FALSE /* don't disable flip */);
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planef[0] = 0;
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planef[1] = -1.0;
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planef[2] = 0;
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planef[3] = vertex_a[1];
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switch (ctx->driver)
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{
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default:
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g_assert_not_reached ();
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break;
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case COGL_DRIVER_GL:
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case COGL_DRIVER_GL3:
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planed[0] = planef[0];
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planed[1] = planef[1];
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planed[2] = planef[2];
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planed[3] = planef[3];
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GE( ctx, glClipPlane (plane_num, planed) );
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break;
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}
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cogl_matrix_stack_pop (modelview_stack);
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}
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static void
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set_clip_planes (CoglFramebuffer *framebuffer,
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CoglMatrixEntry *modelview_entry,
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float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglMatrix modelview_matrix;
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix projection_matrix;
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CoglMatrix modelview_projection;
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float signed_area;
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float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
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float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
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float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
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float vertex_br[4] = { x_2, y_2, 0, 1.0 };
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cogl_matrix_stack_get (projection_stack, &projection_matrix);
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cogl_matrix_entry_get (modelview_entry, &modelview_matrix);
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cogl_matrix_multiply (&modelview_projection,
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&projection_matrix,
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&modelview_matrix);
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project_vertex (&modelview_projection, vertex_tl);
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project_vertex (&modelview_projection, vertex_tr);
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project_vertex (&modelview_projection, vertex_bl);
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project_vertex (&modelview_projection, vertex_br);
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/* Calculate the signed area of the polygon formed by the four
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vertices so that we can know its orientation */
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signed_area = (vertex_tl[0] * (vertex_tr[1] - vertex_bl[1])
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+ vertex_tr[0] * (vertex_br[1] - vertex_tl[1])
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+ vertex_br[0] * (vertex_bl[1] - vertex_tr[1])
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+ vertex_bl[0] * (vertex_tl[1] - vertex_br[1]));
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/* Set the clip planes to form lines between all of the vertices
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using the same orientation as we calculated */
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if (signed_area > 0.0f)
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{
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/* counter-clockwise */
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set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_bl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_bl, vertex_br);
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set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_tr);
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set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_tr, vertex_tl);
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}
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else
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{
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/* clockwise */
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set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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}
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static void
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add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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CoglMatrixEntry *modelview_entry,
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@ -398,31 +253,11 @@ add_stencil_clip_primitive (CoglFramebuffer *framebuffer,
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primitive);
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}
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static void
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enable_clip_planes (CoglContext *ctx)
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{
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GE( ctx, glEnable (GL_CLIP_PLANE0) );
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GE( ctx, glEnable (GL_CLIP_PLANE1) );
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GE( ctx, glEnable (GL_CLIP_PLANE2) );
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GE( ctx, glEnable (GL_CLIP_PLANE3) );
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}
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static void
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disable_clip_planes (CoglContext *ctx)
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{
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GE( ctx, glDisable (GL_CLIP_PLANE3) );
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GE( ctx, glDisable (GL_CLIP_PLANE2) );
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GE( ctx, glDisable (GL_CLIP_PLANE1) );
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GE( ctx, glDisable (GL_CLIP_PLANE0) );
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}
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void
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_cogl_clip_stack_gl_flush (CoglClipStack *stack,
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CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int has_clip_planes;
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gboolean using_clip_planes = FALSE;
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gboolean using_stencil_buffer = FALSE;
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int scissor_x0;
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int scissor_y0;
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@ -444,11 +279,6 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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ctx->current_clip_stack_valid = TRUE;
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ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
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has_clip_planes =
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_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES);
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if (has_clip_planes)
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disable_clip_planes (ctx);
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GE( ctx, glDisable (GL_STENCIL_TEST) );
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/* If the stack is empty then there's nothing else to do
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@ -539,36 +369,16 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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rectangle was entirely described by its scissor bounds */
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if (!rect->can_be_scissor)
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{
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/* If we support clip planes and we haven't already used
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them then use that instead */
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if (has_clip_planes)
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{
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COGL_NOTE (CLIPPING,
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"Adding clip planes clip for rectangle");
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COGL_NOTE (CLIPPING, "Adding stencil clip for rectangle");
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set_clip_planes (framebuffer,
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rect->matrix_entry,
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rect->x0,
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rect->y0,
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rect->x1,
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rect->y1);
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using_clip_planes = TRUE;
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/* We can't use clip planes a second time */
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has_clip_planes = FALSE;
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}
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else
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{
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COGL_NOTE (CLIPPING, "Adding stencil clip for rectangle");
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add_stencil_clip_rectangle (framebuffer,
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rect->matrix_entry,
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rect->x0,
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rect->y0,
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rect->x1,
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rect->y1,
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!using_stencil_buffer);
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using_stencil_buffer = TRUE;
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}
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add_stencil_clip_rectangle (framebuffer,
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rect->matrix_entry,
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rect->x0,
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rect->y0,
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rect->x1,
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rect->y1,
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!using_stencil_buffer);
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using_stencil_buffer = TRUE;
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}
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break;
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}
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@ -580,10 +390,5 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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}
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}
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/* Enabling clip planes is delayed to now so that they won't affect
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setting up the stencil buffer */
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if (using_clip_planes)
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enable_clip_planes (ctx);
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ctx->current_clip_stack_uses_stencil = using_stencil_buffer;
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}
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@ -479,18 +479,11 @@ _cogl_driver_update_features (CoglContext *ctx,
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if (ctx->driver == COGL_DRIVER_GL)
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{
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int max_clip_planes = 0;
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/* Features which are not available in GL 3 */
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_GL_FIXED, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
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GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES, TRUE);
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}
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COGL_FLAGS_SET (private_features,
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